Fix y coordinate orientation in font rendering call
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@ -21,6 +21,6 @@ int FontRendererDrawText(FontRenderer *fr_, RenColor *pixels, int width, int hei
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font_renderer_lcd *font_renderer = (font_renderer_lcd *) fr_;
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agg::rendering_buffer ren_buf((agg::int8u *) pixels, width, height, -pitch);
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const agg::rgba8 agg_color(color.r, color.g, color.b);
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double new_x = font_renderer->render_text(ren_buf, (double) text_size, agg_color, (double) x, (double) y, text);
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double new_x = font_renderer->render_text(ren_buf, (double) text_size, agg_color, (double) x, (double) (height - y), text);
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return int(new_x);
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}
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@ -335,9 +335,8 @@ void ren_draw_image(RenImage *image, RenRect *sub, int x, int y, RenColor color)
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int ren_draw_text(RenFont *font, const char *text, int x, int y, RenColor color) {
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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// FIXME: pixels are arranged in bgra order while AGG::fontrender use rgb
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RenColor *pixels = (RenColor*) surf->pixels;
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return FontRendererDrawText(font->renderer, pixels, surf->w, surf->h, surf->pitch, text, font->height, x, y, color);
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return FontRendererDrawText(font->renderer, pixels, surf->w, surf->h, surf->pitch, text, font->height * 0.8, x, y, color);
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#if 0
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RenRect rect;
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const char *p = text;
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