Update build script to build on unix systems
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42
build.sh
42
build.sh
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@ -1,32 +1,36 @@
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#!/bin/bash
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cflags="-Wall -O3 -g -std=gnu11 -fno-strict-aliasing -Isrc"
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lflags="-lSDL2 -lm"
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cflags="-Wall -O3 -g -std=gnu11 -fno-strict-aliasing -Isrc -Ilib/font_renderer"
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cxxflags="-Wall -O3 -g -std=c++03 -fno-exceptions -fno-rtti -Isrc -Ilib/font_renderer"
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libcflags=
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lflags=
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for package in libagg freetype2 lua5.2; do
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libcflags+=" $(pkg-config --cflags $package)"
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lflags+=" $(pkg-config --libs $package)"
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done
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libcflags+=" $(sdl2-config --cflags)"
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lflags+=" $(sdl2-config --libs) -lm"
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if [[ $* == *windows* ]]; then
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platform="windows"
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outfile="lite.exe"
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compiler="x86_64-w64-mingw32-gcc"
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cflags="$cflags -DLUA_USE_POPEN -Iwinlib/SDL2-2.0.10/x86_64-w64-mingw32/include"
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lflags="$lflags -Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib"
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lflags="-lmingw32 -lSDL2main $lflags -mwindows -o $outfile res.res"
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x86_64-w64-mingw32-windres res.rc -O coff -o res.res
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echo "cross compiling for windows is not yet supported"
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exit 1
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else
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platform="unix"
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outfile="lite"
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compiler="gcc"
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cflags="$cflags -DLUA_USE_POSIX"
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lflags="$lflags -o $outfile"
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cxxcompiler="g++"
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fi
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if command -v ccache >/dev/null; then
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compiler="ccache $compiler"
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fi
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echo "compiling ($platform)..."
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for f in `find src -name "*.c"`; do
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$compiler -c $cflags $f -o "${f//\//_}.o"
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$compiler -c $cflags $f -o "${f//\//_}.o" $libcflags
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if [[ $? -ne 0 ]]; then
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got_error=true
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fi
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done
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for f in `find lib -name "*.cpp"`; do
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$cxxcompiler -c $cxxflags $f -o "${f//\//_}.o" $libcflags
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if [[ $? -ne 0 ]]; then
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got_error=true
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fi
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@ -34,10 +38,10 @@ done
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if [[ ! $got_error ]]; then
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echo "linking..."
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$compiler *.o $lflags
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$cxxcompiler -o $outfile *.o $lflags
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fi
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echo "cleaning up..."
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rm *.o
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rm res.res 2>/dev/null
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echo "done"
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