Use clipping functions provided by SDL (#1426)
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@ -378,7 +378,8 @@ double ren_font_group_get_width(RenWindow *window_renderer, RenFont **fonts, con
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double ren_draw_text(RenWindow *window_renderer, RenFont **fonts, const char *text, size_t len, float x, int y, RenColor color) {
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SDL_Surface *surface = renwin_get_surface(window_renderer);
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const RenRect clip = window_renderer->clip;
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SDL_Rect clip;
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SDL_GetClipRect(surface, &clip);
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const int surface_scale = renwin_surface_scale(window_renderer);
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double pen_x = x * surface_scale;
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@ -386,7 +387,7 @@ double ren_draw_text(RenWindow *window_renderer, RenFont **fonts, const char *te
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int bytes_per_pixel = surface->format->BytesPerPixel;
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const char* end = text + len;
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uint8_t* destination_pixels = surface->pixels;
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int clip_end_x = clip.x + clip.width, clip_end_y = clip.y + clip.height;
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int clip_end_x = clip.x + clip.w, clip_end_y = clip.y + clip.h;
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RenFont* last = NULL;
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double last_pen_x = x;
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@ -479,28 +480,24 @@ static inline RenColor blend_pixel(RenColor dst, RenColor src) {
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void ren_draw_rect(RenWindow *window_renderer, RenRect rect, RenColor color) {
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if (color.a == 0) { return; }
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SDL_Surface *surface = renwin_get_surface(window_renderer);
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const int surface_scale = renwin_surface_scale(window_renderer);
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/* transforms coordinates in pixels. */
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rect.x *= surface_scale;
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rect.y *= surface_scale;
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rect.width *= surface_scale;
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rect.height *= surface_scale;
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SDL_Rect dest_rect = { rect.x * surface_scale,
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rect.y * surface_scale,
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rect.width * surface_scale,
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rect.height * surface_scale };
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const RenRect clip = window_renderer->clip;
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int x1 = rect.x < clip.x ? clip.x : rect.x;
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int y1 = rect.y < clip.y ? clip.y : rect.y;
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int x2 = rect.x + rect.width;
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int y2 = rect.y + rect.height;
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x2 = x2 > clip.x + clip.width ? clip.x + clip.width : x2;
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y2 = y2 > clip.y + clip.height ? clip.y + clip.height : y2;
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SDL_Surface *surface = renwin_get_surface(window_renderer);
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SDL_Rect dest_rect = { x1, y1, x2 - x1, y2 - y1 };
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if (color.a == 0xff) {
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uint32_t translated = SDL_MapRGB(surface->format, color.r, color.g, color.b);
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SDL_FillRect(surface, &dest_rect, translated);
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} else {
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// Seems like SDL doesn't handle clipping as we expect when using
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// scaled blitting, so we "clip" manually.
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SDL_Rect clip;
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SDL_GetClipRect(surface, &clip);
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if (!SDL_IntersectRect(&clip, &dest_rect, &dest_rect)) return;
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uint32_t *pixel = (uint32_t *)draw_rect_surface->pixels;
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*pixel = SDL_MapRGBA(draw_rect_surface->format, color.r, color.g, color.b, color.a);
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SDL_BlitScaled(draw_rect_surface, NULL, surface, &dest_rect);
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@ -61,12 +61,14 @@ static RenRect scaled_rect(const RenRect rect, const int scale) {
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void renwin_clip_to_surface(RenWindow *ren) {
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SDL_Surface *surface = renwin_get_surface(ren);
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ren->clip = (RenRect) {0, 0, surface->w, surface->h};
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SDL_SetClipRect(surface, NULL);
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}
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void renwin_set_clip_rect(RenWindow *ren, RenRect rect) {
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ren->clip = scaled_rect(rect, renwin_surface_scale(ren));
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SDL_Surface *surface = renwin_get_surface(ren);
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RenRect sr = scaled_rect(rect, renwin_surface_scale(ren));
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SDL_SetClipRect(surface, &(SDL_Rect){.x = sr.x, .y = sr.y, .w = sr.width, .h = sr.height});
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}
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@ -3,7 +3,6 @@
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struct RenWindow {
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SDL_Window *window;
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RenRect clip; /* Clipping rect in pixel coordinates. */
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#ifdef LITE_USE_SDL_RENDERER
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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