Made draw_text/draw_rect not push command if result is not on-screen
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@ -119,6 +119,7 @@ void rencache_set_clip_rect(RenRect rect) {
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void rencache_draw_rect(RenRect rect, RenColor color) {
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if (!rects_overlap(screen_rect, rect)) { return; }
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Command *cmd = push_command(DRAW_RECT, sizeof(Command));
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cmd->rect = rect;
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cmd->color = color;
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@ -126,16 +127,22 @@ void rencache_draw_rect(RenRect rect, RenColor color) {
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int rencache_draw_text(RenFont *font, const char *text, int x, int y, RenColor color) {
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RenRect rect;
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rect.x = x;
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rect.y = y;
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rect.width = ren_get_font_width(font, text);
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rect.height = ren_get_font_height(font);
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if (rects_overlap(screen_rect, rect)) {
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int sz = strlen(text) + 1;
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Command *cmd = push_command(DRAW_TEXT, sizeof(Command) + sz);
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memcpy(cmd->text, text, sz);
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cmd->color = color;
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cmd->font = font;
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cmd->rect.x = x;
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cmd->rect.y = y;
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cmd->rect.width = ren_get_font_width(font, text);
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cmd->rect.height = ren_get_font_height(font);
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return x + cmd->rect.width;
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cmd->rect = rect;
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}
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return x + rect.width;
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}
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