Updated Meson configuration

- Added version and license metadata
- Configuration data to be used in configured files to set metadata
- Portable binary and directories in the main install directory
- Binary file installed in correct places for all supported platforms
- Freedesktop AppStream support
- Added missing files install rules
This commit is contained in:
redtide 2021-08-09 19:32:53 +02:00
parent 0b2bf227a8
commit 3468164518
7 changed files with 132 additions and 40 deletions

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@ -6,3 +6,6 @@ indent_size = 2
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[meson.build]
indent_size = 4

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@ -1,14 +1,61 @@
project('lite-xl', 'c', 'cpp', default_options : ['c_std=gnu11', 'cpp_std=c++03'])
project('lite-xl',
['c', 'cpp'],
version : '2.0.0',
license : 'MIT',
meson_version : '>= 0.54',
default_options : ['c_std=gnu11', 'cpp_std=c++03']
)
# TODO: the project version could be automatically generated from git with:
# version : run_command('bash', 'scripts/version.sh').stdout(),
version = get_option('version')
#===============================================================================
# Configuration
#===============================================================================
conf_data = configuration_data()
conf_data.set('PROJECT_VERSION', version)
conf_data.set('PROJECT_BUILD_DIR', meson.current_build_dir())
conf_data.set('PROJECT_SOURCE_DIR', meson.current_source_dir())
conf_data.set('PROJECT_VERSION', meson.project_version())
configure_file(
input : 'scripts/start.lua.in',
output : 'start.lua',
configuration : conf_data
)
if host_machine.system() == 'windows'
configure_file(
input : 'scripts/innosetup/innosetup.iss.in',
output : 'innosetup.iss',
configuration : conf_data
)
endif
#===============================================================================
# Compiler Settings
#===============================================================================
if host_machine.system() == 'darwin'
add_languages('objc')
endif
cc = meson.get_compiler('c')
lite_cargs = []
# On macos we need to use the SDL renderer to support retina displays
if get_option('renderer') or host_machine.system() == 'darwin'
lite_cargs += '-DLITE_USE_SDL_RENDERER'
endif
#===============================================================================
# Linker Settings
#===============================================================================
lite_link_args = []
if cc.get_id() == 'gcc' and get_option('buildtype') == 'release'
lite_link_args += ['-static-libgcc', '-static-libstdc++']
endif
if host_machine.system() == 'darwin'
lite_link_args += ['-framework', 'CoreServices', '-framework', 'Foundation']
endif
#===============================================================================
# Dependencies
#===============================================================================
libm = cc.find_library('m', required : false)
libdl = cc.find_library('dl', required : false)
libx11 = dependency('x11', required : false)
@ -17,11 +64,18 @@ pcre2_dep = dependency('libpcre2-8')
sdl_dep = dependency('sdl2', method: 'config-tool')
if not lua_dep.found()
lua_subproject = subproject('lua', default_options: ['shared=false', 'use_readline=false', 'app=false'])
lua_subproject = subproject('lua',
default_options: ['shared=false', 'use_readline=false', 'app=false']
)
lua_dep = lua_subproject.get_variable('lua_dep')
endif
reproc_subproject = subproject('reproc', default_options: ['default_library=static', 'multithreaded=false', 'reproc-cpp=false', 'examples=false'])
reproc_subproject = subproject('reproc',
default_options: [
'default_library=static', 'multithreaded=false',
'reproc-cpp=false', 'examples=false'
]
)
reproc_dep = reproc_subproject.get_variable('reproc_dep')
lite_deps = [lua_dep, sdl_dep, reproc_dep, pcre2_dep, libm, libdl, libx11]
@ -31,44 +85,47 @@ if host_machine.system() == 'windows'
# the pkg-config file from reproc does not include it.
lite_deps += meson.get_compiler('cpp').find_library('ws2_32', required: true)
endif
lite_cargs = []
if get_option('portable')
lite_docdir = 'doc'
lite_datadir = 'data'
#===============================================================================
# Install Configuration
#===============================================================================
if get_option('portable') or host_machine.system() == 'windows'
lite_bindir = '/'
lite_docdir = '/doc'
lite_datadir = '/data'
elif host_machine.system() == 'darwin'
lite_bindir = 'Contents/MacOS'
lite_docdir = 'Contents/Resources'
lite_datadir = 'Contents/Resources'
install_data('resources/icons/icon.icns', install_dir : 'Contents/Resources')
install_data('resources/macos/Info.plist', install_dir : 'Contents')
else
lite_bindir = 'bin'
lite_docdir = 'share/doc/lite-xl'
lite_datadir = 'share/lite-xl'
if host_machine.system() == 'linux'
install_data('resources/icons/lite-xl.svg',
install_dir : 'share/icons/hicolor/scalable/apps'
)
install_data('resources/linux/org.lite-xl.lite-xl.desktop',
install_dir : 'share/applications'
)
install_data('resources/linux/org.lite-xl.lite-xl.appdata.xml',
install_dir : 'share/metainfo'
)
endif
endif
lite_include = include_directories('src')
install_data('licenses/licenses.md', install_dir : lite_docdir)
foreach data_module : ['core', 'fonts', 'plugins', 'colors']
install_subdir('data' / data_module , install_dir : lite_datadir)
endforeach
install_data('licenses/licenses.md', install_dir : lite_docdir)
lite_link_args = []
if cc.get_id() == 'gcc' and get_option('buildtype') == 'release'
lite_link_args += ['-static-libgcc', '-static-libstdc++']
endif
if host_machine.system() == 'darwin'
lite_link_args += ['-framework', 'CoreServices', '-framework', 'Foundation']
endif
lite_rc = []
if host_machine.system() == 'windows'
windows = import('windows')
lite_rc += windows.compile_resources('resources/icons/icon.rc')
iss = configure_file(input : 'scripts/innosetup/innosetup.iss.in',
output : 'innosetup.iss',
configuration : conf_data)
endif
# On macos we need to use the SDL renderer to support retina displays
if get_option('renderer') or host_machine.system() == 'darwin'
lite_cargs += '-DLITE_USE_SDL_RENDERER'
endif
install_data(
meson.current_build_dir() / 'start.lua', install_dir : lite_datadir / 'core'
)
#===============================================================================
# Targets
#===============================================================================
subdir('lib/font_renderer')
subdir('src')

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@ -1,4 +1,2 @@
option('innosetup', type : 'boolean', value : false, description: 'Build Windows setup package')
option('portable', type : 'boolean', value : false, description: 'Portable install')
option('renderer', type : 'boolean', value : false, description: 'Use SDL renderer')
option('version', type : 'string', value : '0.0.0', description: 'Project version')

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>org.lite-xl.lite-xl</id>
<metadata_license>MIT</metadata_license>
<project_license>MIT</project_license>
<name>Lite XL</name>
<summary>A lightweight text editor written in Lua</summary>
<description>
<p>
Lite XL is a text editor and development tool written mainly in Lua,
on top of a minimalistic C core using the SDL2 graphics library.
</p>
</description>
<screenshots>
<screenshot type="default">
<caption>The editor window</caption>
<image>https://lite-xl.github.io/assets/img/screenshots/editor.png</image>
</screenshot>
</screenshots>
<url type="homepage">https://lite-xl.github.io</url>
<provides>
<binary>lite-xl</binary>
</provides>
</component>

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@ -1,5 +1,5 @@
-- this file is used by lite-xl to setup the Lua environment when starting
VERSION = "2.0-beta1"
VERSION = "@PROJECT_VERSION@"
MOD_VERSION = "1"
SCALE = tonumber(os.getenv("LITE_SCALE")) or SCALE
@ -19,4 +19,3 @@ package.path = DATADIR .. '/?.lua;' .. package.path
package.path = DATADIR .. '/?/init.lua;' .. package.path
package.path = USERDIR .. '/?.lua;' .. package.path
package.path = USERDIR .. '/?/init.lua;' .. package.path

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@ -13,10 +13,16 @@ lite_sources = [
'main.c',
]
if host_machine.system() == 'darwin'
lite_rc = []
if host_machine.system() == 'windows'
windows = import('windows')
lite_rc += windows.compile_resources('../resources/icons/icon.rc')
elif host_machine.system() == 'darwin'
lite_sources += 'bundle_open.m'
endif
lite_include = include_directories('.')
executable('lite-xl',
lite_sources + lite_rc,
include_directories: [lite_include, font_renderer_include],
@ -24,6 +30,7 @@ executable('lite-xl',
c_args: lite_cargs,
link_with: libfontrenderer,
link_args: lite_link_args,
install_dir: lite_bindir,
install: true,
gui_app: true,
)