lite-xl/scripts/build.sh

212 lines
6.1 KiB
Bash
Raw Normal View History

#!/bin/bash
set -e
if [ ! -e "src/api/api.h" ]; then
echo "Please run this script from the root directory of Lite XL."; exit 1
fi
source scripts/common.sh
show_help() {
echo
echo "Usage: $0 <OPTIONS>"
echo
echo "Available options:"
echo
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
echo "-b --builddir DIRNAME Sets the name of the build directory (not path)."
echo " Default: '$(get_default_build_dir)'."
echo " --debug Debug this script."
echo "-f --forcefallback Force to build dependencies statically."
echo "-h --help Show this help and exit."
echo "-p --prefix PREFIX Install directory prefix. Default: '/'."
echo "-B --bundle Create an App bundle (macOS only)"
echo "-P --portable Create a portable binary package."
echo "-O --pgo Use profile guided optimizations (pgo)."
echo "-U --windows-lua-utf Use the UTF8 patch for Lua."
echo " macOS: disabled when used with --bundle,"
echo " Windows: Implicit being the only option."
echo "-r --release Compile in release mode."
echo " --cross-platform PLATFORM Cross compile for this platform."
echo " The script will find the appropriate"
echo " cross file in 'resources/cross'."
echo " --cross-arch ARCH Cross compile for this architecture."
echo " The script will find the appropriate"
echo " cross file in 'resources/cross'."
echo " --cross-file CROSS_FILE Cross compile with the given cross file."
echo
}
main() {
local platform="$(get_platform_name)"
local arch="$(get_platform_arch)"
local build_dir="$(get_default_build_dir)"
local build_type="debug"
local prefix=/
local force_fallback
local bundle
local portable
local pgo
local patch_lua
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
local cross
local cross_platform
local cross_arch
local cross_file
local lua_subproject_path
for i in "$@"; do
case $i in
-h|--help)
show_help
exit 0
;;
-b|--builddir)
build_dir="$2"
shift
shift
;;
--debug)
set -x
shift
;;
-f|--forcefallback)
force_fallback="--wrap-mode=forcefallback"
shift
;;
-p|--prefix)
prefix="$2"
shift
shift
;;
-B|--bundle)
if [[ "$platform" != "macos" ]]; then
echo "Warning: ignoring --bundle option, works only under macOS."
else
bundle="-Dbundle=true"
fi
shift
;;
-P|--portable)
portable="-Dportable=true"
shift
;;
-O|--pgo)
pgo="-Db_pgo=generate"
shift
;;
-U|--windows-lua-utf)
patch_lua="true"
shift
;;
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
--cross-arch)
cross="true"
cross_arch="$2"
shift
shift
;;
--cross-platform)
cross="true"
cross_platform="$2"
shift
shift
;;
--cross-file)
cross="true"
cross_file="$2"
shift
shift
;;
-r|--release)
build_type="release"
shift
;;
*)
# unknown option
;;
esac
done
if [[ -n $1 ]]; then
show_help
exit 1
fi
if [[ $platform == "macos" && -n $bundle && -n $portable ]]; then
echo "Warning: \"bundle\" and \"portable\" specified; excluding portable package."
portable=""
fi
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
# if CROSS_ARCH is used, it will be picked up
cross="${cross:-$CROSS_ARCH}"
if [[ -n "$cross" ]]; then
if [[ -n "$cross_file" ]] && ([[ -z "$cross_arch" ]] || [[ -z "$cross_platform" ]]); then
echo "Warning: --cross-platform or --cross-platform not set; guessing it from the filename."
# remove file extensions and directories from the path
cross_file_name="${cross_file##*/}"
cross_file_name="${cross_file_name%%.*}"
# cross_platform is the string before encountering the first hyphen
if [[ -z "$cross_platform" ]]; then
cross_platform="${cross_file_name%%-*}"
echo "Warning: Guessing --cross-platform $cross_platform"
fi
# cross_arch is the string after encountering the first hyphen
if [[ -z "$cross_arch" ]]; then
cross_arch="${cross_file_name#*-}"
echo "Warning: Guessing --cross-arch $cross_arch"
fi
fi
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
platform="${cross_platform:-$platform}"
arch="${cross_arch:-$arch}"
cross_file=("--cross-file" "${cross_file:-resources/cross/$platform-$arch.txt}")
# reload build_dir because platform and arch might change
build_dir="$(get_default_build_dir "$platform" "$arch")"
fi
# arch and platform specific stuff
if [[ "$platform" == "macos" ]]; then
macos_version_min="10.11"
if [[ "$arch" == "arm64" ]]; then
macos_version_min="11.0"
fi
export MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
export MIN_SUPPORTED_MACOSX_DEPLOYMENT_TARGET="$macos_version_min"
export CFLAGS="-mmacosx-version-min=$macos_version_min"
export CXXFLAGS="-mmacosx-version-min=$macos_version_min"
export LDFLAGS="-mmacosx-version-min=$macos_version_min"
fi
rm -rf "${build_dir}"
if [[ $patch_lua == "true" ]] && [[ ! -z $force_fallback ]]; then
# download the subprojects so we can start patching before configure.
# this will prevent reconfiguring the project.
meson subprojects download
lua_subproject_path=$(echo subprojects/lua-*/)
if [[ -d $lua_subproject_path ]]; then
patch -d $lua_subproject_path -p1 --forward < resources/windows/001-lua-unicode.diff
fi
fi
CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS meson setup \
--buildtype=$build_type \
--prefix "$prefix" \
Cross compiling improvements + macOS universal binary (#1458) * chore(resources): rename macos_arm64.txt to macos-arm64.txt This matches the platform-arch convention like many other parts of the project. * chore(resources/cross): rename wasm.txt to unknown-wasm32.txt * refactor(scripts/common.sh): use parameter expansion instead of if else * feat(scripts/common.sh): support custom arch and platform for get_default_build_dir * feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file * feat(scripts/package.sh): add --cross-platform and --cross-arch * feat(build-packages.sh): add support for new options in build.sh and packages.sh * ci(build): make arm64 binaries in CI * ci(build): do not install external libraries * ci(build): fix invalid artifact name * ci(build): fix INSTALL_NAME * ci(build): change name for macos artifacts * ci(build): add script to build universal dmgs from individual dmgs * ci(build): build universal dmgs * fix(make-universal-binaries): fix wrong path for hdiutil * ci(build): rename macos action * fix(make-universal-binaries.sh): fix wrong pathname for ditto * ci(release): build macos universal binaries * ci(release): remove useless variables * ci(release): fix wrong dependency * ci(build): fix old ubuntu version This version will be restored once I complete some container-specific fixes. * ci(build): make build_macos_universal depend on release * ci(build): fix wrong dmg dir * style(ci): capitalize 'universal' for CI name * fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots * ci: styling changes * ci(release): install appdmg only
2023-04-11 17:33:34 +02:00
"${cross_file[@]}" \
$force_fallback \
$bundle \
$portable \
$pgo \
"${build_dir}"
meson compile -C "${build_dir}"
if [[ $pgo != "" ]]; then
cp -r data "${build_dir}/src"
"${build_dir}/src/lite-xl"
meson configure -Db_pgo=use "${build_dir}"
meson compile -C "${build_dir}"
rm -fr "${build_dir}/data"
fi
}
main "$@"