Add horizontal scrollbar
Classes and plugins that relied on having only the vertical scrollbar should continue working.
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@ -57,45 +57,71 @@ function View:get_scrollable_size()
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end
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end
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function View:get_scrollbar_rect()
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function View:get_scrollbar_rect() -- TODO: make plugins use `View:get_scrollbars_rect`
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local sz = self:get_scrollable_size()
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local rect = self:get_get_scrollbars_rect()
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if sz <= self.size.y or sz == math.huge then
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return rect.x, rect.y, rect.w, rect.h
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return 0, 0, 0, 0
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end
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end
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local h = math.max(20, self.size.y * self.size.y / sz)
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return
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function View:get_scrollbars_rect()
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self.position.x + self.size.x - style.scrollbar_size,
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local v_sizes = { x = 0, y = 0, w = 0, h = 0 }
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self.position.y + self.scroll.y * (self.size.y - h) / (sz - self.size.y),
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local h_sizes = { x = 0, y = 0, w = 0, h = 0 }
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style.scrollbar_size,
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local v_sz, h_sz = self:get_scrollable_size()
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h
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h_sz = h_sz or 0 -- FIXME: not every subclass returns the second value
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if v_sz > self.size.y and v_sz ~= math.huge then
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local h = math.max(20, self.size.y * self.size.y / v_sz)
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v_sizes.x = self.position.x + self.size.x - style.scrollbar_size
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v_sizes.y = self.position.y + self.scroll.y * (self.size.y - h) / (v_sz - self.size.y)
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v_sizes.w = style.scrollbar_size
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v_sizes.h = h
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end
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if h_sz > self.size.x and h_sz ~= math.huge then
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local w = math.max(20, self.size.x * self.size.x / h_sz)
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h_sizes.x = self.position.x + self.scroll.x * (self.size.x - w) / (h_sz - self.size.x)
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h_sizes.y = self.position.y + self.size.y - style.scrollbar_size
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h_sizes.w = w
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h_sizes.h = style.scrollbar_size
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end
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return v_sizes, h_sizes
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end
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end
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function View:scrollbar_overlaps_point(x, y)
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function View:scrollbar_overlaps_point(x, y)
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local sx, sy, sw, sh = self:get_scrollbar_rect()
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local v, h = self:get_scrollbars_rect()
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return x >= sx - sw * 3 and x < sx + sw and y >= sy and y < sy + sh
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local v_overlap = x >= v.x - v.w * 3 and x < v.x + v.w and y >= v.y and y < v.y + v.h
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local h_overlap = x >= h.x and x < h.x + h.w and y >= h.y - h.h * 3 and y <= h.y + h.h
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return v_overlap, not v_overlap and h_overlap -- precedence to vertical scrollbar
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end
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end
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function View:on_mouse_pressed(button, x, y, clicks)
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function View:on_mouse_pressed(button, x, y, clicks)
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if self:scrollbar_overlaps_point(x, y) then
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self.dragging_v_scrollbar, self.dragging_h_scrollbar = self:scrollbar_overlaps_point(x, y)
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self.dragging_scrollbar = true
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self.dragging_scrollbar = self.dragging_v_scrollbar -- TODO: make plugins use `self.dragging_v_scrollbar`
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return true
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return self.dragging_v_scrollbar or self.dragging_h_scrollbar
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end
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end
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end
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function View:on_mouse_released(button, x, y)
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function View:on_mouse_released(button, x, y)
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self.dragging_scrollbar = false
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self.dragging_v_scrollbar = false
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self.dragging_h_scrollbar = false
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self.dragging_scrollbar = self.dragging_v_scrollbar -- TODO: make plugins use `self.dragging_v_scrollbar`
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end
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end
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function View:on_mouse_moved(x, y, dx, dy)
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function View:on_mouse_moved(x, y, dx, dy)
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if self.dragging_scrollbar then
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if self.dragging_v_scrollbar then
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local delta = self:get_scrollable_size() / self.size.y * dy
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local v_sz,_ = self:get_scrollable_size()
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local delta = v_sz / self.size.y * dy
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self.scroll.to.y = self.scroll.to.y + delta
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self.scroll.to.y = self.scroll.to.y + delta
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elseif self.dragging_h_scrollbar then
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local _,h_sz = self:get_scrollable_size()
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local delta = h_sz / self.size.x * dx
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self.scroll.to.x = self.scroll.to.x + delta
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end
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end
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self.hovered_scrollbar = self:scrollbar_overlaps_point(x, y)
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self.hovered_v_scrollbar, self.hovered_h_scrollbar = self:scrollbar_overlaps_point(x, y)
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self.hovered_scrollbar = self.hovered_v_scrollbar -- TODO: make plugins use `self.hovered_v_scrollbar`
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end
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end
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@ -154,10 +180,13 @@ end
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function View:draw_scrollbar()
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function View:draw_scrollbar()
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local x, y, w, h = self:get_scrollbar_rect()
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local v, h = self:get_scrollbars_rect()
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local highlight = self.hovered_scrollbar or self.dragging_scrollbar
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local v_highlight = self.hovered_v_scrollbar or self.dragging_v_scrollbar
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local color = highlight and style.scrollbar2 or style.scrollbar
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local h_highlight = self.hovered_h_scrollbar or self.dragging_h_scrollbar
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renderer.draw_rect(x, y, w, h, color)
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local v_color = v_highlight and style.scrollbar2 or style.scrollbar
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local h_color = h_highlight and style.scrollbar2 or style.scrollbar
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renderer.draw_rect(v.x, v.y, v.w, v.h, v_color)
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renderer.draw_rect(h.x, h.y, h.w, h.h, h_color)
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end
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end
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