Replaced fill loop with SDL_FillRect.
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@ -309,7 +309,8 @@ void ren_draw_rect(RenRect rect, RenColor color) {
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int dr = surface->w - (x2 - x1);
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if (color.a == 0xff) {
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rect_draw_loop(color);
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SDL_Rect rect = { x1, y1, x2 - x1, y2 - y1 };
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SDL_FillRect(surface, &rect, SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a));
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} else {
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rect_draw_loop(blend_pixel(*d, color));
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}
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