Merge pull request #693 from adamharrison/fix-scrollbar-split
Added in check to make sure you can use a scrollbar on a split.
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commit
4767ffe58d
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@ -877,11 +877,11 @@ end
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function RootView:on_mouse_pressed(button, x, y, clicks)
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function RootView:on_mouse_pressed(button, x, y, clicks)
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local div = self.root_node:get_divider_overlapping_point(x, y)
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local div = self.root_node:get_divider_overlapping_point(x, y)
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if div then
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local node = self.root_node:get_child_overlapping_point(x, y)
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if div and (node and not node.active_view:scrollbar_overlaps_point(x, y)) then
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self.dragged_divider = div
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self.dragged_divider = div
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return true
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return true
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end
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end
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local node = self.root_node:get_child_overlapping_point(x, y)
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if node.hovered_scroll_button > 0 then
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if node.hovered_scroll_button > 0 then
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node:scroll_tabs(node.hovered_scroll_button)
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node:scroll_tabs(node.hovered_scroll_button)
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return true
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return true
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@ -1028,7 +1028,7 @@ function RootView:on_mouse_moved(x, y, dx, dy)
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local tab_index = self.overlapping_node and self.overlapping_node:get_tab_overlapping_point(x, y)
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local tab_index = self.overlapping_node and self.overlapping_node:get_tab_overlapping_point(x, y)
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if self.overlapping_node and self.overlapping_node:get_scroll_button_index(x, y) then
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if self.overlapping_node and self.overlapping_node:get_scroll_button_index(x, y) then
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core.request_cursor("arrow")
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core.request_cursor("arrow")
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elseif div then
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elseif div and (self.overlapping_node and not self.overlapping_node.active_view:scrollbar_overlaps_point(x, y)) then
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core.request_cursor(div.type == "hsplit" and "sizeh" or "sizev")
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core.request_cursor(div.type == "hsplit" and "sizeh" or "sizev")
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elseif tab_index then
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elseif tab_index then
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core.request_cursor("arrow")
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core.request_cursor("arrow")
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@ -1123,10 +1123,10 @@ function RootView:update_drag_overlay()
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if split_type == "tab" and (over ~= self.dragged_node.node or #over.views > 1) then
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if split_type == "tab" and (over ~= self.dragged_node.node or #over.views > 1) then
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local tab_index, tab_x, tab_y, tab_w, tab_h = over:get_drag_overlay_tab_position(self.mouse.x, self.mouse.y)
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local tab_index, tab_x, tab_y, tab_w, tab_h = over:get_drag_overlay_tab_position(self.mouse.x, self.mouse.y)
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self:set_drag_overlay(self.drag_overlay_tab,
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self:set_drag_overlay(self.drag_overlay_tab,
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tab_x + (tab_index and 0 or tab_w), tab_y,
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tab_x + (tab_index and 0 or tab_w), tab_y,
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style.caret_width, tab_h,
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style.caret_width, tab_h,
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-- avoid showing tab overlay moving between nodes
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-- avoid showing tab overlay moving between nodes
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over ~= self.drag_overlay_tab.last_over)
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over ~= self.drag_overlay_tab.last_over)
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self:set_show_overlay(self.drag_overlay, false)
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self:set_show_overlay(self.drag_overlay, false)
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self.drag_overlay_tab.last_over = over
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self.drag_overlay_tab.last_over = over
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else
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else
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