Scale mouse coordinates by window scale (#1630)
* Update window scale on resize * Scale mouse coordinates by window scale * Avoid scaling mouse coordinates while using `LITE_USE_SDL_RENDERER`
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@ -225,8 +225,8 @@ top:
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SDL_GetMouseState(&mx, &my);
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lua_pushstring(L, "filedropped");
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lua_pushstring(L, e.drop.file);
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lua_pushinteger(L, mx);
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lua_pushinteger(L, my);
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lua_pushinteger(L, mx * window_renderer.scale_x);
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lua_pushinteger(L, my * window_renderer.scale_y);
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SDL_free(e.drop.file);
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return 4;
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@ -283,8 +283,8 @@ top:
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if (e.button.button == 1) { SDL_CaptureMouse(1); }
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lua_pushstring(L, "mousepressed");
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lua_pushstring(L, button_name(e.button.button));
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lua_pushinteger(L, e.button.x);
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lua_pushinteger(L, e.button.y);
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lua_pushinteger(L, e.button.x * window_renderer.scale_x);
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lua_pushinteger(L, e.button.y * window_renderer.scale_y);
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lua_pushinteger(L, e.button.clicks);
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return 5;
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@ -292,8 +292,8 @@ top:
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if (e.button.button == 1) { SDL_CaptureMouse(0); }
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lua_pushstring(L, "mousereleased");
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lua_pushstring(L, button_name(e.button.button));
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lua_pushinteger(L, e.button.x);
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lua_pushinteger(L, e.button.y);
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lua_pushinteger(L, e.button.x * window_renderer.scale_x);
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lua_pushinteger(L, e.button.y * window_renderer.scale_y);
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return 4;
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case SDL_MOUSEMOTION:
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@ -305,10 +305,10 @@ top:
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e.motion.yrel += event_plus.motion.yrel;
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}
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lua_pushstring(L, "mousemoved");
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lua_pushinteger(L, e.motion.x);
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lua_pushinteger(L, e.motion.y);
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lua_pushinteger(L, e.motion.xrel);
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lua_pushinteger(L, e.motion.yrel);
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lua_pushinteger(L, e.motion.x * window_renderer.scale_x);
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lua_pushinteger(L, e.motion.y * window_renderer.scale_y);
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lua_pushinteger(L, e.motion.xrel * window_renderer.scale_x);
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lua_pushinteger(L, e.motion.yrel * window_renderer.scale_y);
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return 5;
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case SDL_MOUSEWHEEL:
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@ -520,6 +520,7 @@ void ren_init(SDL_Window *win) {
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void ren_resize_window(RenWindow *window_renderer) {
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renwin_resize_surface(window_renderer);
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renwin_update_scale(window_renderer);
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}
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@ -29,7 +29,8 @@ static void setup_renderer(RenWindow *ren, int w, int h) {
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#endif
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void renwin_init_surface(UNUSED RenWindow *ren) {
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void renwin_init_surface(RenWindow *ren) {
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ren->scale_x = ren->scale_y = 1;
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#ifdef LITE_USE_SDL_RENDERER
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if (ren->rensurface.surface) {
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SDL_FreeSurface(ren->rensurface.surface);
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@ -95,6 +96,16 @@ void renwin_resize_surface(UNUSED RenWindow *ren) {
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#endif
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}
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void renwin_update_scale(RenWindow *ren) {
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#ifndef LITE_USE_SDL_RENDERER
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SDL_Surface *surface = SDL_GetWindowSurface(ren->window);
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int window_w = surface->w, window_h = surface->h;
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SDL_GetWindowSize(ren->window, &window_w, &window_h);
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ren->scale_x = (float)surface->w / window_w;
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ren->scale_y = (float)surface->h / window_h;
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#endif
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}
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void renwin_show_window(RenWindow *ren) {
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SDL_ShowWindow(ren->window);
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}
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@ -6,6 +6,8 @@ struct RenWindow {
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uint8_t *command_buf;
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size_t command_buf_idx;
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size_t command_buf_size;
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float scale_x;
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float scale_y;
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#ifdef LITE_USE_SDL_RENDERER
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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@ -19,6 +21,7 @@ void renwin_init_command_buf(RenWindow *ren);
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void renwin_clip_to_surface(RenWindow *ren);
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void renwin_set_clip_rect(RenWindow *ren, RenRect rect);
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void renwin_resize_surface(RenWindow *ren);
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void renwin_update_scale(RenWindow *ren);
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void renwin_show_window(RenWindow *ren);
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void renwin_update_rects(RenWindow *ren, RenRect *rects, int count);
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void renwin_free(RenWindow *ren);
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