Refactor scrollbar into its own file (#1124)

* Move scrollbar to its own file
* Don't call `Scrollbar` functions if `View` is not scrollable
* Allow horizontal scrolling in `Scrollbar`
* Add horizontal scrollbar to `View`
* Add `root:horizontal-scroll` command with `shift+wheel` keymap
* Prioritize vertical scrollbar hover
* Don't send mouse movement to vertical scrollbar when dragging horizontal one
* Fix clicking on horizontal scrollbar track
* Implement `start` scrollbar alignment
* Add documentation to `Scrollbar`
* Make `DocView` infinitely scrollable horizontally
* Handle horizontal scroll SDL event
This commit is contained in:
Guldoman 2022-10-16 02:12:15 +02:00 committed by GitHub
parent 5c2c95765e
commit 6b754eb628
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11 changed files with 442 additions and 134 deletions

View File

@ -123,5 +123,13 @@ command.add(nil, {
return true
end
return false
end,
["root:horizontal-scroll"] = function(delta)
local view = (core.root_view.overlapping_node and core.root_view.overlapping_node.active_view) or core.active_view
if view and view.scrollable then
view.scroll.to.x = view.scroll.to.x + delta * -config.mouse_wheel_scroll
return true
end
return false
end
})

View File

@ -88,6 +88,10 @@ function CommandView:get_scrollable_size()
return 0
end
function CommandView:get_h_scrollable_size()
return 0
end
function CommandView:scroll_to_make_visible()
-- no-op function to disable this functionality

View File

@ -113,6 +113,10 @@ function DocView:get_scrollable_size()
return self:get_line_height() * (#self.doc.lines - 1) + self.size.y
end
function DocView:get_h_scrollable_size()
return math.huge
end
function DocView:get_font()
return style[self.font]
@ -241,7 +245,7 @@ end
function DocView:on_mouse_moved(x, y, ...)
DocView.super.on_mouse_moved(self, x, y, ...)
if self.hovered_scrollbar_track or self.dragging_scrollbar then
if self:scrollbar_hovering() or self:scrollbar_dragging() then
self.cursor = "arrow"
else
self.cursor = "ibeam"

View File

@ -34,6 +34,7 @@ local function keymap_macos(keymap)
["cmd+8"] = "root:switch-to-tab-8",
["cmd+9"] = "root:switch-to-tab-9",
["wheel"] = "root:scroll",
["shift+wheel"] = "root:horizontal-scroll",
["cmd+f"] = "find-replace:find",
["cmd+r"] = "find-replace:replace",

View File

@ -212,9 +212,32 @@ function keymap.on_key_pressed(k, ...)
return false
end
function keymap.on_mouse_wheel(delta, ...)
return not (keymap.on_key_pressed("wheel" .. (delta > 0 and "up" or "down"), delta, ...)
or keymap.on_key_pressed("wheel", delta, ...))
function keymap.on_mouse_wheel(delta_y, delta_x, ...)
local y_direction = delta_y > 0 and "up" or "down"
local x_direction = delta_x > 0 and "left" or "right"
-- Try sending a "cumulative" event for both scroll directions
if delta_y ~= 0 and delta_x ~= 0 then
local result = keymap.on_key_pressed("wheel" .. y_direction .. x_direction, delta_y, delta_x, ...)
if not result then
result = keymap.on_key_pressed("wheelyx", delta_y, delta_x, ...)
end
if result then return true end
end
-- Otherwise send each direction as its own separate event
local y_result, x_result
if delta_y ~= 0 then
y_result = keymap.on_key_pressed("wheel" .. y_direction, delta_y, ...)
if not y_result then
y_result = keymap.on_key_pressed("wheel", delta_y, ...)
end
end
if delta_x ~= 0 then
x_result = keymap.on_key_pressed("wheel" .. x_direction, delta_x, ...)
if not x_result then
x_result = keymap.on_key_pressed("hwheel", delta_x, ...)
end
end
return y_result or x_result
end
function keymap.on_mouse_pressed(button, x, y, clicks)
@ -277,6 +300,8 @@ keymap.add_direct {
["alt+8"] = "root:switch-to-tab-8",
["alt+9"] = "root:switch-to-tab-9",
["wheel"] = "root:scroll",
["hwheel"] = "root:horizontal-scroll",
["shift+wheel"] = "root:horizontal-scroll",
["ctrl+f"] = "find-replace:find",
["ctrl+r"] = "find-replace:replace",

294
data/core/scrollbar.lua Normal file
View File

@ -0,0 +1,294 @@
local core = require "core"
local common = require "core.common"
local config = require "core.config"
local style = require "core.style"
local Object = require "core.object"
---Scrollbar
---Use Scrollbar:set_size to set the bounding box of the view the scrollbar belongs to.
---Use Scrollbar:update to update the scrollbar animations.
---Use Scrollbar:draw to draw the scrollbar.
---Use Scrollbar:on_mouse_pressed, Scrollbar:on_mouse_released,
---Scrollbar:on_mouse_moved and Scrollbar:on_mouse_left to react to mouse movements;
---the scrollbar won't update automatically.
---Use Scrollbar:set_percent to set the scrollbar location externally.
---
---To manage all the orientations, the scrollbar changes the coordinates system
---accordingly. The "normal" coordinate system adapts the scrollbar coordinates
---as if it's always a vertical scrollbar, positioned at the end of the bounding box.
---@class core.scrollbar : core.object
local Scrollbar = Object:extend()
---@param direction "v" | "h" @Vertical or Horizontal
---@param alignment "s" | "e" @Start or End (left to right, top to bottom)
function Scrollbar:new(direction, alignment)
---Position information of the owner
self.rect = {
x = 0, y = 0, w = 0, h = 0,
---Scrollable size
scrollable = 0
}
self.normal_rect = {
across = 0,
along = 0,
across_size = 0,
along_size = 0,
scrollable = 0
}
---@type integer @Position in percent [0-1]
self.percent = 0
---@type boolean @Scrollbar dragging status
self.dragging = false
---@type integer @Private. Used to offset the start of the drag from the top of the thumb
self.drag_start_offset = 0
---What is currently being hovered. `thumb` implies` track`
self.hovering = { track = false, thumb = false }
---@type "v" | "h"@Vertical or Horizontal
self.direction = direction or "v"
---@type "s" | "e" @Start or End (left to right, top to bottom)
self.alignment = alignment or "e"
---@type number @Private. Used to keep track of animations
self.expand_percent = 0
end
function Scrollbar:real_to_normal(x, y, w, h)
x, y, w, h = x or 0, y or 0, w or 0, h or 0
if self.direction == "v" then
if self.alignment == "s" then
x = (self.rect.x + self.rect.w) - x - w
end
return x, y, w, h
else
if self.alignment == "s" then
y = (self.rect.y + self.rect.h) - y - h
end
return y, x, h, w
end
end
function Scrollbar:normal_to_real(x, y, w, h)
x, y, w, h = x or 0, y or 0, w or 0, h or 0
if self.direction == "v" then
if self.alignment == "s" then
x = (self.rect.x + self.rect.w) - x - w
end
return x, y, w, h
else
if self.alignment == "s" then
x = (self.rect.y + self.rect.h) - x - w
end
return y, x, h, w
end
end
function Scrollbar:_get_thumb_rect_normal()
local nr = self.normal_rect
local sz = nr.scrollable
if sz == math.huge or sz <= nr.along_size
then
return 0, 0, 0, 0
end
local along_size = math.max(20, nr.along_size * nr.along_size / sz)
local across_size = style.scrollbar_size
across_size = across_size + (style.expanded_scrollbar_size - style.scrollbar_size) * self.expand_percent
return
nr.across + nr.across_size - across_size,
nr.along + self.percent * nr.scrollable * (nr.along_size - along_size) / (sz - nr.along_size),
across_size,
along_size
end
---Get the thumb rect (the part of the scrollbar that can be dragged)
---@return integer,integer,integer,integer @x, y, w, h
function Scrollbar:get_thumb_rect()
return self:normal_to_real(self:_get_thumb_rect_normal())
end
function Scrollbar:_get_track_rect_normal()
local nr = self.normal_rect
local sz = nr.scrollable
if sz <= nr.along_size or sz == math.huge then
return 0, 0, 0, 0
end
local across_size = style.scrollbar_size
across_size = across_size + (style.expanded_scrollbar_size - style.scrollbar_size) * self.expand_percent
return
nr.across + nr.across_size - across_size,
nr.along,
across_size,
nr.along_size
end
---Get the track rect (the "background" of the scrollbar)
---@return number,number,number,number @x, y, w, h
function Scrollbar:get_track_rect()
return self:normal_to_real(self:_get_track_rect_normal())
end
function Scrollbar:_overlaps_normal(x, y)
local sx, sy, sw, sh = self:_get_thumb_rect_normal()
local result
if x >= sx - style.scrollbar_size * 3 and x <= sx + sw and y >= sy and y <= sy + sh then
result = "thumb"
else
sx, sy, sw, sh = self:_get_track_rect_normal()
if x >= sx - style.scrollbar_size * 3 and x <= sx + sw and y >= sy and y <= sy + sh then
result = "track"
end
end
return result
end
---Get what part of the scrollbar the coordinates overlap
---@return "thumb"|"track"|nil
function Scrollbar:overlaps(x, y)
x, y = self:real_to_normal(x, y)
return self:_overlaps_normal(x, y)
end
function Scrollbar:_on_mouse_pressed_normal(button, x, y, clicks)
local overlaps = self:_overlaps_normal(x, y)
if overlaps then
local _, along, _, along_size = self:_get_thumb_rect_normal()
self.dragging = true
if overlaps == "thumb" then
self.drag_start_offset = along - y
return true
elseif overlaps == "track" then
self.drag_start_offset = - along_size / 2
return (y - self.normal_rect.along - along_size / 2) / self.normal_rect.along_size
end
end
end
---Updates the scrollbar with mouse pressed info.
---Won't update the scrollbar position automatically.
---Use Scrollbar:set_percent to update it.
---
---This sets the dragging status if needed.
---
---Returns a falsy value if the event happened outside the scrollbar.
---Returns `true` if the thumb was pressed.
---If the track was pressed this returns a value between 0 and 1
---representing the percent of the position.
---@return boolean|number
function Scrollbar:on_mouse_pressed(button, x, y, clicks)
x, y = self:real_to_normal(x, y)
return self:_on_mouse_pressed_normal(button, x, y, clicks)
end
---Updates the scrollbar dragging status
function Scrollbar:on_mouse_released(button, x, y)
self.dragging = false
end
function Scrollbar:_on_mouse_moved_normal(x, y, dx, dy)
if self.dragging then
local nr = self.normal_rect
return common.clamp((y - nr.along + self.drag_start_offset) / nr.along_size, 0, 1)
end
local overlaps = self:_overlaps_normal(x, y)
self.hovering.thumb = overlaps == "thumb"
self.hovering.track = self.hovering.thumb or overlaps == "track"
return self.hovering.track or self.hovering.thumb
end
---Updates the scrollbar with mouse moved info.
---Won't update the scrollbar position automatically.
---Use Scrollbar:set_percent to update it.
---
---This updates the hovering status.
---
---Returns a falsy value if the event happened outside the scrollbar.
---Returns `true` if the scrollbar is hovered.
---If the scrollbar was being dragged, this returns a value between 0 and 1
---representing the percent of the position.
---@return boolean|number
function Scrollbar:on_mouse_moved(x, y, dx, dy)
x, y = self:real_to_normal(x, y)
dx, dy = self:real_to_normal(dx, dy) -- TODO: do we need this? (is this even correct?)
return self:_on_mouse_moved_normal(x, y, dx, dy)
end
---Updates the scrollbar hovering status
function Scrollbar:on_mouse_left()
self.hovering.track, self.hovering.thumb = false, false
end
---Updates the bounding box of the view the scrollbar belongs to.
---@param x number
---@param y number
---@param w number
---@param h number
---@param scrollable number @size of the scrollable area
function Scrollbar:set_size(x, y, w, h, scrollable)
self.rect.x, self.rect.y, self.rect.w, self.rect.h = x, y, w, h
self.rect.scrollable = scrollable
local nr = self.normal_rect
nr.across, nr.along, nr.across_size, nr.along_size = self:real_to_normal(x, y, w, h)
nr.scrollable = scrollable
end
---Updates the scrollbar location
---@param percent number @number between 0 and 1 representing the position of the middle part of the thumb
function Scrollbar:set_percent(percent)
self.percent = percent
end
---Updates the scrollbar animations
function Scrollbar:update()
-- TODO: move the animation code to its own class
local dest = (self.hovering.track or self.dragging) and 1 or 0
local diff = math.abs(self.expand_percent - dest)
if not config.transitions or diff < 0.05 or config.disabled_transitions["scroll"] then
self.expand_percent = dest
else
local rate = 0.3
if config.fps ~= 60 or config.animation_rate ~= 1 then
local dt = 60 / config.fps
rate = 1 - common.clamp(1 - rate, 1e-8, 1 - 1e-8)^(config.animation_rate * dt)
end
self.expand_percent = common.lerp(self.expand_percent, dest, rate)
end
if diff > 1e-8 then
core.redraw = true
end
end
---Draw the scrollbar track
function Scrollbar:draw_track()
if not (self.hovering.track or self.dragging)
and self.expand_percent == 0 then
return
end
local color = { table.unpack(style.scrollbar_track) }
color[4] = color[4] * self.expand_percent
local x, y, w, h = self:get_track_rect()
renderer.draw_rect(x, y, w, h, color)
end
---Draw the scrollbar thumb
function Scrollbar:draw_thumb()
local highlight = self.hovering.thumb or self.dragging
local color = highlight and style.scrollbar2 or style.scrollbar
local x, y, w, h = self:get_thumb_rect()
renderer.draw_rect(x, y, w, h, color)
end
---Draw both the scrollbar track and thumb
function Scrollbar:draw()
self:draw_track()
self:draw_thumb()
end
return Scrollbar

View File

@ -1053,9 +1053,13 @@ function StatusView:on_mouse_released(button, x, y)
end
function StatusView:on_mouse_wheel(y)
function StatusView:on_mouse_wheel(y, x)
if not self.visible then return end
if x ~= 0 then
self:drag_panel(self.hovered_panel, x * self.left_width / 10)
else
self:drag_panel(self.hovered_panel, y * self.left_width / 10)
end
end

View File

@ -1,8 +1,8 @@
local core = require "core"
local config = require "core.config"
local style = require "core.style"
local common = require "core.common"
local Object = require "core.object"
local Scrollbar = require "core.scrollbar"
---@class core.view.position
---@field x number
@ -28,10 +28,6 @@ local Object = require "core.object"
---@field w core.view.thumbtrackwidth
---@field h core.view.thumbtrack
---@class core.view.increment
---@field value number
---@field to number
---@alias core.view.cursor "'arrow'" | "'ibeam'" | "'sizeh'" | "'sizev'" | "'hand'"
---@alias core.view.mousebutton "'left'" | "'right'"
@ -47,8 +43,8 @@ local Object = require "core.object"
---@field scroll core.view.scroll
---@field cursor core.view.cursor
---@field scrollable boolean
---@field scrollbar core.view.scrollbar
---@field scrollbar_alpha core.view.increment
---@field v_scrollbar core.scrollbar
---@field h_scrollbar core.scrollbar
---@field current_scale number
local View = Object:extend()
@ -63,13 +59,8 @@ function View:new()
self.scroll = { x = 0, y = 0, to = { x = 0, y = 0 } }
self.cursor = "arrow"
self.scrollable = false
self.scrollbar = {
x = { thumb = 0, track = 0 },
y = { thumb = 0, track = 0 },
w = { thumb = 0, track = 0, to = { thumb = 0, track = 0 } },
h = { thumb = 0, track = 0 },
}
self.scrollbar_alpha = { value = 0, to = 0 }
self.v_scrollbar = Scrollbar("v", "e")
self.h_scrollbar = Scrollbar("h", "e")
self.current_scale = SCALE
end
@ -111,47 +102,9 @@ function View:get_scrollable_size()
return math.huge
end
---@return number x
---@return number y
---@return number width
---@return number height
function View:get_scrollbar_track_rect()
local sz = self:get_scrollable_size()
if sz <= self.size.y or sz == math.huge then
return 0, 0, 0, 0
end
local width = style.scrollbar_size
if self.hovered_scrollbar_track or self.dragging_scrollbar then
width = style.expanded_scrollbar_size
end
return
self.position.x + self.size.x - width,
self.position.y,
width,
self.size.y
end
---@return number x
---@return number y
---@return number width
---@return number height
function View:get_scrollbar_rect()
local sz = self:get_scrollable_size()
if sz <= self.size.y or sz == math.huge then
return 0, 0, 0, 0
end
local h = math.max(20, self.size.y * self.size.y / sz)
local width = style.scrollbar_size
if self.hovered_scrollbar_track or self.dragging_scrollbar then
width = style.expanded_scrollbar_size
end
return
self.position.x + self.size.x - width,
self.position.y + self.scroll.y * (self.size.y - h) / (sz - self.size.y),
width,
h
---@return number
function View:get_h_scrollable_size()
return 0
end
@ -159,16 +112,19 @@ end
---@param y number
---@return boolean
function View:scrollbar_overlaps_point(x, y)
local sx, sy, sw, sh = self:get_scrollbar_rect()
return x >= sx - style.scrollbar_size * 3 and x < sx + sw and y > sy and y <= sy + sh
return not (not (self.v_scrollbar:overlaps(x, y) or self.h_scrollbar:overlaps(x, y)))
end
---@param x number
---@param y number
---@return boolean
function View:scrollbar_track_overlaps_point(x, y)
local sx, sy, sw, sh = self:get_scrollbar_track_rect()
return x >= sx - style.scrollbar_size * 3 and x < sx + sw and y > sy and y <= sy + sh
function View:scrollbar_dragging()
return self.v_scrollbar.dragging or self.h_scrollbar.dragging
end
---@return boolean
function View:scrollbar_hovering()
return self.v_scrollbar.hovering.track or self.h_scrollbar.hovering.track
end
@ -178,14 +134,18 @@ end
---@param clicks integer
---return boolean
function View:on_mouse_pressed(button, x, y, clicks)
if self:scrollbar_track_overlaps_point(x, y) then
if self:scrollbar_overlaps_point(x, y) then
self.dragging_scrollbar = true
else
local _, _, _, sh = self:get_scrollbar_rect()
local ly = (y - self.position.y) - sh / 2
local pct = common.clamp(ly / self.size.y, 0, 100)
self.scroll.to.y = self:get_scrollable_size() * pct
if not self.scrollable then return end
local result = self.v_scrollbar:on_mouse_pressed(button, x, y, clicks)
if result then
if result ~= true then
self.scroll.to.y = result * self:get_scrollable_size()
end
return true
end
result = self.h_scrollbar:on_mouse_pressed(button, x, y, clicks)
if result then
if result ~= true then
self.scroll.to.x = result * self:get_h_scrollable_size()
end
return true
end
@ -196,7 +156,9 @@ end
---@param x number
---@param y number
function View:on_mouse_released(button, x, y)
self.dragging_scrollbar = false
if not self.scrollable then return end
self.v_scrollbar:on_mouse_released(button, x, y)
self.h_scrollbar:on_mouse_released(button, x, y)
end
@ -205,22 +167,41 @@ end
---@param dx number
---@param dy number
function View:on_mouse_moved(x, y, dx, dy)
if self.dragging_scrollbar then
local delta = self:get_scrollable_size() / self.size.y * dy
self.scroll.to.y = self.scroll.to.y + delta
if not self.scrollable then return end
local result
if self.h_scrollbar.dragging then goto skip_v_scrollbar end
result = self.v_scrollbar:on_mouse_moved(x, y, dx, dy)
if result then
if result ~= true then
self.scroll.to.y = result * self:get_scrollable_size()
if not config.animate_drag_scroll then
self:clamp_scroll_position()
self.scroll.y = self.scroll.to.y
end
end
self.hovered_scrollbar = self:scrollbar_overlaps_point(x, y)
self.hovered_scrollbar_track = self.hovered_scrollbar or self:scrollbar_track_overlaps_point(x, y)
-- hide horizontal scrollbar
self.h_scrollbar:on_mouse_left()
return true
end
::skip_v_scrollbar::
result = self.h_scrollbar:on_mouse_moved(x, y, dx, dy)
if result then
if result ~= true then
self.scroll.to.x = result * self:get_h_scrollable_size()
if not config.animate_drag_scroll then
self:clamp_scroll_position()
self.scroll.x = self.scroll.to.x
end
end
return true
end
end
function View:on_mouse_left()
self.hovered_scrollbar = false
self.hovered_scrollbar_track = false
if not self.scrollable then return end
self.v_scrollbar:on_mouse_left()
self.h_scrollbar:on_mouse_left()
end
@ -238,14 +219,17 @@ function View:on_text_input(text)
-- no-op
end
function View:on_ime_text_editing(text, start, length)
-- no-op
end
---@param y number
---@return boolean
function View:on_mouse_wheel(y)
---@param y number @Vertical scroll delta; positive is "up"
---@param x number @Horizontal scroll delta; positive is "left"
---@return boolean @Capture event
function View:on_mouse_wheel(y, x)
-- no-op
end
---Can be overriden to listen for scale change events to apply
@ -273,27 +257,22 @@ end
function View:clamp_scroll_position()
local max = self:get_scrollable_size() - self.size.y
self.scroll.to.y = common.clamp(self.scroll.to.y, 0, max)
max = self:get_h_scrollable_size() - self.size.x
self.scroll.to.x = common.clamp(self.scroll.to.x, 0, max)
end
function View:update_scrollbar()
local x, y, w, h = self:get_scrollbar_rect()
self.scrollbar.w.to.thumb = w
self:move_towards(self.scrollbar.w, "thumb", self.scrollbar.w.to.thumb, 0.3, "scroll")
self.scrollbar.x.thumb = x + w - self.scrollbar.w.thumb
self.scrollbar.y.thumb = y
self.scrollbar.h.thumb = h
local v_scrollable = self:get_scrollable_size()
self.v_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, v_scrollable)
self.v_scrollbar:set_percent(self.scroll.y/v_scrollable)
self.v_scrollbar:update()
local x, y, w, h = self:get_scrollbar_track_rect()
self.scrollbar.w.to.track = w
self:move_towards(self.scrollbar.w, "track", self.scrollbar.w.to.track, 0.3, "scroll")
self.scrollbar.x.track = x + w - self.scrollbar.w.track
self.scrollbar.y.track = y
self.scrollbar.h.track = h
-- we use 100 for a smoother transition
self.scrollbar_alpha.to = (self.hovered_scrollbar_track or self.dragging_scrollbar) and 100 or 0
self:move_towards(self.scrollbar_alpha, "value", self.scrollbar_alpha.to, 0.3, "scroll")
local h_scrollable = self:get_h_scrollable_size()
self.h_scrollbar:set_size(self.position.x, self.position.y, self.size.x, self.size.y, h_scrollable)
self.h_scrollbar:set_percent(self.scroll.x/h_scrollable)
self.h_scrollbar:update()
end
@ -306,7 +285,7 @@ function View:update()
self:clamp_scroll_position()
self:move_towards(self.scroll, "x", self.scroll.to.x, 0.3, "scroll")
self:move_towards(self.scroll, "y", self.scroll.to.y, 0.3, "scroll")
if not self.scrollable then return end
self:update_scrollbar()
end
@ -319,29 +298,11 @@ function View:draw_background(color)
end
function View:draw_scrollbar_track()
if not (self.hovered_scrollbar_track or self.dragging_scrollbar)
and self.scrollbar_alpha.value == 0 then
return
end
local color = { table.unpack(style.scrollbar_track) }
color[4] = color[4] * self.scrollbar_alpha.value / 100
renderer.draw_rect(self.scrollbar.x.track, self.scrollbar.y.track,
self.scrollbar.w.track, self.scrollbar.h.track, color)
end
function View:draw_scrollbar_thumb()
local highlight = self.hovered_scrollbar or self.dragging_scrollbar
local color = highlight and style.scrollbar2 or style.scrollbar
renderer.draw_rect(self.scrollbar.x.thumb, self.scrollbar.y.thumb,
self.scrollbar.w.thumb, self.scrollbar.h.thumb, color)
end
function View:draw_scrollbar()
self:draw_scrollbar_track()
self:draw_scrollbar_thumb()
self.v_scrollbar:draw_track()
self.v_scrollbar:draw_thumb()
self.h_scrollbar:draw_track()
self.h_scrollbar:draw_thumb()
end

View File

@ -219,7 +219,7 @@ function LineWrapping.draw_guide(docview)
end
function LineWrapping.update_docview_breaks(docview)
local x,y,w,h = docview:get_scrollbar_rect()
local x,y,w,h = docview.v_scrollbar:get_thumb_rect()
local width = (type(config.plugins.linewrapping.width_override) == "function" and config.plugins.linewrapping.width_override(docview))
or config.plugins.linewrapping.width_override or (docview.size.x - docview:get_gutter_width() - w)
if (not docview.wrapped_settings or docview.wrapped_settings.width == nil or width ~= docview.wrapped_settings.width) then

View File

@ -195,10 +195,10 @@ end
function TreeView:on_mouse_moved(px, py, ...)
if not self.visible then return end
TreeView.super.on_mouse_moved(self, px, py, ...)
self.cursor_pos.x = px
self.cursor_pos.y = py
if self.dragging_scrollbar then
if TreeView.super.on_mouse_moved(self, px, py, ...) then
-- mouse movement handled by the View (scrollbar)
self.hovered_item = nil
return
end

View File

@ -301,8 +301,15 @@ top:
case SDL_MOUSEWHEEL:
lua_pushstring(L, "mousewheel");
#if SDL_VERSION_ATLEAST(2, 0, 18)
lua_pushnumber(L, e.wheel.preciseY);
// Use -x to keep consistency with vertical scrolling values (e.g. shift+scroll)
lua_pushnumber(L, -e.wheel.preciseX);
#else
lua_pushinteger(L, e.wheel.y);
return 2;
lua_pushinteger(L, -e.wheel.x);
#endif
return 3;
default:
goto top;