Removed extra macros, used PLATFORM. Also removed MACOS, as it's redundant C code that's already encapsulated within PLATFORM.

This commit is contained in:
Adam Harrison 2021-09-20 23:50:06 -04:00
parent e13529444f
commit 713ef787c2
3 changed files with 2 additions and 7 deletions

View File

@ -5,7 +5,7 @@ keymap.modkeys = {}
keymap.map = {}
keymap.reverse_map = {}
local macos = rawget(_G, "MACOS")
local macos = PLATFORM == "Mac OS X"
-- Thanks to mathewmariani, taken from his lite-macos github repository.
local modkeys_os = require("core.modkeys-" .. (macos and "macos" or "generic"))

View File

@ -20,7 +20,7 @@ package.path = DATADIR .. '/?/init.lua;' .. package.path
package.path = USERDIR .. '/?.lua;' .. package.path
package.path = USERDIR .. '/?/init.lua;' .. package.path
local dynamic_suffix = MACOS and 'lib' or (WINDOWS and 'dll' or 'so')
local dynamic_suffix = PLATFORM == "Mac OS X" and 'lib' or (PLATFORM == "Windows" and 'dll' or 'so')
package.cpath = DATADIR .. '/?.' .. dynamic_suffix .. ";" .. USERDIR .. '/?.' .. dynamic_suffix
package.native_plugins = {}
package.searchers[3] = function(modname)

View File

@ -141,15 +141,10 @@ init_lua:
lua_pushboolean(L, true);
#ifdef __APPLE__
lua_setglobal(L, "MACOS");
enable_momentum_scroll();
#ifdef MACOS_USE_BUNDLE
set_macos_bundle_resources(L);
#endif
#elif _WIN32
lua_setglobal(L, "WINDOWS");
#else
lua_setglobal(L, "LINUX");
#endif
const char *init_lite_code = \