Make `Scrollbar` follow `force_status` when animations are disabled
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@ -288,26 +288,26 @@ end
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---Updates the scrollbar animations
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---Updates the scrollbar animations
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function Scrollbar:update()
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function Scrollbar:update()
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-- TODO: move the animation code to its own class
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-- TODO: move the animation code to its own class
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local dest = (self.hovering.track or self.dragging) and 1 or 0
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if not self.force_status then
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local diff = math.abs(self.expand_percent - dest)
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local dest = (self.hovering.track or self.dragging) and 1 or 0
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if not config.transitions or diff < 0.05 or config.disabled_transitions["scroll"] then
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local diff = math.abs(self.expand_percent - dest)
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self.expand_percent = dest
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if not config.transitions or diff < 0.05 or config.disabled_transitions["scroll"] then
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else
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self.expand_percent = dest
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local rate = 0.3
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else
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if config.fps ~= 60 or config.animation_rate ~= 1 then
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local rate = 0.3
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local dt = 60 / config.fps
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if config.fps ~= 60 or config.animation_rate ~= 1 then
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rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt)
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local dt = 60 / config.fps
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end
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rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt)
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if not self.force_status then
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end
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self.expand_percent = common.lerp(self.expand_percent, dest, rate)
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self.expand_percent = common.lerp(self.expand_percent, dest, rate)
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elseif self.force_status == "expanded" then
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self.expand_percent = 1
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elseif self.force_status == "contracted" then
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self.expand_percent = 0
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end
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end
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end
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if diff > 1e-8 then
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if diff > 1e-8 then
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core.redraw = true
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core.redraw = true
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end
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elseif self.force_status == "expanded" then
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self.expand_percent = 1
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elseif self.force_status == "contracted" then
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self.expand_percent = 0
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end
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end
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end
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end
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