Update build script to build on unix systems

This commit is contained in:
Francesco Abbate 2020-06-17 23:11:39 +02:00
parent aa9557e9ba
commit 3cdb487eac
1 changed files with 23 additions and 19 deletions

View File

@ -1,32 +1,36 @@
#!/bin/bash
cflags="-Wall -O3 -g -std=gnu11 -fno-strict-aliasing -Isrc"
lflags="-lSDL2 -lm"
cflags="-Wall -O3 -g -std=gnu11 -fno-strict-aliasing -Isrc -Ilib/font_renderer"
cxxflags="-Wall -O3 -g -std=c++03 -fno-exceptions -fno-rtti -Isrc -Ilib/font_renderer"
libcflags=
lflags=
for package in libagg freetype2 lua5.2; do
libcflags+=" $(pkg-config --cflags $package)"
lflags+=" $(pkg-config --libs $package)"
done
libcflags+=" $(sdl2-config --cflags)"
lflags+=" $(sdl2-config --libs) -lm"
if [[ $* == *windows* ]]; then
platform="windows"
outfile="lite.exe"
compiler="x86_64-w64-mingw32-gcc"
cflags="$cflags -DLUA_USE_POPEN -Iwinlib/SDL2-2.0.10/x86_64-w64-mingw32/include"
lflags="$lflags -Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib"
lflags="-lmingw32 -lSDL2main $lflags -mwindows -o $outfile res.res"
x86_64-w64-mingw32-windres res.rc -O coff -o res.res
echo "cross compiling for windows is not yet supported"
exit 1
else
platform="unix"
outfile="lite"
compiler="gcc"
cflags="$cflags -DLUA_USE_POSIX"
lflags="$lflags -o $outfile"
cxxcompiler="g++"
fi
if command -v ccache >/dev/null; then
compiler="ccache $compiler"
fi
echo "compiling ($platform)..."
for f in `find src -name "*.c"`; do
$compiler -c $cflags $f -o "${f//\//_}.o"
$compiler -c $cflags $f -o "${f//\//_}.o" $libcflags
if [[ $? -ne 0 ]]; then
got_error=true
fi
done
for f in `find lib -name "*.cpp"`; do
$cxxcompiler -c $cxxflags $f -o "${f//\//_}.o" $libcflags
if [[ $? -ne 0 ]]; then
got_error=true
fi
@ -34,10 +38,10 @@ done
if [[ ! $got_error ]]; then
echo "linking..."
$compiler *.o $lflags
$cxxcompiler -o $outfile *.o $lflags
fi
echo "cleaning up..."
rm *.o
rm res.res 2>/dev/null
echo "done"