Preliminary implementation of border-less mode

Not yet functional but most ingredients are there
This commit is contained in:
Francesco Abbate 2021-04-10 19:35:57 +02:00
parent d6f2f1f0a4
commit 7531a0ddc8
6 changed files with 119 additions and 3 deletions

View File

@ -22,6 +22,7 @@ config.transitions = true
config.animation_rate = 1.0
config.blink_period = 0.8
config.draw_whitespace = false
config.borderless = true
-- Disable plugin loading setting to false the config entry
-- of the same name.

View File

@ -6,6 +6,7 @@ local command
local keymap
local RootView
local StatusView
local TitleView
local CommandView
local NagView
local DocView
@ -358,6 +359,7 @@ function core.init()
keymap = require "core.keymap"
RootView = require "core.rootview"
StatusView = require "core.statusview"
TitleView = require "core.titleview"
CommandView = require "core.commandview"
NagView = require "core.nagview"
DocView = require "core.docview"
@ -398,6 +400,11 @@ function core.init()
end
end
if config.borderless then
system.set_window_bordered(false)
system.set_window_hit_test()
end
core.frame_start = 0
core.clip_rect_stack = {{ 0,0,0,0 }}
core.log_items = {}
@ -430,9 +437,12 @@ function core.init()
core.command_view = CommandView()
core.status_view = StatusView()
core.nag_view = NagView()
core.title_view = TitleView()
local cur_node = core.root_view.root_node
cur_node.is_primary_node = true
cur_node:split("up", core.title_view, {y = true})
cur_node = cur_node.b
cur_node:split("up", core.nag_view, {y = true})
cur_node = cur_node.b
cur_node = cur_node:split("down", core.command_view, {y = true})
@ -828,7 +838,7 @@ local function get_title_filename(view)
end
local function compose_window_title(title)
function core.compose_window_title(title)
return title == "" and "Lite XL" or title .. " - Lite XL"
end
@ -877,7 +887,7 @@ function core.step()
-- update window title
local current_title = get_title_filename(core.active_view)
if current_title ~= core.window_title then
system.set_window_title(compose_window_title(current_title))
system.set_window_title(core.compose_window_title(current_title))
core.window_title = current_title
end

30
data/core/titleview.lua Normal file
View File

@ -0,0 +1,30 @@
local core = require "core"
local style = require "core.style"
local StatusView = require "core.statusview"
local TitleView = StatusView:extend()
TitleView.separator = " "
function TitleView:new()
TitleView.super.new(self)
end
function TitleView:on_mouse_pressed()
core.set_active_view(core.last_active_view)
end
function TitleView:get_items()
local title = core.compose_window_title(core.window_title)
return {
style.text, style.icon_font, "g ", style.font, title,
}, {
style.text, style.icon_font, "_", TitleView.separator, "w", TitleView.separator, "W",
}
end
return TitleView

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View File

@ -83,6 +83,24 @@
"css": "cancel-1",
"code": 67,
"src": "fontawesome"
},
{
"uid": "04f022b8bd044d4ccfffd3887ff72088",
"css": "window-minimize",
"code": 95,
"src": "fontawesome"
},
{
"uid": "d0e62145dbf40f30e47b3819b8b43a8f",
"css": "window-restore",
"code": 119,
"src": "fontawesome"
},
{
"uid": "7394501fc0b17cb7bda99538f92e26d6",
"css": "window-close",
"code": 87,
"src": "fontawesome"
}
]
}
}

View File

@ -35,6 +35,44 @@ static char* key_name(char *dst, int sym) {
return dst;
}
// FIXME: shouldn't be hard-coded but should depend on TitleView's height
#define TITLE_BAR_WIDTH 100
#define RESIZE_BORDER 40
static SDL_HitTestResult SDLCALL
hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (pt->y < TITLE_BAR_WIDTH && pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER) {
return SDL_HITTEST_DRAGGABLE;
}
#define REPORT_RESIZE_HIT(name) { \
return SDL_HITTEST_RESIZE_##name; \
}
if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPLEFT);
} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOP);
} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPRIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(RIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMRIGHT);
} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOM);
} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMLEFT);
} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
REPORT_RESIZE_HIT(LEFT);
}
return SDL_HITTEST_NORMAL;
}
static int f_poll_event(lua_State *L) {
char buf[16];
@ -201,6 +239,23 @@ static int f_set_window_mode(lua_State *L) {
}
static int f_set_window_bordered(lua_State *L) {
int bordered = lua_toboolean(L, 1);
SDL_SetWindowBordered(window, bordered);
return 0;
}
static int f_set_window_hit_test(lua_State *L) {
if (SDL_SetWindowHitTest(window, hit_test, NULL) == -1) {
lua_pushboolean(L, 0);
} else {
lua_pushboolean(L, 1);
}
return 1;
}
static int f_get_window_size(lua_State *L) {
int x, y, w, h;
SDL_GetWindowSize(window, &w, &h);
@ -441,6 +496,8 @@ static const luaL_Reg lib[] = {
{ "set_cursor", f_set_cursor },
{ "set_window_title", f_set_window_title },
{ "set_window_mode", f_set_window_mode },
{ "set_window_bordered", f_set_window_bordered },
{ "set_window_hit_test", f_set_window_hit_test },
{ "get_window_size", f_get_window_size },
{ "set_window_size", f_set_window_size },
{ "window_has_focus", f_window_has_focus },