Fix checking if sibling is locked when removing `View`s
We only checked if sibling was locked in the `x` direction.
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@ -142,7 +142,8 @@ function Node:remove_view(root, view)
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local parent = self:get_parent_node(root)
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local parent = self:get_parent_node(root)
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local is_a = (parent.a == self)
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local is_a = (parent.a == self)
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local other = parent[is_a and "b" or "a"]
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local other = parent[is_a and "b" or "a"]
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if other:get_locked_size() then
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local locked_size_x, locked_size_y = other:get_locked_size()
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if locked_size_x or locked_size_y then
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self.views = {}
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self.views = {}
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self:add_view(EmptyView())
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self:add_view(EmptyView())
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else
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else
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