Updated Meson configuration
- Added version and license metadata - Configuration data to be used in configured files to set metadata - Portable binary and directories in the main install directory - Binary file installed in correct places for all supported platforms - Freedesktop AppStream support - Added missing files install rules
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0b2bf227a8
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3468164518
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@ -6,3 +6,6 @@ indent_size = 2
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indent_style = space
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insert_final_newline = true
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trim_trailing_whitespace = true
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[meson.build]
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indent_size = 4
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127
meson.build
127
meson.build
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@ -1,14 +1,61 @@
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project('lite-xl', 'c', 'cpp', default_options : ['c_std=gnu11', 'cpp_std=c++03'])
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project('lite-xl',
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['c', 'cpp'],
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version : '2.0.0',
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license : 'MIT',
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meson_version : '>= 0.54',
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default_options : ['c_std=gnu11', 'cpp_std=c++03']
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)
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# TODO: the project version could be automatically generated from git with:
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# version : run_command('bash', 'scripts/version.sh').stdout(),
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version = get_option('version')
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#===============================================================================
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# Configuration
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#===============================================================================
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conf_data = configuration_data()
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conf_data.set('PROJECT_VERSION', version)
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conf_data.set('PROJECT_BUILD_DIR', meson.current_build_dir())
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conf_data.set('PROJECT_SOURCE_DIR', meson.current_source_dir())
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conf_data.set('PROJECT_VERSION', meson.project_version())
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configure_file(
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input : 'scripts/start.lua.in',
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output : 'start.lua',
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configuration : conf_data
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)
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if host_machine.system() == 'windows'
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configure_file(
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input : 'scripts/innosetup/innosetup.iss.in',
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output : 'innosetup.iss',
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configuration : conf_data
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)
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endif
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#===============================================================================
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# Compiler Settings
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#===============================================================================
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if host_machine.system() == 'darwin'
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add_languages('objc')
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endif
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cc = meson.get_compiler('c')
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lite_cargs = []
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# On macos we need to use the SDL renderer to support retina displays
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if get_option('renderer') or host_machine.system() == 'darwin'
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lite_cargs += '-DLITE_USE_SDL_RENDERER'
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endif
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#===============================================================================
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# Linker Settings
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#===============================================================================
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lite_link_args = []
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if cc.get_id() == 'gcc' and get_option('buildtype') == 'release'
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lite_link_args += ['-static-libgcc', '-static-libstdc++']
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endif
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if host_machine.system() == 'darwin'
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lite_link_args += ['-framework', 'CoreServices', '-framework', 'Foundation']
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endif
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#===============================================================================
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# Dependencies
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#===============================================================================
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libm = cc.find_library('m', required : false)
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libdl = cc.find_library('dl', required : false)
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libx11 = dependency('x11', required : false)
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@ -17,11 +64,18 @@ pcre2_dep = dependency('libpcre2-8')
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sdl_dep = dependency('sdl2', method: 'config-tool')
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if not lua_dep.found()
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lua_subproject = subproject('lua', default_options: ['shared=false', 'use_readline=false', 'app=false'])
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lua_subproject = subproject('lua',
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default_options: ['shared=false', 'use_readline=false', 'app=false']
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)
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lua_dep = lua_subproject.get_variable('lua_dep')
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endif
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reproc_subproject = subproject('reproc', default_options: ['default_library=static', 'multithreaded=false', 'reproc-cpp=false', 'examples=false'])
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reproc_subproject = subproject('reproc',
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default_options: [
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'default_library=static', 'multithreaded=false',
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'reproc-cpp=false', 'examples=false'
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]
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)
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reproc_dep = reproc_subproject.get_variable('reproc_dep')
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lite_deps = [lua_dep, sdl_dep, reproc_dep, pcre2_dep, libm, libdl, libx11]
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@ -31,44 +85,47 @@ if host_machine.system() == 'windows'
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# the pkg-config file from reproc does not include it.
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lite_deps += meson.get_compiler('cpp').find_library('ws2_32', required: true)
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endif
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lite_cargs = []
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if get_option('portable')
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lite_docdir = 'doc'
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lite_datadir = 'data'
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#===============================================================================
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# Install Configuration
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#===============================================================================
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if get_option('portable') or host_machine.system() == 'windows'
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lite_bindir = '/'
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lite_docdir = '/doc'
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lite_datadir = '/data'
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elif host_machine.system() == 'darwin'
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lite_bindir = 'Contents/MacOS'
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lite_docdir = 'Contents/Resources'
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lite_datadir = 'Contents/Resources'
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install_data('resources/icons/icon.icns', install_dir : 'Contents/Resources')
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install_data('resources/macos/Info.plist', install_dir : 'Contents')
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else
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lite_bindir = 'bin'
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lite_docdir = 'share/doc/lite-xl'
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lite_datadir = 'share/lite-xl'
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if host_machine.system() == 'linux'
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install_data('resources/icons/lite-xl.svg',
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install_dir : 'share/icons/hicolor/scalable/apps'
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)
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install_data('resources/linux/org.lite-xl.lite-xl.desktop',
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install_dir : 'share/applications'
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)
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install_data('resources/linux/org.lite-xl.lite-xl.appdata.xml',
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install_dir : 'share/metainfo'
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)
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endif
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endif
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lite_include = include_directories('src')
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install_data('licenses/licenses.md', install_dir : lite_docdir)
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foreach data_module : ['core', 'fonts', 'plugins', 'colors']
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install_subdir('data' / data_module , install_dir : lite_datadir)
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endforeach
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install_data('licenses/licenses.md', install_dir : lite_docdir)
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lite_link_args = []
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if cc.get_id() == 'gcc' and get_option('buildtype') == 'release'
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lite_link_args += ['-static-libgcc', '-static-libstdc++']
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endif
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if host_machine.system() == 'darwin'
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lite_link_args += ['-framework', 'CoreServices', '-framework', 'Foundation']
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endif
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lite_rc = []
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if host_machine.system() == 'windows'
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windows = import('windows')
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lite_rc += windows.compile_resources('resources/icons/icon.rc')
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iss = configure_file(input : 'scripts/innosetup/innosetup.iss.in',
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output : 'innosetup.iss',
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configuration : conf_data)
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endif
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# On macos we need to use the SDL renderer to support retina displays
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if get_option('renderer') or host_machine.system() == 'darwin'
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lite_cargs += '-DLITE_USE_SDL_RENDERER'
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endif
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install_data(
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meson.current_build_dir() / 'start.lua', install_dir : lite_datadir / 'core'
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)
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#===============================================================================
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# Targets
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#===============================================================================
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subdir('lib/font_renderer')
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subdir('src')
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@ -1,4 +1,2 @@
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option('innosetup', type : 'boolean', value : false, description: 'Build Windows setup package')
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option('portable', type : 'boolean', value : false, description: 'Portable install')
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option('renderer', type : 'boolean', value : false, description: 'Use SDL renderer')
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option('version', type : 'string', value : '0.0.0', description: 'Project version')
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<component type="desktop">
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<id>org.lite-xl.lite-xl</id>
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<metadata_license>MIT</metadata_license>
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<project_license>MIT</project_license>
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<name>Lite XL</name>
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<summary>A lightweight text editor written in Lua</summary>
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<description>
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<p>
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Lite XL is a text editor and development tool written mainly in Lua,
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on top of a minimalistic C core using the SDL2 graphics library.
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<caption>The editor window</caption>
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<image>https://lite-xl.github.io/assets/img/screenshots/editor.png</image>
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</screenshot>
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</screenshots>
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<url type="homepage">https://lite-xl.github.io</url>
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<provides>
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<binary>lite-xl</binary>
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</provides>
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</component>
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@ -1,5 +1,5 @@
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-- this file is used by lite-xl to setup the Lua environment when starting
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VERSION = "2.0-beta1"
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VERSION = "@PROJECT_VERSION@"
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MOD_VERSION = "1"
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SCALE = tonumber(os.getenv("LITE_SCALE")) or SCALE
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@ -19,4 +19,3 @@ package.path = DATADIR .. '/?.lua;' .. package.path
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package.path = DATADIR .. '/?/init.lua;' .. package.path
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package.path = USERDIR .. '/?.lua;' .. package.path
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package.path = USERDIR .. '/?/init.lua;' .. package.path
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@ -13,10 +13,16 @@ lite_sources = [
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'main.c',
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]
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if host_machine.system() == 'darwin'
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lite_rc = []
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if host_machine.system() == 'windows'
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windows = import('windows')
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lite_rc += windows.compile_resources('../resources/icons/icon.rc')
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elif host_machine.system() == 'darwin'
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lite_sources += 'bundle_open.m'
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endif
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lite_include = include_directories('.')
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executable('lite-xl',
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lite_sources + lite_rc,
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include_directories: [lite_include, font_renderer_include],
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@ -24,6 +30,7 @@ executable('lite-xl',
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c_args: lite_cargs,
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link_with: libfontrenderer,
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link_args: lite_link_args,
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install_dir: lite_bindir,
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install: true,
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gui_app: true,
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)
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