Fixed ghmarkdown plugin, added tetris plugin, prepare a new release"
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@ -115,7 +115,10 @@ Marks tabs as non-preview on any change or tab double clicking.
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**ghmarkdown**
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Opens a preview of the current markdown file in a browser window.
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On AmigaOS 4 it uses *urlopen* and on MorphOS it uses *openurl* to load
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the generated html in the browser.
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the generated html in the browser. It requires a GitHub application token
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because it uses its Rest API. Add it at the init.lua file in your config
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folder like below:
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`config.plugins.ghmarkdown.github_token = "<token here>"`
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**indentguide**
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Adds indent guides
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@ -174,6 +177,9 @@ Highlights regions of code that match the current selection
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**smallclock**
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It adds a small clock at the bottom right corner.
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**tetris**
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Play Tetris inside Lite XL.
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## Tips and tricks
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### Transitions
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@ -223,9 +229,10 @@ https://git.walkero.gr/walkero/lite-xl/issues
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# Changelog
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## [2.1.3r1] - future
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## [2.1.3r1] - 2024-03-09
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### Added
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- Added AmiUpdate support
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- Added the Tetris plugin
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### Updated
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- Updated the code to the upstream 2.1.3 release
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@ -248,6 +255,7 @@ https://git.walkero.gr/walkero/lite-xl/issues
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not be opened
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- Improved the folder suggestions when opening projects or changing paths.
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Now even the root folders of a partition are presented
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- Fixed ghmarkdown plugin, but now requires a GitHub token to be provided
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## [2.1.2r1] - 2023-12-19
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### Added
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@ -1,8 +1,25 @@
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-- mod-version:3
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local core = require "core"
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local command = require "core.command"
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local common = require "core.common"
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local config = require "core.config"
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local keymap = require "core.keymap"
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config.plugins.ghmarkdown = common.merge({
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-- Find information on how to generate your own token at
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-- https://docs.github.com/en/rest/markdown/markdown?apiVersion=2022-11-28#render-a-markdown-document-in-raw-mode
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github_token = "",
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config_spec = {
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name = "GHMarkdown",
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{
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label = "GitHub token",
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description = "Enter your personal GitHub token",
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path = "github_token",
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type = "string",
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default = ""
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}
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}
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}, config.plugins.ghmarkdown)
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local html = [[
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<html>
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@ -31,7 +48,9 @@ local html = [[
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<script>
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var xhr = new XMLHttpRequest;
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xhr.open("POST", "https://api.github.com/markdown/raw");
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xhr.setRequestHeader("Content-Type", "text/plain");
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xhr.setRequestHeader("content-type", "text/plain");
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xhr.setRequestHeader("authorization", "Bearer ${token}");
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xhr.setRequestHeader("x-github-api-version", "2022-11-28");
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xhr.onload = function() { document.body.innerHTML = xhr.responseText; };
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xhr.send("${content}");
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</script>
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@ -42,11 +61,17 @@ local html = [[
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command.add("core.docview!", {
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["ghmarkdown:show-preview"] = function(dv)
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if config.plugins.ghmarkdown.github_token == "" then
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core.error "You need to provide your own GitHub token"
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return
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end
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local content = dv.doc:get_text(1, 1, math.huge, math.huge)
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local esc = { ['"'] = '\\"', ["\n"] = '\\n' }
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local text = html:gsub("${(.-)}", {
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title = dv:get_name(),
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content = content:gsub(".", esc)
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content = content:gsub(".", esc),
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token = config.plugins.ghmarkdown.github_token
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})
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local htmlfile = core.temp_filename(".html")
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@ -0,0 +1,414 @@
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-- mod-version:3
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local core = require "core"
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local config = require "core.config"
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local style = require "core.style"
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local common = require "core.common"
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local View = require "core.view"
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local command = require "core.command"
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local keymap = require "core.keymap"
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local TetrisView = View:extend()
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config.plugins.tetris = common.merge({
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tick = 0.5, -- The amount of time in seconds it takes for a piece to fall one line at 0 score.
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height = 30, -- The amount of cells of height.
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width = 10, -- The amount of cells of width.
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cell_size = 18, -- The size in pixels of each cell.
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cell_padding = 2, -- pixels between each cell
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drop_shadow = true, -- Should cast a drop shadow.
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lock_delay = 3, -- the multiplier for lock delay over a normal tick. set to 0 to disable
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down_amount = 1 -- the amount we move a tetronimo down when you hit the down key; change to math.huge for instant.
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}, config.plugins.tetris)
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function TetrisView:new(options)
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TetrisView.super.new(self)
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self.cell_size = options.cell_size
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self.cell_padding = options.cell_padding
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self.grid = { x = options.width, y = options.height }
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self.size.x = self.grid.x * (self.cell_size + self.cell_padding) + style.padding.x * 2
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self.cells = { }
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self.score = 0
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self.paused = false
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self.initial_tick = options.tick
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self.lock_delay = options.lock_delay
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self.drop_shadow = options.drop_shadow
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self.tick = self:calculate_tick(self.score)
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self.finished = false
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self.thread = core.add_thread(function()
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while not self.finished do
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self:step()
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core.redraw = true
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coroutine.yield(self.tick)
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end
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end)
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-- easier to specify rotations than to start doing matrix multiplication
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self.tetronimos = {
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{
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color = { common.color "#ff0000" },
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shape = { {
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0,1,1,0,
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0,1,1,0,
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0,0,0,0,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#00ff00" },
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shape = { {
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1,1,0,0,
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1,0,0,0,
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1,0,0,0,
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0,0,0,0
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}, {
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1,1,1,0,
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0,0,1,0,
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0,0,0,0,
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0,0,0,0
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}, {
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0,0,1,0,
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0,0,1,0,
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0,1,1,0,
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0,0,0,0
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}, {
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0,0,0,0,
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1,0,0,0,
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1,1,1,0,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#0000ff" },
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shape = { {
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1,0,0,0,
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1,0,0,0,
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1,1,0,0,
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0,0,0,0
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}, {
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1,1,1,0,
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1,0,0,0,
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0,0,0,0,
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0,0,0,0
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}, {
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0,1,1,0,
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0,0,1,0,
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0,0,1,0,
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0,0,0,0
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}, {
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0,0,0,0,
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0,0,1,0,
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1,1,1,0,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#00ffff" },
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shape = { {
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1,1,0,0,
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0,1,1,0,
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0,0,0,0,
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0,0,0,0
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}, {
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0,0,1,0,
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0,1,1,0,
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0,1,0,0,
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0,0,0,0
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}, {
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0, 0,0,0,
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1,1,0,0,
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0,1,1,0,
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0,0,0,0
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}, {
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0,1,0,0,
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1,1,0,0,
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1,0,0,0,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#ffff00" },
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shape = { {
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0,1,1,0,
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1,1,0,0,
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0,0,0,0,
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0,0,0,0
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}, {
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0,1,0,0,
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0,1,1,0,
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0,0,1,0,
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0,0,0,0
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}, {
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0,0,0,0,
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0,1,1,0,
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1,1,0,0,
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0,0,0,0
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}, {
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1,0,0,0,
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1,1,0,0,
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0,1,0,0,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#ff00ff" },
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shape = { {
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0,1,0,0,
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0,1,0,0,
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0,1,0,0,
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0,1,0,0
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}, {
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0,0,0,0,
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1,1,1,1,
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0,0,0,0,
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0,0,0,0
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}, {
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0,0,1,0,
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0,0,1,0,
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0,0,1,0,
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0,0,1,0
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}, {
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0,0,0,0,
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0,0,0,0,
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1,1,1,1,
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0,0,0,0
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} }
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},
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{
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color = { common.color "#ffffff" },
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shape = { {
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1,1,1,0,
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0,1,0,0,
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0,0,0,0,
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0,0,0,0
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}, {
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0,0,1,0,
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0,1,1,0,
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0,0,1,0,
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0,0,0,0
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}, {
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0,0,0,0,
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0,1,0,0,
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1,1,1,0,
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0,0,0,0
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}, {
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1,0,0,0,
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1,1,0,0,
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1,0,0,0,
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0,0,0,0
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} }
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}
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}
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self.live_piece = nil
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self.hold_piece = nil
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end
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function TetrisView:calculate_tick(score)
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return self.initial_tick / (math.floor(score / 10) + 1)
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end
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function TetrisView:does_collide(x, y, tetronimo, rot)
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local shape = tetronimo.shape[rot]
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for i = 0, 3 do
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for j = 0, 3 do
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local ny = y + i
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local nx = x + j
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if (nx >= self.grid.x or ny >= self.grid.y or nx < 0 or ny < 0 or self.cells[self.grid.x * ny + nx + 1]) and shape[i * 4 + j + 1] == 1 then
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return true
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end
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end
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end
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return false
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end
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function TetrisView:finalize_live_piece()
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assert(self.live_piece)
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local shape = self.live_piece.tetronimo.shape[self.live_piece.rot]
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for i = 0, 3 do
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for j = 0, 3 do
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local ny = self.live_piece.y + i
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local nx = self.live_piece.x + j
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if shape[(i * 4 + j) + 1] == 1 then
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self.cells[ny * self.grid.x + nx + 1] = self.live_piece.idx
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end
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end
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end
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for y = self.live_piece.y, math.min(self.live_piece.y + 4, self.grid.y - 1) do
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local all_present = true
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for x = 0, self.grid.x - 1 do
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if not self.cells[y * self.grid.x + x + 1] then all_present = false end
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end
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if all_present then
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self.score = self.score + 1
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self.tick = self:calculate_tick(self.score)
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for ny = y, 2, -1 do
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for nx = 0, self.grid.x - 1 do
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self.cells[ny * self.grid.x + nx + 1] = self.cells[(ny - 1) * self.grid.x + nx + 1]
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end
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end
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end
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end
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self.live_piece = nil
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end
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function TetrisView:step()
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if not self.finished and not self.paused then
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if not self.live_piece then
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local idx = self.next_piece or math.floor(math.random() * #self.tetronimos) + 1
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self.live_piece = { tetronimo = self.tetronimos[idx], idx = idx, x = math.floor(self.grid.x / 2), y = 0, rot = 1 }
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self.next_piece = math.floor(math.random() * #self.tetronimos) + 1
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if (self:does_collide(self.live_piece.x, self.live_piece.y + 1, self.live_piece.tetronimo, self.live_piece.rot)) then
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self:finalize_live_piece()
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self.finished = true
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end
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else
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if (self:does_collide(self.live_piece.x, self.live_piece.y + 1, self.live_piece.tetronimo, self.live_piece.rot)) then
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self.live_piece.countup = (self.live_piece.countup or 0) + 1
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if self.live_piece.countup > self.lock_delay then
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self:finalize_live_piece()
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end
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else
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self.live_piece.y = self.live_piece.y + 1
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self.live_piece.countup = 0
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end
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end
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end
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end
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function TetrisView:draw_tetronimo(posx, posy, tetronimo, rot, color)
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local shape = tetronimo.shape[rot]
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for y = 0, 3 do
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for x = 0, 3 do
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if shape[y * 4 + x + 1] == 1 then
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renderer.draw_rect(posx + x * (self.cell_size + self.cell_padding), posy + y * (self.cell_size + self.cell_padding), self.cell_size, self.cell_size, color or tetronimo.color)
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end
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end
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end
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end
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function TetrisView:draw()
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self:draw_background(style.background3)
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local lh = style.font:get_height()
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local tx = self.position.x + style.padding.x
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local ty = self.position.y + style.padding.y
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renderer.draw_text(style.font, "Score: " .. self.score, tx, self.position.y + style.padding.y, style.normal)
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local w = renderer.draw_text(style.font, "Next Piece", tx, self.position.y + style.padding.y + lh, style.normal)
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if self.next_piece then
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self:draw_tetronimo(tx, self.position.y + style.padding.y + lh * 2, self.tetronimos[self.next_piece], 1)
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end
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if self.held_piece then
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self:draw_tetronimo(w + style.padding.x, self.position.y + style.padding.y + lh * 2, self.tetronimos[self.held_piece], 1)
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end
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renderer.draw_text(style.font, "Held Piece", w + style.padding.x, self.position.y + style.padding.y + lh, style.normal)
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ty = ty + lh * 2 + (self.cell_size + self.cell_padding) * 4 + style.padding.y
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renderer.draw_rect(tx, ty, (self.cell_size + self.cell_padding) * self.grid.x, (self.cell_size + self.cell_padding) * self.grid.y, style.background)
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for y = 0, self.grid.y - 1 do
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for x = 0, self.grid.x - 1 do
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if self.cells[y * self.grid.x + x + 1] then
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local color = self.tetronimos[self.cells[y * self.grid.x + x + 1]].color
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renderer.draw_rect(tx + x * (self.cell_size + self.cell_padding), ty + y * (self.cell_size + self.cell_padding), self.cell_size, self.cell_size, color)
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end
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end
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end
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if self.live_piece then
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self:draw_tetronimo(tx + self.live_piece.x * (self.cell_size + self.cell_padding), ty + self.live_piece.y * (self.cell_size + self.cell_padding), self.live_piece.tetronimo, self.live_piece.rot)
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if self.drop_shadow then
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local y = self:get_max_drop(math.huge)
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if y ~= self.live_piece.y then
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self:draw_tetronimo(tx + self.live_piece.x * (self.cell_size + self.cell_padding), ty + y * (self.cell_size + self.cell_padding), self.live_piece.tetronimo, self.live_piece.rot, { self.live_piece.tetronimo.color[1], self.live_piece.tetronimo.color[2], self.live_piece.tetronimo.color[3], 50 })
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end
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end
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end
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if self.finished or self.paused then renderer.draw_rect(tx, ty, self.grid.x * (self.cell_size + self.cell_padding), self.grid.y * (self.cell_size + self.cell_padding), { common.color "rgba(255, 255, 255, 0.5)" }) end
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if self.finished then common.draw_text(style.font, style.error, "GAME OVER", "center", tx, ty, self.grid.x * (self.cell_size + self.cell_padding), self.grid.y * (self.cell_size + self.cell_padding)) end
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if self.paused then common.draw_text(style.font, style.warn, "PAUSED", "center", tx, ty, self.grid.x * (self.cell_size + self.cell_padding), self.grid.y * (self.cell_size + self.cell_padding)) end
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end
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function TetrisView:rotate()
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if self.live_piece and not self.paused then
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local new_rot = (self.live_piece.rot % #self.live_piece.tetronimo.shape) + 1
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if not self:does_collide(self.live_piece.x, self.live_piece.y, self.live_piece.tetronimo, new_rot) then
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self.live_piece.rot = new_rot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TetrisView:hold()
|
||||
if self.live_piece and not self.paused then
|
||||
if self.held_piece then
|
||||
if not self:does_collide(self.live_piece.x, self.live_piece.y, self.tetronimos[self.held_piece], 1) then
|
||||
local live_piece = self.live_piece.idx
|
||||
self.live_piece = { x = self.live_piece.x, y = self.live_piece.y, rot = 1, idx = self.held_piece, tetronimo = self.tetronimos[self.held_piece] }
|
||||
self.held_piece = live_piece
|
||||
end
|
||||
else
|
||||
self.held_piece = self.live_piece.idx
|
||||
self.live_piece = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TetrisView:get_max_drop(amount)
|
||||
if self.live_piece then
|
||||
for y = self.live_piece.y, math.min(self.grid.y, self.live_piece.y + amount) do
|
||||
if self:does_collide(self.live_piece.x, y + 1, self.live_piece.tetronimo, self.live_piece.rot) then
|
||||
return y, true
|
||||
end
|
||||
end
|
||||
end
|
||||
return self.live_piece.y + amount, false
|
||||
end
|
||||
|
||||
function TetrisView:drop(amount)
|
||||
if self.live_piece and not self.paused then
|
||||
local y, collides = self:get_max_drop(amount)
|
||||
self.live_piece.y = y
|
||||
if collides then
|
||||
self:finalize_live_piece()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TetrisView:shift(delta)
|
||||
if self.live_piece and not self.paused and not self:does_collide(self.live_piece.x + delta, self.live_piece.y, self.live_piece.tetronimo, self.live_piece.rot) then
|
||||
self.live_piece.x = self.live_piece.x + delta
|
||||
end
|
||||
end
|
||||
|
||||
command.add(TetrisView, {
|
||||
["tetris:rotate"] = function() core.active_view:rotate() end,
|
||||
["tetris:shift-left"] = function() core.active_view:shift(-1) end,
|
||||
["tetris:shift-right"] = function() core.active_view:shift(1) end,
|
||||
["tetris:drop"] = function() core.active_view:drop(config.plugins.tetris.down_amount) end,
|
||||
["tetris:hard-drop"] = function() core.active_view:drop(math.huge) end,
|
||||
["tetris:hold"] = function() core.active_view:hold() end,
|
||||
["tetris:toggle-pause"] = function() core.active_view.paused = not core.active_view.paused end,
|
||||
["tetris:quit"] = function()
|
||||
core.active_view.finished = true
|
||||
core.active_view.node:close_view(core.root_view.root_node, core.active_view)
|
||||
end
|
||||
})
|
||||
command.add(nil, {
|
||||
["tetris:start"] = function()
|
||||
local view = TetrisView(config.plugins.tetris)
|
||||
local node = core.root_view:get_active_node()
|
||||
view.node = node:split("right", view, { x = true }, false)
|
||||
core.set_active_view(view)
|
||||
end
|
||||
})
|
||||
|
||||
keymap.add {
|
||||
["up"] = "tetris:rotate",
|
||||
["left"] = "tetris:shift-left",
|
||||
["right"] = "tetris:shift-right",
|
||||
["down"] = "tetris:drop",
|
||||
["space"] = "tetris:hard-drop",
|
||||
["tab"] = "tetris:hold",
|
||||
["escape"] = "tetris:quit",
|
||||
["ctrl+e"] = { "tetris:quit", "tetris:start" },
|
||||
["p"] = "tetris:toggle-pause"
|
||||
}
|
||||
return { view = TetrisView }
|
|
@ -8,7 +8,7 @@
|
|||
#include <signal.h>
|
||||
|
||||
#if defined(__amigaos4__) || defined(__morphos__)
|
||||
#define VSTRING "Lite XL 2.1.3r1 (17.02.2024)"
|
||||
#define VSTRING "Lite XL 2.1.3r1 (09.03.2024)"
|
||||
#define VERSTAG "\0$VER: " VSTRING
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue