Close lua state when exiting on a runtime error (#1487)
* Close lua state when exiting on a runtime error * This change allows calling the garbage collector before exiting the application for a cleaner shutdown. * Components like the shared memory object on #1486 will have a better chance at destroying no longer needed resources. * Overriden os.exit to always close the state * Allow setting close param on os.exit override * Simplified the os.exit override a bit more Co-authored-by: Guldoman <giulio.lettieri@gmail.com> --------- Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
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@ -227,6 +227,10 @@ init_lua:
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const char *init_lite_code = \
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const char *init_lite_code = \
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"local core\n"
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"local core\n"
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"local os_exit = os.exit\n"
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"os.exit = function(code, close)\n"
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" os_exit(code, close == nil and true or close)\n"
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"end\n"
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"xpcall(function()\n"
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"xpcall(function()\n"
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" local match = require('utf8extra').match\n"
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" local match = require('utf8extra').match\n"
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" HOME = os.getenv('" LITE_OS_HOME "')\n"
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" HOME = os.getenv('" LITE_OS_HOME "')\n"
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