diff --git a/data/core/rootview.lua b/data/core/rootview.lua index 51eedc10..a2f8b7b3 100644 --- a/data/core/rootview.lua +++ b/data/core/rootview.lua @@ -346,11 +346,20 @@ function Node:get_child_overlapping_point(x, y) end +-- returns: total height, text padding, top margin +local function get_tab_y_sizes() + local h = style.font:get_height() + local pad = style.padding.y + local margin = style.divider_size -- top margin + return h + 2 * pad + margin, pad, margin +end + + function Node:get_scroll_button_rect(index) - local w, pad = get_scroll_button_width() - local h = style.font:get_height() + style.padding.y * 2 + local w, pad_x = get_scroll_button_width() + local h = get_tab_y_sizes() local x = self.position.x + (index == 1 and 0 or self.size.x - w) - return x, self.position.y, w, h, pad + return x, self.position.y, w, h, pad_x end @@ -360,8 +369,8 @@ function Node:get_tab_rect(idx) local x0 = self.position.x + sbw local x1 = x0 + common.clamp(self.tab_width * (idx - 1) - self.tab_shift, 0, maxw) local x2 = x0 + common.clamp(self.tab_width * idx - self.tab_shift, 0, maxw) - local h = style.font:get_height() + style.padding.y * 2 - return x1, self.position.y, x2 - x1, h + local h, pad_y, margin_y = get_tab_y_sizes() + return x1, self.position.y, x2 - x1, h, margin_y end @@ -520,22 +529,24 @@ function Node:draw_tab(text, is_active, is_hovered, is_close_hovered, x, y, w, h local ds = style.divider_size local dots_width = style.font:get_width("…") local color = style.dim - local padding_y = style.padding.y + local _, padding_y, margin_y = get_tab_y_sizes() renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y * 2, style.dim) if standalone then - renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2) + renderer.draw_rect(x-1, y + margin_y - 1, w+2, h - margin_y + 2, style.background2) end + local y_label, h_label = y + margin_y, h - margin_y if is_active then color = style.text - renderer.draw_rect(x, y, w, h, style.background) - renderer.draw_rect(x + w, y, ds, h, style.divider) - renderer.draw_rect(x - ds, y, ds, h, style.divider) + renderer.draw_rect(x, y_label, w, h_label, style.background) + renderer.draw_rect(x, y_label, w, ds, style.divider) + renderer.draw_rect(x + w, y_label, ds, h_label, style.divider) + renderer.draw_rect(x - ds, y_label, ds, h_label, style.divider) end local cx, cw, cspace = close_button_location(x, w) local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button) if show_close_button then local close_style = is_close_hovered and style.text or style.dim - common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h) + common.draw_text(style.icon_font, close_style, "C", nil, cx, y_label, 0, h_label) end if is_hovered then color = style.text @@ -560,7 +571,7 @@ function Node:draw_tab(text, is_active, is_hovered, is_close_hovered, x, y, w, h end end end - common.draw_text(style.font, color, text, align, x, y, w, h) + common.draw_text(style.font, color, text, align, x, y_label, w, h_label) core.pop_clip_rect() end @@ -760,7 +771,7 @@ function Node:get_drag_overlay_tab_position(x, y, dragged_node, dragged_index) tab_index = self:get_visible_tabs_number() + (self.tab_offset - 1 or 0) end end - local tab_x, tab_y, tab_w, tab_h = self:get_tab_rect(tab_index) + local tab_x, tab_y, tab_w, tab_h, margin_y = self:get_tab_rect(tab_index) if x > tab_x + tab_w / 2 and tab_index <= #self.views then -- use next tab tab_x = tab_x + tab_w @@ -771,7 +782,7 @@ function Node:get_drag_overlay_tab_position(x, y, dragged_node, dragged_index) tab_index = tab_index - 1 tab_x = tab_x - tab_w end - return tab_index, tab_x, tab_y, tab_w, tab_h + return tab_index, tab_x, tab_y + margin_y, tab_w, tab_h - margin_y end