Added a check for duplicate tabs, also ensured that the appropriate view is set as active.
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@ -129,14 +129,14 @@ function Node:split(dir, view, locked, resizable)
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return self.b
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end
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function Node:remove_view(root, view, new_active_view)
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function Node:remove_view(root, view)
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if #self.views > 1 then
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local idx = self:get_view_idx(view)
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if idx < self.tab_offset then
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self.tab_offset = self.tab_offset - 1
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end
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table.remove(self.views, idx)
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if new_active_view then
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if self.active_view == view then
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self:set_active_view(self.views[idx] or self.views[#self.views])
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end
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else
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@ -162,9 +162,8 @@ function Node:remove_view(root, view, new_active_view)
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end
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function Node:close_view(root, view)
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local new_active_view = view == self.active_view
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local do_close = function()
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self:remove_view(root, view, new_active_view)
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self:remove_view(root, view)
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end
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view:try_close(do_close)
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end
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@ -829,17 +828,20 @@ function RootView:on_mouse_moved(x, y, dx, dy)
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and node.type == "leaf" and #node.views > 0 and node.views[1]:is(DocView) then
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local tab = self.dragged_node[1].views[self.dragged_node[2]]
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if self.dragged_node[1] ~= node then
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for i, v in ipairs(node.views) do if v.doc == tab.doc then tab = nil break end end
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if tab then
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self.dragged_node[1]:remove_view(self.root_node, tab)
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node:add_view(tab, tab_index)
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tab_index = tab_index or #node.views
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self.root_node:update_layout()
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self.dragged_node = { node, tab_index or #node.views }
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core.redraw = true
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end
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else
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table.remove(self.dragged_node[1].views, self.dragged_node[2])
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table.insert(node.views, tab_index, tab)
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end
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self.dragged_node = { node, tab_index }
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end
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end
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end
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