More aggressive wait_event timeout when window has focus
Adopt a time based logic for cursor blinking and wait for event when idle with a timeout equal to blink remaining time.
This commit is contained in:
parent
394f98041d
commit
032018ec48
|
@ -55,7 +55,6 @@ function DocView:new(doc)
|
|||
self.doc = assert(doc)
|
||||
self.font = "code_font"
|
||||
self.last_x_offset = {}
|
||||
self.blink_timer = 0
|
||||
end
|
||||
|
||||
|
||||
|
@ -244,7 +243,7 @@ function DocView:on_mouse_pressed(button, x, y, clicks)
|
|||
self.doc:set_selection(mouse_selection(self.doc, clicks, line, col, line, col))
|
||||
self.mouse_selecting = { line, col, clicks = clicks }
|
||||
end
|
||||
self.blink_timer = 0
|
||||
core.blink_reset()
|
||||
end
|
||||
|
||||
|
||||
|
@ -284,18 +283,18 @@ function DocView:update()
|
|||
if core.active_view == self then
|
||||
self:scroll_to_make_visible(line, col)
|
||||
end
|
||||
self.blink_timer = 0
|
||||
core.blink_reset()
|
||||
self.last_line, self.last_col = line, col
|
||||
end
|
||||
|
||||
-- update blink timer
|
||||
if self == core.active_view and not self.mouse_selecting then
|
||||
local n = config.blink_period / 2
|
||||
local prev = self.blink_timer
|
||||
self.blink_timer = (self.blink_timer + 1 / config.fps) % config.blink_period
|
||||
if (self.blink_timer > n) ~= (prev > n) then
|
||||
local T, t0 = config.blink_period, core.blink_start
|
||||
local ta, tb = core.blink_timer, system.get_time()
|
||||
if ((tb - t0) % T < T / 2) ~= ((ta - t0) % T < T / 2) then
|
||||
core.redraw = true
|
||||
end
|
||||
core.blink_timer = tb
|
||||
end
|
||||
|
||||
DocView.super.update(self)
|
||||
|
@ -348,8 +347,9 @@ function DocView:draw_line_body(idx, x, y)
|
|||
self:draw_line_text(idx, x, y)
|
||||
|
||||
-- draw caret if it overlaps this line
|
||||
local T = config.blink_period
|
||||
if line == idx and core.active_view == self
|
||||
and self.blink_timer < config.blink_period / 2
|
||||
and (core.blink_timer - core.blink_start) % T < T / 2
|
||||
and system.window_has_focus() then
|
||||
local lh = self:get_line_height()
|
||||
local x1 = x + self:get_col_x_offset(line, col)
|
||||
|
|
|
@ -403,6 +403,8 @@ function core.init()
|
|||
core.log_items = {}
|
||||
core.docs = {}
|
||||
core.threads = setmetatable({}, { __mode = "k" })
|
||||
core.blink_start = system.get_time()
|
||||
core.blink_timer = core.blink_start
|
||||
|
||||
local project_dir_abs = system.absolute_path(project_dir)
|
||||
local set_project_ok = project_dir_abs and core.set_project_dir(project_dir_abs)
|
||||
|
@ -865,7 +867,6 @@ end)
|
|||
|
||||
function core.run()
|
||||
local idle_iterations = 0
|
||||
local frame_duration = 1 / config.fps
|
||||
while true do
|
||||
core.frame_start = system.get_time()
|
||||
local did_redraw = core.step()
|
||||
|
@ -878,7 +879,10 @@ function core.run()
|
|||
if idle_iterations > 1 then
|
||||
if system.window_has_focus() then
|
||||
-- keep running even with no events to make the cursor blinks
|
||||
system.wait_event(frame_duration)
|
||||
local t = system.get_time() - core.blink_start
|
||||
local h = config.blink_period / 2
|
||||
local dt = math.ceil(t / h) * h - t
|
||||
system.wait_event(dt + 1 / config.fps)
|
||||
else
|
||||
system.wait_event()
|
||||
end
|
||||
|
@ -886,12 +890,17 @@ function core.run()
|
|||
else
|
||||
idle_iterations = 0
|
||||
local elapsed = system.get_time() - core.frame_start
|
||||
system.sleep(math.max(0, frame_duration - elapsed))
|
||||
system.sleep(math.max(0, 1 / config.fps - elapsed))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function core.blink_reset()
|
||||
core.blink_start = system.get_time()
|
||||
end
|
||||
|
||||
|
||||
function core.on_error(err)
|
||||
-- write error to file
|
||||
local fp = io.open(USERDIR .. "/error.txt", "wb")
|
||||
|
|
Loading…
Reference in New Issue