337 lines
15 KiB
XML
337 lines
15 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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<!ENTITY % local.common.attrib "xmlns:xi CDATA #FIXED 'http://www.w3.org/2003/XInclude'">
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<!ENTITY version SYSTEM "version.xml">
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]>
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<chapter id="shaping-and-shape-plans">
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<title>Shaping and shape plans</title>
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<para>
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Once you have your face and font objects configured as desired and
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your input buffer is filled with the characters you need to shape,
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all you need to do is call <function>hb_shape()</function>.
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</para>
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<para>
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HarfBuzz will return the shaped version of the text in the same
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buffer that you provided, but it will be in output mode. At that
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point, you can iterate through the glyphs in the buffer, drawing
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each one at the specified position or handing them off to the
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appropriate graphics library.
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</para>
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<para>
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For the most part, HarfBuzz's shaping step is straightforward from
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the outside. But that doesn't mean there will never be cases where
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you want to look under the hood and see what is happening on the
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inside. HarfBuzz provides facilities for doing that, too.
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</para>
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<section id="shaping-buffer-output">
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<title>Shaping and buffer output</title>
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<para>
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The <function>hb_shape()</function> function call takes four arguments: the font
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object to use, the buffer of characters to shape, an array of
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user-specified features to apply, and the length of that feature
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array. The feature array can be NULL, so for the sake of
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simplicity we will start with that case.
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</para>
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<para>
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Internally, HarfBuzz looks at the tables of the font file to
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determine where glyph classes, substitutions, and positioning
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are defined, using that information to decide which
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<emphasis>shaper</emphasis> to use (<literal>ot</literal> for
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OpenType fonts, <literal>aat</literal> for Apple Advanced
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Typography fonts, and so on). It also looks at the direction,
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script, and language properties of the segment to figure out
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which script-specific shaping model is needed (at least, in
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shapers that support multiple options).
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</para>
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<para>
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If a font has a GDEF table, then that is used for
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glyph classes; if not, HarfBuzz will fall back to Unicode
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categorization by code point. If a font has an AAT <literal>morx</literal> table,
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then it is used for substitutions; if not, but there is a GSUB
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table, then the GSUB table is used. If the font has an AAT
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<literal>kerx</literal> table, then it is used for positioning; if not, but
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there is a GPOS table, then the GPOS table is used. If neither
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table is found, but there is a <literal>kern</literal> table, then HarfBuzz will
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use the <literal>kern</literal> table. If there is no <literal>kerx</literal>, no GPOS, and no
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<literal>kern</literal>, HarfBuzz will fall back to positioning marks itself.
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</para>
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<para>
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With a well-behaved OpenType font, you expect GDEF, GSUB, and
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GPOS tables to all be applied. HarfBuzz implements the
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script-specific shaping models in internal functions, rather
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than in the public API.
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</para>
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<para>
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The algorithms
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used for complex scripts can be quite involved; HarfBuzz tries
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to be compatible with the OpenType Layout specification
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and, wherever there is any ambiguity, HarfBuzz attempts to replicate the
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output of Microsoft's Uniscribe engine. See the <ulink
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url="https://docs.microsoft.com/en-us/typography/script-development/standard">Microsoft
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Typography pages</ulink> for more detail.
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</para>
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<para>
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In general, though, all that you need to know is that
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<function>hb_shape()</function> returns the results of shaping
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in the same buffer that you provided. The buffer's content type
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will now be set to
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<literal>HB_BUFFER_CONTENT_TYPE_GLYPHS</literal>, indicating
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that it contains shaped output, rather than input text. You can
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now extract the glyph information and positioning arrays:
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</para>
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<programlisting language="C">
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hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos(buf, &glyph_count);
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hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(buf, &glyph_count);
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</programlisting>
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<para>
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The glyph information array holds a <type>hb_glyph_info_t</type>
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for each output glyph, which has two fields:
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<parameter>codepoint</parameter> and
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<parameter>cluster</parameter>. Whereas, in the input buffer,
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the <parameter>codepoint</parameter> field contained the Unicode
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code point, it now contains the glyph ID of the corresponding
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glyph in the font. The <parameter>cluster</parameter> field is
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an integer that you can use to help identify when shaping has
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reordered, split, or combined code points; we will say more
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about that in the next chapter.
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</para>
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<para>
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The glyph positions array holds a corresponding
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<type>hb_glyph_position_t</type> for each output glyph,
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containing four fields: <parameter>x_advance</parameter>,
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<parameter>y_advance</parameter>,
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<parameter>x_offset</parameter>, and
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<parameter>y_offset</parameter>. The advances tell you how far
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you need to move the drawing point after drawing this glyph,
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depending on whether you are setting horizontal text (in which
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case you will have x advances) or vertical text (for which you
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will have y advances). The x and y offsets tell you where to
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move to start drawing the glyph; usually you will have both and
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x and a y offset, regardless of the text direction.
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</para>
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<para>
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Most of the time, you will rely on a font-rendering library or
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other graphics library to do the actual drawing of glyphs, so
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you will need to iterate through the glyphs in the buffer and
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pass the corresponding values off.
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</para>
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</section>
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<section id="shaping-opentype-features">
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<title>OpenType features</title>
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<para>
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OpenType features enable fonts to include smart behavior,
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implemented as "lookup" rules stored in the GSUB and GPOS
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tables. The OpenType specification defines a long list of
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standard features that fonts can use for these behaviors; each
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feature has a four-character reserved name and a well-defined
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semantic meaning.
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</para>
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<para>
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Some OpenType features are defined for the purpose of supporting
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complex-script shaping, and are automatically activated, but
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only when a buffer's script property is set to a script that the
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feature supports.
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</para>
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<para>
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Other features are more generic and can apply to several (or
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any) script, and shaping engines are expected to implement
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them. By default, HarfBuzz activates several of these features
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on every text run. They include <literal>abvm</literal>,
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<literal>blwm</literal>, <literal>ccmp</literal>,
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<literal>locl</literal>, <literal>mark</literal>,
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<literal>mkmk</literal>, and <literal>rlig</literal>.
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</para>
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<para>
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In addition, if the text direction is horizontal, HarfBuzz
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also applies the <literal>calt</literal>,
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<literal>clig</literal>, <literal>curs</literal>,
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<literal>dist</literal>, <literal>kern</literal>,
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<literal>liga</literal> and <literal>rclt</literal>, features.
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</para>
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<para>
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Additionally, when HarfBuzz encounters a fraction slash
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(<literal>U+2044</literal>), it looks backward and forward for decimal
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digits (Unicode General Category = Nd), and enables features
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<literal>numr</literal> on the sequence before the fraction slash,
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<literal>dnom</literal> on the sequence after the fraction slash,
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and <literal>frac</literal> on the whole sequence including the fraction
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slash.
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</para>
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<para>
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Some script-specific shaping models
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(see <xref linkend="opentype-shaping-models" />) disable some of the
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features listed above:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Hangul: <literal>calt</literal>
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</para>
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</listitem>
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<listitem>
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<para>
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Indic: <literal>liga</literal>
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</para>
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</listitem>
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<listitem>
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<para>
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Khmer: <literal>liga</literal>
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</para>
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</listitem>
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</itemizedlist>
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<para>
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If the text direction is vertical, HarfBuzz applies
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the <literal>vert</literal> feature by default.
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</para>
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<para>
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Still other features are designed to be purely optional and left
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up to the application or the end user to enable or disable as desired.
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</para>
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<para>
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You can adjust the set of features that HarfBuzz applies to a
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buffer by supplying an array of <type>hb_feature_t</type>
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features as the third argument to
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<function>hb_shape()</function>. For a simple case, let's just
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enable the <literal>dlig</literal> feature, which turns on any
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"discretionary" ligatures in the font:
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</para>
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<programlisting language="C">
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hb_feature_t userfeatures[1];
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userfeatures[0].tag = HB_TAG('d','l','i','g');
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userfeatures[0].value = 1;
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userfeatures[0].start = HB_FEATURE_GLOBAL_START;
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userfeatures[0].end = HB_FEATURE_GLOBAL_END;
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</programlisting>
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<para>
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<literal>HB_FEATURE_GLOBAL_END</literal> and
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<literal>HB_FEATURE_GLOBAL_END</literal> are macros we can use
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to indicate that the features will be applied to the entire
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buffer. We could also have used a literal <literal>0</literal>
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for the start and a <literal>-1</literal> to indicate the end of
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the buffer (or have selected other start and end positions, if needed).
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</para>
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<para>
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When we pass the <varname>userfeatures</varname> array to
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<function>hb_shape()</function>, any discretionary ligature
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substitutions from our font that match the text in our buffer
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will get performed:
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</para>
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<programlisting language="C">
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hb_shape(font, buf, userfeatures, num_features);
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</programlisting>
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<para>
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Just like we enabled the <literal>dlig</literal> feature by
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setting its <parameter>value</parameter> to
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<literal>1</literal>, you would disable a feature by setting its
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<parameter>value</parameter> to <literal>0</literal>. Some
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features can take other <parameter>value</parameter> settings;
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be sure you read the full specification of each feature tag to
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understand what it does and how to control it.
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</para>
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</section>
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<section id="shaping-shaper-selection">
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<title>Shaper selection</title>
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<para>
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The basic version of <function>hb_shape()</function> determines
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its shaping strategy based on examining the capabilities of the
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font file. OpenType font tables cause HarfBuzz to try the
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<literal>ot</literal> shaper, while AAT font tables cause HarfBuzz to try the
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<literal>aat</literal> shaper.
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</para>
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<para>
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In the real world, however, a font might include some unusual
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mix of tables, or one of the tables might simply be broken for
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the script you need to shape. So, sometimes, you might not
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want to rely on HarfBuzz's process for deciding what to do, and
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just tell <function>hb_shape()</function> what you want it to try.
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</para>
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<para>
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<function>hb_shape_full()</function> is an alternate shaping
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function that lets you supply a list of shapers for HarfBuzz to
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try, in order, when shaping your buffer. For example, if you
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have determined that HarfBuzz's attempts to work around broken
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tables gives you better results than the AAT shaper itself does,
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you might move the AAT shaper to the end of your list of
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preferences and call <function>hb_shape_full()</function>
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</para>
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<programlisting language="C">
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char *shaperprefs[3] = {"ot", "default", "aat"};
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...
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hb_shape_full(font, buf, userfeatures, num_features, shaperprefs);
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</programlisting>
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<para>
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to get results you are happier with.
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</para>
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<para>
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You may also want to call
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<function>hb_shape_list_shapers()</function> to get a list of
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the shapers that were built at compile time in your copy of HarfBuzz.
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</para>
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</section>
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<section id="shaping-plans-and-caching">
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<title>Plans and caching</title>
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<para>
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Internally, HarfBuzz uses a structure called a shape plan to
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track its decisions about how to shape the contents of a
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buffer. The <function>hb_shape()</function> function builds up the shape plan by
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examining segment properties and by inspecting the contents of
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the font.
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</para>
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<para>
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This process can involve some decision-making and
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trade-offs — for example, HarfBuzz inspects the GSUB and GPOS
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lookups for the script and language tags set on the segment
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properties, but it falls back on the lookups under the
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<literal>DFLT</literal> tag (and sometimes other common tags)
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if there are actually no lookups for the tag requested.
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</para>
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<para>
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HarfBuzz also includes some work-arounds for
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handling well-known older font conventions that do not follow
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OpenType or Unicode specifications, for buggy system fonts, and for
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peculiarities of Microsoft Uniscribe. All of that means that a
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shape plan, while not something that you should edit directly in
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client code, still might be an object that you want to
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inspect. Furthermore, if resources are tight, you might want to
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cache the shape plan that HarfBuzz builds for your buffer and
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font, so that you do not have to rebuild it for every shaping call.
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</para>
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<para>
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You can create a cacheable shape plan with
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<function>hb_shape_plan_create_cached(face, props,
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user_features, num_user_features, shaper_list)</function>, where
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<parameter>face</parameter> is a face object (not a font object,
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notably), <parameter>props</parameter> is an
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<type>hb_segment_properties_t</type>,
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<parameter>user_features</parameter> is an array of
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<type>hb_feature_t</type>s (with length
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<parameter>num_user_features</parameter>), and
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<parameter>shaper_list</parameter> is a list of shapers to try.
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</para>
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<para>
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Shape plans are objects in HarfBuzz, so there are
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reference-counting functions and user-data attachment functions
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you can
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use. <function>hb_shape_plan_reference(shape_plan)</function>
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increases the reference count on a shape plan, while
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<function>hb_shape_plan_destroy(shape_plan)</function> decreases
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the reference count, destroying the shape plan when the last
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reference is dropped.
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</para>
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<para>
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You can attach user data to a shaper (with a key) using the
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<function>hb_shape_plan_set_user_data(shape_plan,key,data,destroy,replace)</function>
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function, optionally supplying a <function>destroy</function>
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callback to use. You can then fetch the user data attached to a
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shape plan with
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<function>hb_shape_plan_get_user_data(shape_plan, key)</function>.
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</para>
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</section>
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</chapter>
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