Add assert if font loading fails during rendering
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@ -1,4 +1,5 @@
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#include <stddef.h>
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#include <stdlib.h>
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#include "fontdesc.h"
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#include "renderer.h"
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@ -37,6 +38,13 @@ int font_desc_get_tab_size(FontDesc *font_desc) {
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static void load_scaled_font(FontDesc *font_desc, int index, int scale) {
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RenFont *font = ren_load_font(font_desc->filename, scale * font_desc->size, font_desc->options);
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if (!font) {
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/* The font was able to load when initially loaded using renderer.load.font.
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If now is no longer available we just abort the application. */
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fprintf(stderr, "Fatal error: unable to load font %s. Application will abort.\n",
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font_desc->filename);
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exit(1);
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}
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font_desc->cache[index].font = font;
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font_desc->cache[index].scale = scale;
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}
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@ -74,7 +74,8 @@ static int get_surface_scale() {
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int w_points, h_points;
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SDL_GL_GetDrawableSize(renderer.window, &w_pixels, &h_pixels);
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SDL_GetWindowSize(renderer.window, &w_points, &h_points);
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// FIXME: this assert is too harsh.
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/* We consider that the ratio pixel/point will always be an integer and
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it is the same along the x and the y axis. */
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assert(w_pixels % w_points == 0 && h_pixels % h_points == 0 && w_pixels / w_points == h_pixels / h_points);
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return w_pixels / w_points;
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}
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