Merge pull request #755 from Jipok/draw_tab_rework
rootview.lua: Refactor Node:draw_tab
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commit
30de42f4ab
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@ -260,8 +260,8 @@ end
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local function close_button_location(x, w)
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local function close_button_location(x, w)
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local cw = style.icon_font:get_width("C")
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local cw = style.icon_font:get_width("C")
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local pad = style.padding.y
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local pad = style.padding.x / 2
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return x + w - pad - cw, cw, pad
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return x + w - cw - pad, cw, pad
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end
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end
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@ -476,51 +476,59 @@ function Node:update()
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end
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end
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end
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end
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function Node:draw_tab(text, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
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function Node:draw_tab_title(view, font, is_active, is_hovered, x, y, w, h)
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local text = view and view:get_name() or ""
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local dots_width = font:get_width("…")
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local align = "center"
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if font:get_width(text) > w then
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align = "left"
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for i = 1, #text do
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local reduced_text = text:sub(1, #text - i)
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if font:get_width(reduced_text) + dots_width <= w then
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text = reduced_text .. "…"
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break
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end
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end
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end
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local color = style.dim
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if is_active then color = style.text end
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if is_hovered then color = style.text end
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common.draw_text(font, color, text, align, x, y, w, h)
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end
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function Node:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalone)
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-- Tabs deviders
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local ds = style.divider_size
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local ds = style.divider_size
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local dots_width = style.font:get_width("…")
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local color = style.dim
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local color = style.dim
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local padding_y = style.padding.y
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local padding_y = style.padding.y
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renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y*2, style.dim)
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renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y*2, style.dim)
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if standalone then
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if standalone then
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renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2)
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renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2)
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end
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end
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-- Full border
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if is_active then
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if is_active then
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color = style.text
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color = style.text
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renderer.draw_rect(x, y, w, h, style.background)
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renderer.draw_rect(x, y, w, h, style.background)
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renderer.draw_rect(x + w, y, ds, h, style.divider)
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renderer.draw_rect(x + w, y, ds, h, style.divider)
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renderer.draw_rect(x - ds, y, ds, h, style.divider)
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renderer.draw_rect(x - ds, y, ds, h, style.divider)
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end
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end
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local cx, cw, cspace = close_button_location(x, w)
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return x + ds, y, w - ds*2, h
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end
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function Node:draw_tab(view, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
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x, y, w, h = self:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalone)
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-- Close button
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local cx, cw, cpad = close_button_location(x, w)
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local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
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local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
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if show_close_button then
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if show_close_button then
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local close_style = is_close_hovered and style.text or style.dim
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local close_style = is_close_hovered and style.text or style.dim
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common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h)
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common.draw_text(style.icon_font, close_style, "C", nil, cx, y, cw, h)
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end
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end
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if is_hovered then
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-- Title
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color = style.text
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x = x + cpad
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end
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w = cx - x
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local padx = style.padding.x
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core.push_clip_rect(x, y, w, h)
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-- Normally we should substract "cspace" from text_avail_width and from the
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self:draw_tab_title(view, style.font, is_active, is_hovered, x, y, w, h)
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-- clipping width. It is the padding space we give to the left and right of the
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-- close button. However, since we are using dots to terminate filenames, we
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-- choose to ignore "cspace" accepting that the text can possibly "touch" the
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-- close button.
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local text_avail_width = cx - x - padx
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core.push_clip_rect(x, y, cx - x, h)
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x, w = x + padx, w - padx * 2
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local align = "center"
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if style.font:get_width(text) > text_avail_width then
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align = "left"
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for i = 1, #text do
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local reduced_text = text:sub(1, #text - i)
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if style.font:get_width(reduced_text) + dots_width <= text_avail_width then
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text = reduced_text .. "…"
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break
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end
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end
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end
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common.draw_text(style.font, color, text, align, x, y, w, h)
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core.pop_clip_rect()
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core.pop_clip_rect()
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end
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end
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@ -547,7 +555,7 @@ function Node:draw_tabs()
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for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
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for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
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local view = self.views[i]
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local view = self.views[i]
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local x, y, w, h = self:get_tab_rect(i)
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local x, y, w, h = self:get_tab_rect(i)
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self:draw_tab(view:get_name(), view == self.active_view,
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self:draw_tab(view, view == self.active_view,
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i == self.hovered_tab, i == self.hovered_close,
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i == self.hovered_tab, i == self.hovered_close,
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x, y, w, h)
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x, y, w, h)
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end
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end
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@ -390,8 +390,8 @@ function RootView:draw_grabbed_tab()
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local _,_, w, h = dn.node:get_tab_rect(dn.idx)
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local _,_, w, h = dn.node:get_tab_rect(dn.idx)
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local x = self.mouse.x - w / 2
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local x = self.mouse.x - w / 2
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local y = self.mouse.y - h / 2
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local y = self.mouse.y - h / 2
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local text = dn.node.views[dn.idx] and dn.node.views[dn.idx]:get_name() or ""
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local view = dn.node.views[dn.idx]
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self.root_node:draw_tab(text, true, true, false, x, y, w, h, true)
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self.root_node:draw_tab(view, true, true, false, x, y, w, h, true)
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end
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end
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