Added in native modules suffixes. (#1111)
* Added in native modules with suffixes, giving priority to those with matching architectures and platforms. * PowerPC isn't x86, and it's x86_64. * Changed things over to allow compiler to set a tuple, makes more sense from a build perspective. * Spelling mistake. * Added in arm target tuples.
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@ -21,8 +21,10 @@ package.path = DATADIR .. '/?/init.lua;' .. package.path
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package.path = USERDIR .. '/?.lua;' .. package.path
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package.path = USERDIR .. '/?/init.lua;' .. package.path
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local dynamic_suffix = PLATFORM == "Mac OS X" and 'lib' or (PLATFORM == "Windows" and 'dll' or 'so')
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package.cpath = DATADIR .. '/?.' .. dynamic_suffix .. ";" .. USERDIR .. '/?.' .. dynamic_suffix
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local suffix = PLATFORM == "Mac OS X" and 'lib' or (PLATFORM == "Windows" and 'dll' or 'so')
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package.cpath = USERDIR .. '/?.' .. ARCH .. "." .. suffix .. ";" .. DATADIR .. '/?.' .. ARCH .. "." .. suffix ..
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USERDIR .. '/?.' .. suffix .. ";" .. DATADIR .. '/?.' .. suffix
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package.native_plugins = {}
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package.searchers = { package.searchers[1], package.searchers[2], function(modname)
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local path = package.searchpath(modname, package.cpath)
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25
src/main.c
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src/main.c
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@ -82,6 +82,28 @@ void set_macos_bundle_resources(lua_State *L);
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#endif
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#endif
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#ifndef LITE_ARCH_TUPLE
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#if __x86_64__ || _WIN64 || __MINGW64__
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#define ARCH_PROCESSOR "x86_64"
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#elif __aarch64__
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#define ARCH_PROCESSOR "aarch64"
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#elif __arm__
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#define ARCH_PROCESSOR "arm"
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#else
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#define ARCH_PROCESSOR "x86"
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#endif
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#if _WIN32
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#define ARCH_PLATFORM "windows"
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#elif __linux__
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#define ARCH_PLATFORM "linux"
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#elif __APPLE__
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#define ARCH_PLATFORM "darwin"
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#else
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#error "Please define -DLITE_ARCH_TUPLE."
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#endif
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#define LITE_ARCH_TUPLE ARCH_PROCESSOR "-" ARCH_PLATFORM
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#endif
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int main(int argc, char **argv) {
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#ifdef _WIN32
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HINSTANCE lib = LoadLibrary("user32.dll");
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@ -151,6 +173,9 @@ init_lua:
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lua_pushstring(L, SDL_GetPlatform());
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lua_setglobal(L, "PLATFORM");
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lua_pushstring(L, LITE_ARCH_TUPLE);
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lua_setglobal(L, "ARCH");
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lua_pushnumber(L, get_scale());
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lua_setglobal(L, "SCALE");
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