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## Window creation for Retina displays
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The file info.plist sets NSHighResolutionCapable to true. This is fine for High-DPI
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and retina displays.
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The `SDL_CreateWindow` is called with the flag `SDL_WINDOW_ALLOW_HIGHDPI`.
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On Mac OS it means that, in source file `video/cocoa/SDL_cocoawindow.m`, from
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function `Cocoa_CreateWindow`, SDL calls:
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```objc
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/* highdpi will be TRUE below */
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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[contentView setWantsBestResolutionOpenGLSurface:highdpi]
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```
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Documentation for `setWantsBestResolutionOpenGLSurface`:
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https://developer.apple.com/documentation/appkit/nsview/1414938-wantsbestresolutionopenglsurface
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with more details in "OpenGL Programming Guide for Mac", chapter
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"Optimizing OpenGL for High Resolution":
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https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/EnablingOpenGLforHighResolution/EnablingOpenGLforHighResolution.html#//apple_ref/doc/uid/TP40001987-CH1001-SW4
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Citation from the official documentation:
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You can opt in to high resolution by calling the method
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`setWantsBestResolutionOpenGLSurface:` when you initialize the view, and
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supplying YES as an argument:
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```objc
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[self setWantsBestResolutionOpenGLSurface:YES];
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```
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If you don’t opt in, the system magnifies the rendered results.
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The wantsBestResolutionOpenGLSurface property is relevant only for views to
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which an NSOpenGLContext object is bound. Its value does not affect the behavior
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of other views. For compatibility, wantsBestResolutionOpenGLSurface defaults to
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NO, providing a 1-pixel-per-point framebuffer regardless of the backing scale
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factor for the display the view occupies. Setting this property to YES for a
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given view causes AppKit to allocate a higher-resolution framebuffer when
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appropriate for the backing scale factor and target display.
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To function correctly with wantsBestResolutionOpenGLSurface set to YES, a view
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must perform correct conversions between view units (points) and pixel units as
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needed. For example, the common practice of passing the width and height of
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[self bounds] to glViewport() will yield incorrect results at high resolution,
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because the parameters passed to the glViewport() function must be in pixels. As
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a result, you’ll get only partial instead of complete coverage of the render
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surface. Instead, use the backing store bounds:
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```objc
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[self convertRectToBacking:[self bounds]];
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```
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## Coordinates
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The SDL function `SDL_GL_GetDrawableSize` will provide the size of the underlying drawable
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in pixels. From the `SDL_video.h` header.
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```c
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/**
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with glViewport).
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*
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* \param window Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels, may be NULL
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* \param h Pointer to variable for storing the height in pixels, may be NULL
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_CreateWindow()
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*/
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extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
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int *h);
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```
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In turns it calls `Cocoa_GL_GetDrawableSize` from source file
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`video/cocoa/SDL_cocoaopengl.m`. The function use the method
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`[contentView convertRectToBacking:viewport]`:
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```objc
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* This gives us the correct viewport for a Retina-enabled view, only
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* supported on 10.7+. */
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if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) {
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viewport = [contentView convertRectToBacking:viewport];
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}
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}
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```
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to give back the sizes in pixels.
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@ -125,6 +125,9 @@ int main(int argc, char **argv) {
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window = SDL_CreateWindow(
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"", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, dm.w * 0.8, dm.h * 0.8,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
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fprintf(stderr, "New window: %p\n", window); fflush(stderr);
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init_window_icon();
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ren_init(window);
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@ -33,6 +33,11 @@ struct RenFont {
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static SDL_Window *window;
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static SDL_Renderer *window_renderer = NULL;
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static SDL_Texture *window_texture = NULL;
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static SDL_Surface *window_surface = NULL;
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static int window_w = -1, window_h = -1;
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static FR_Clip_Area clip;
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static void* check_alloc(void *ptr) {
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@ -61,6 +66,30 @@ static const char* utf8_to_codepoint(const char *p, unsigned *dst) {
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}
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static SDL_Surface *get_window_surface(SDL_Window *this_window) {
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int w, h;
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// fprintf(stderr, "get_window_surface: %p\n", this_window); fflush(stderr);
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SDL_GL_GetDrawableSize(this_window, &w, &h);
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// FIXME: check for errors ?
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if (window_surface && w == window_w && h == window_h) {
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fprintf(stderr, "get_window_surface: return current surface: %p\n", window_surface); fflush(stderr);
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return window_surface;
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}
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if (window_surface) {
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fprintf(stderr, "going to free: %p\n", window_surface); fflush(stderr);
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SDL_FreeSurface(window_surface);
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}
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window_surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 24, SDL_PIXELFORMAT_BGR24);
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fprintf(stderr, "NEW surface: %p, size: %d %d\n", window_surface, w, h); fflush(stderr);
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window_w = w;
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window_h = h;
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return window_surface;
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}
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void ren_cp_replace_init(CPReplaceTable *rep_table) {
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rep_table->size = 0;
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rep_table->replacements = NULL;
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void ren_init(SDL_Window *win) {
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assert(win);
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window = win;
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = get_window_surface(window); //SDL_GetWindowSurface(window);
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fprintf(stderr, "New surface %p\n", surf); fflush(stderr);
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ren_set_clip_rect( (RenRect) { 0, 0, surf->w, surf->h } );
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}
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void ren_update_rects(RenRect *rects, int count) {
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#if 0
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SDL_UpdateWindowSurfaceRects(window, (SDL_Rect*) rects, count);
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#endif
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fprintf(stderr, "ren_update_rects\n"); fflush(stderr);
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static bool initial_frame = true;
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if (initial_frame) {
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SDL_ShowWindow(window);
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initial_frame = false;
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}
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int w, h;
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SDL_GL_GetDrawableSize(window, &w, &h);
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if (window_renderer && (w != window_w || h != window_h)) {
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SDL_DestroyTexture(window_texture);
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SDL_DestroyRenderer(window_renderer);
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window_renderer = NULL;
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}
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if (!window_renderer) {
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window_renderer = SDL_CreateRenderer(window, -1, 0);
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// SDL_CreateTextureFromSurface(sdlRenderer, mySurface);
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window_texture = SDL_CreateTexture(window_renderer, SDL_PIXELFORMAT_BGR24, SDL_TEXTUREACCESS_STREAMING, w, h);
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fprintf(stderr, "got new renderer and texture: %p %p\n", window_renderer, window_texture); fflush(stderr);
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}
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// FIXME: we ignore the rects here.
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SDL_UpdateTexture(window_texture, NULL, window_surface->pixels, window_w * 3);
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SDL_RenderCopy(window_renderer, window_texture, NULL, NULL);
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SDL_RenderPresent(window_renderer);
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}
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void ren_get_size(int *x, int *y) {
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = get_window_surface(window); //SDL_GetWindowSurface(window);
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*x = surf->w;
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*y = surf->h;
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}
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x2 = x2 > clip.right ? clip.right : x2;
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y2 = y2 > clip.bottom ? clip.bottom : y2;
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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// fprintf(stderr, "ren_draw_rect: clipped rect: (%d, %d) (%d, %d)\n", x1, y1, x2, y2);
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// SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = get_window_surface(window);
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RenColor *d = (RenColor*) surf->pixels;
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d += x1 + y1 * surf->w;
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int dr = surf->w - (x2 - x1);
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}
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}
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// FIXME: this function is never used
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#if 0
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void ren_draw_image(RenImage *image, RenRect *sub, int x, int y, RenColor color) {
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if (color.a == 0) { return; }
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}
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/* draw */
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = get_window_surface(window); //SDL_GetWindowSurface(window);
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RenColor *s = image->pixels;
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RenColor *d = (RenColor*) surf->pixels;
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s += sub->x + sub->y * image->width;
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s += sr;
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}
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}
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#endif
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static int codepoint_replace(CPReplaceTable *rep_table, unsigned *codepoint) {
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for (int i = 0; i < rep_table->size; i++) {
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{
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const char *p = text;
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unsigned codepoint;
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SDL_Surface *surf = SDL_GetWindowSurface(window);
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SDL_Surface *surf = get_window_surface(window); // SDL_GetWindowSurface(window);
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const FR_Color color_fr = { .r = color.r, .g = color.g, .b = color.b };
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while (*p) {
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FR_Color color_rep;
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Loading…
Reference in New Issue