Memory fixes (#1705)
* fix: free-before-init in renwin_init_surface when using sdl renderer `ren->rensurface.surface` presupposes zero-initialized rensurface. Rensurface was not actually zero-initialized. It is now. * fix: heap buffer overflow in process_env_free `process_env_free` presupposed that it was null-terminated. Pass length to free instead. * use calloc instead of memset for zero-init Co-authored-by: Guldoman <giulio.lettieri@gmail.com> --------- Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
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@ -560,12 +560,12 @@ static int process_env_add(process_env_t *env_list, size_t *env_len, const char
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}
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}
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static void process_env_free(process_env_t *list) {
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static void process_env_free(process_env_t *list, size_t list_len) {
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if (!*list) return;
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if (!*list) return;
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#ifdef _WIN32
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#ifdef _WIN32
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free(*list);
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free(*list);
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#else
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#else
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for (size_t i = 0; (*list)[i]; i++) free((*list)[i]);
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for (size_t i = 0; i < list_len; i++) free((*list)[i]);
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free(*list);
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free(*list);
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#endif
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#endif
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*list = NULL;
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*list = NULL;
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@ -830,7 +830,7 @@ static int process_start(lua_State* L) {
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}
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}
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}
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}
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process_arglist_free(&arglist);
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process_arglist_free(&arglist);
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process_env_free(&env_vars);
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process_env_free(&env_vars, env_vars_len);
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if (retval == -1)
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if (retval == -1)
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return lua_error(L);
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return lua_error(L);
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