Fix running `core.step` when receiving an event while not waiting
When `time_to_wake` was <= 0, so when a coroutine needed to be executed as soon as possible, we didn't check for events, so we only performed a `core.step` with the blink timer. This resulted in jerky reactions to input.
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@ -1461,7 +1461,7 @@ function core.run()
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local cursor_time_to_wake = dt + 1 / config.fps
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local cursor_time_to_wake = dt + 1 / config.fps
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next_step = now + cursor_time_to_wake
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next_step = now + cursor_time_to_wake
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end
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end
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if time_to_wake > 0 and system.wait_event(math.min(next_step - now, time_to_wake)) then
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if system.wait_event(math.min(next_step - now, time_to_wake)) then
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next_step = nil -- if we've recevied an event, perform a step
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next_step = nil -- if we've recevied an event, perform a step
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end
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end
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else
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else
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@ -61,10 +61,10 @@ function system.poll_event() end
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---
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---
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---Wait until an event is triggered.
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---Wait until an event is triggered.
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---
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---
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---@param timeout number Amount of seconds, also supports fractions
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---@param timeout? number Amount of seconds, also supports fractions
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---of a second, eg: 0.01
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---of a second, eg: 0.01. If not provided, waits forever.
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---
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---
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---@return boolean status True on success or false if there was an error.
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---@return boolean status True on success or false if there was an error or if no event was received.
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function system.wait_event(timeout) end
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function system.wait_event(timeout) end
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---
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---
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