Reorganization of data resources
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@ -1,3 +1,3 @@
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winlib/* linguist-vendored
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src/lib/* linguist-vendored
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icon.inl linguist-vendored
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resources/icons/icon.inl linguist-vendored
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@ -84,7 +84,7 @@ lite_build_package_windows () {
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rm -fr ".package-build"
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echo "created package $package_name"
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}
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lite_build_package_macos () {
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local build="$1"
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local arch="$2"
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@ -100,8 +100,8 @@ lite_build_package_macos () {
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for module_name in plugins colors; do
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cp -r "$build/third/data/$module_name" "$datadir"
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done
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cp dev-utils/icon.icns "$appdir/Contents/Resources/icon.icns"
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cp dev-utils/Info.plist "$appdir/Contents/Info.plist"
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cp resources/icons/icon.icns "$appdir/Contents/Resources/icon.icns"
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cp resources/macos/Info.plist "$appdir/Contents/Info.plist"
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cp "$build/src/lite" "$bindir/lite-xl"
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strip "$bindir/lite-xl"
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pushd ".package-build"
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@ -142,8 +142,8 @@ lite_build_package_linux () {
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strip "$bindir/lite"
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if [ -z "$portable" ]; then
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mkdir -p "$pdir/share/applications" "$pdir/share/icons/hicolor/scalable/apps"
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cp "dev-utils/lite-xl.desktop" "$pdir/share/applications"
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cp "dev-utils/lite.svg" "$pdir/share/icons/hicolor/scalable/apps/lite-xl.svg"
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cp "resources/linux/lite-xl.desktop" "$pdir/share/applications"
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cp "resources/icons/lite.svg" "$pdir/share/icons/hicolor/scalable/apps/lite-xl.svg"
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fi
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pushd ".package-build"
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local package_name="lite-xl-$os-$arch$portable.tar.gz"
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@ -55,7 +55,7 @@ endif
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lite_rc = []
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if host_machine.system() == 'windows'
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windows = import('windows')
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lite_rc += windows.compile_resources('res.rc')
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lite_rc += windows.compile_resources('resources/icons/icon.rc')
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endif
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# On macos we need to use the SDL renderer to support retina displays
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Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -79,7 +79,7 @@ static void get_exe_filename(char *buf, int sz) {
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static void init_window_icon(void) {
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#ifndef _WIN32
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#include "../icon.inl"
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#include "../resources/icons/icon.inl"
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(void) icon_rgba_len; /* unused */
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SDL_Surface *surf = SDL_CreateRGBSurfaceFrom(
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icon_rgba, 64, 64,
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