On Windows wait indefinitely in dmon thread
Avoid waiting with a finite timeout and wait indefinitely in dmon thread. When we need to unwatch we send a signal to a special event meant to wakeup the waiting thread.
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@ -409,6 +409,7 @@ typedef struct dmon__state {
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volatile LONG modify_watches;
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dmon__win32_event* events;
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bool quit;
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HANDLE wake_event;
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} dmon__state;
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static bool _dmon_init;
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@ -494,7 +495,7 @@ _DMON_PRIVATE void dmon__win32_process_events(void)
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_DMON_PRIVATE DWORD WINAPI dmon__thread(LPVOID arg)
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{
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_DMON_UNUSED(arg);
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HANDLE wait_handles[DMON_MAX_WATCHES];
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HANDLE wait_handles[DMON_MAX_WATCHES + 1];
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SYSTEMTIME starttm;
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GetSystemTime(&starttm);
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@ -517,9 +518,12 @@ _DMON_PRIVATE DWORD WINAPI dmon__thread(LPVOID arg)
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wait_handles[i] = watch->overlapped.hEvent;
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}
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DWORD wait_result = WaitForMultipleObjects(_dmon.num_watches, wait_handles, FALSE, 10);
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// FIXME: do not check for WAIT_ABANDONED_<n>, check if that can happen.
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if (wait_result != WAIT_TIMEOUT && wait_result != WAIT_FAILED) {
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const int n = _dmon.num_watches;
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wait_handles[n] = _dmon.wake_event;
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DWORD wait_result = WaitForMultipleObjects(n + 1, wait_handles, FALSE, INFINITE);
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DMON_ASSERT(wait_result != WAIT_TIMEOUT);
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// NOTE: maybe we should check for WAIT_ABANDONED_<n> values if that can happen.
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if (wait_result != WAIT_FAILED && wait_result != WAIT_OBJECT_0 + n) {
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dmon__watch_state* watch = &_dmon.watches[wait_result - WAIT_OBJECT_0];
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DWORD bytes;
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@ -586,6 +590,7 @@ DMON_API_IMPL void dmon_init(void)
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_dmon.thread_handle =
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)dmon__thread, NULL, 0, NULL);
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_dmon.wake_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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DMON_ASSERT(_dmon.thread_handle);
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_dmon_init = true;
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}
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@ -673,6 +678,7 @@ DMON_API_IMPL void dmon_unwatch(dmon_watch_id id)
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DMON_ASSERT(id.id > 0);
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_InterlockedExchange(&_dmon.modify_watches, 1);
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SetEvent(_dmon.wake_event);
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EnterCriticalSection(&_dmon.mutex);
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int index = id.id - 1;
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