Compute animation rate only if needed
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@ -24,10 +24,14 @@ function View:move_towards(t, k, dest, rate)
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if not config.transitions or math.abs(val - dest) < 0.5 then
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if not config.transitions or math.abs(val - dest) < 0.5 then
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t[k] = dest
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t[k] = dest
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else
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else
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rate = common.clamp(rate or 0.5, 1e-8, 1 - 1e-8)
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rate = rate or 0.5
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local alpha = math.log(1 - rate) * config.animation_rate
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if config.fps ~= 60 then
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local xrate = common.clamp(rate, 1e-8, 1 - 1e-8)
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local alpha = math.log(1 - xrate) * config.animation_rate
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local dt = 60 / config.fps
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local dt = 60 / config.fps
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t[k] = common.lerp(val, dest, 1 - math.exp(alpha * dt))
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rate = 1 - math.exp(alpha * dt)
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end
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t[k] = common.lerp(val, dest, rate)
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end
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end
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if val ~= dest then
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if val ~= dest then
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core.redraw = true
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core.redraw = true
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