283 lines
8.8 KiB
C++
283 lines
8.8 KiB
C++
/*
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* Copyright © 2011,2012 Google, Inc.
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*
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* This is part of HarfBuzz, a text shaping library.
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*
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* Permission is hereby granted, without written agreement and without
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* license or royalty fees, to use, copy, modify, and distribute this
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* software and its documentation for any purpose, provided that the
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* above copyright notice and the following two paragraphs appear in
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* all copies of this software.
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*
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
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* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
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* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
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* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGE.
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*
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* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
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* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
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* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
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*
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* Google Author(s): Behdad Esfahbod
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*/
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#include "hb-ot-shape-normalize-private.hh"
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#include "hb-ot-shape-private.hh"
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/*
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* HIGHLEVEL DESIGN:
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*
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* This file exports one main function: _hb_ot_shape_normalize().
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*
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* This function closely reflects the Unicode Normalization Algorithm,
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* yet it's different.
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*
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* Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
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* The logic however tries to use whatever the font can support.
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*
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* In general what happens is that: each grapheme is decomposed in a chain
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* of 1:2 decompositions, marks reordered, and then recomposed if desired,
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* so far it's like Unicode Normalization. However, the decomposition and
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* recomposition only happens if the font supports the resulting characters.
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*
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* The goals are:
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*
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* - Try to render all canonically equivalent strings similarly. To really
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* achieve this we have to always do the full decomposition and then
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* selectively recompose from there. It's kinda too expensive though, so
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* we skip some cases. For example, if composed is desired, we simply
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* don't touch 1-character clusters that are supported by the font, even
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* though their NFC may be different.
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*
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* - When a font has a precomposed character for a sequence but the 'ccmp'
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* feature in the font is not adequate, use the precomposed character
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* which typically has better mark positioning.
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*
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* - When a font does not support a combining mark, but supports it precomposed
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* with previous base, use that. This needs the itemizer to have this
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* knowledge too. We need to provide assistance to the itemizer.
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*
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* - When a font does not support a character but supports its decomposition,
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* well, use the decomposition.
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*
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* - The Indic shaper requests decomposed output. This will handle splitting
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* matra for the Indic shaper.
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*/
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static void
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output_glyph (hb_buffer_t *buffer, hb_codepoint_t glyph)
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{
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buffer->output_glyph (glyph);
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_hb_glyph_info_set_unicode_props (&buffer->prev(), buffer->unicode);
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}
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static bool
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decompose (hb_font_t *font, hb_buffer_t *buffer,
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bool shortest,
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hb_codepoint_t ab)
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{
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hb_codepoint_t a, b, glyph;
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if (!hb_unicode_decompose (buffer->unicode, ab, &a, &b) ||
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(b && !hb_font_get_glyph (font, b, 0, &glyph)))
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return false;
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bool has_a = hb_font_get_glyph (font, a, 0, &glyph);
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if (shortest && has_a) {
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/* Output a and b */
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output_glyph (buffer, a);
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if (b)
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output_glyph (buffer, b);
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return true;
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}
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if (decompose (font, buffer, shortest, a)) {
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if (b)
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output_glyph (buffer, b);
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return true;
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}
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if (has_a) {
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output_glyph (buffer, a);
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if (b)
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output_glyph (buffer, b);
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return true;
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}
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return false;
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}
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static void
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decompose_current_glyph (hb_font_t *font, hb_buffer_t *buffer,
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bool shortest)
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{
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if (decompose (font, buffer, shortest, buffer->cur().codepoint))
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buffer->skip_glyph ();
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else
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buffer->next_glyph ();
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}
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static void
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decompose_single_char_cluster (hb_font_t *font, hb_buffer_t *buffer,
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bool will_recompose)
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{
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hb_codepoint_t glyph;
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/* If recomposing and font supports this, we're good to go */
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if (will_recompose && hb_font_get_glyph (font, buffer->cur().codepoint, 0, &glyph)) {
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buffer->next_glyph ();
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return;
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}
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decompose_current_glyph (font, buffer, will_recompose);
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}
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static void
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decompose_multi_char_cluster (hb_font_t *font, hb_buffer_t *buffer,
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unsigned int end)
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{
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/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
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for (unsigned int i = buffer->idx; i < end; i++)
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if (unlikely (_hb_unicode_is_variation_selector (buffer->info[i].codepoint))) {
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while (buffer->idx < end)
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buffer->next_glyph ();
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return;
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}
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while (buffer->idx < end)
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decompose_current_glyph (font, buffer, false);
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}
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static int
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compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
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{
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unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
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unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
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return a < b ? -1 : a == b ? 0 : +1;
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}
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void
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_hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
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hb_ot_shape_normalization_mode_t mode)
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{
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bool recompose = mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
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bool has_multichar_clusters = false;
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unsigned int count;
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/* We do a fairly straightforward yet custom normalization process in three
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* separate rounds: decompose, reorder, recompose (if desired). Currently
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* this makes two buffer swaps. We can make it faster by moving the last
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* two rounds into the inner loop for the first round, but it's more readable
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* this way. */
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/* First round, decompose */
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buffer->clear_output ();
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count = buffer->len;
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for (buffer->idx = 0; buffer->idx < count;)
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{
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unsigned int end;
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for (end = buffer->idx + 1; end < count; end++)
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if (buffer->cur().cluster != buffer->info[end].cluster)
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break;
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if (buffer->idx + 1 == end)
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decompose_single_char_cluster (font, buffer, recompose);
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else {
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decompose_multi_char_cluster (font, buffer, end);
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has_multichar_clusters = true;
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}
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}
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buffer->swap_buffers ();
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if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !has_multichar_clusters)
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return; /* Done! */
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/* Second round, reorder (inplace) */
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count = buffer->len;
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for (unsigned int i = 0; i < count; i++)
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{
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if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0)
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continue;
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unsigned int end;
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for (end = i + 1; end < count; end++)
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if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0)
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break;
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/* We are going to do a bubble-sort. Only do this if the
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* sequence is short. Doing it on long sequences can result
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* in an O(n^2) DoS. */
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if (end - i > 10) {
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i = end;
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continue;
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}
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hb_bubble_sort (buffer->info + i, end - i, compare_combining_class);
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i = end;
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}
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if (!recompose)
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return;
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/* Third round, recompose */
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/* As noted in the comment earlier, we don't try to combine
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* ccc=0 chars with their previous Starter. */
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buffer->clear_output ();
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count = buffer->len;
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unsigned int starter = 0;
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buffer->next_glyph ();
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while (buffer->idx < count)
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{
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hb_codepoint_t composed, glyph;
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if (/* If mode is NOT COMPOSED_FULL (ie. it's COMPOSED_DIACRITICS), we don't try to
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* compose a CCC=0 character with it's preceding starter. */
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(mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL ||
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_hb_glyph_info_get_modified_combining_class (&buffer->cur()) != 0) &&
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/* If there's anything between the starter and this char, they should have CCC
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* smaller than this character's. */
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(starter == buffer->out_len - 1 ||
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_hb_glyph_info_get_modified_combining_class (&buffer->prev()) < _hb_glyph_info_get_modified_combining_class (&buffer->cur())) &&
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/* And compose. */
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hb_unicode_compose (buffer->unicode,
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buffer->out_info[starter].codepoint,
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buffer->cur().codepoint,
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&composed) &&
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/* And the font has glyph for the composite. */
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hb_font_get_glyph (font, composed, 0, &glyph))
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{
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/* Composes. */
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buffer->next_glyph (); /* Copy to out-buffer. */
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if (unlikely (buffer->in_error))
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return;
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buffer->merge_out_clusters (starter, buffer->out_len);
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buffer->out_len--; /* Remove the second composble. */
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buffer->out_info[starter].codepoint = composed; /* Modify starter and carry on. */
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_hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer->unicode);
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continue;
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}
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/* Blocked, or doesn't compose. */
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buffer->next_glyph ();
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if (_hb_glyph_info_get_modified_combining_class (&buffer->prev()) == 0)
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starter = buffer->out_len - 1;
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}
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buffer->swap_buffers ();
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}
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