Preliminary implementation of border-less mode
Not yet functional but most ingredients are there
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@ -22,6 +22,7 @@ config.transitions = true
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config.animation_rate = 1.0
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config.blink_period = 0.8
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config.draw_whitespace = false
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config.borderless = true
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-- Disable plugin loading setting to false the config entry
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-- of the same name.
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@ -6,6 +6,7 @@ local command
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local keymap
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local RootView
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local StatusView
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local TitleView
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local CommandView
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local NagView
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local DocView
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@ -358,6 +359,7 @@ function core.init()
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keymap = require "core.keymap"
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RootView = require "core.rootview"
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StatusView = require "core.statusview"
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TitleView = require "core.titleview"
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CommandView = require "core.commandview"
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NagView = require "core.nagview"
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DocView = require "core.docview"
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@ -398,6 +400,11 @@ function core.init()
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end
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end
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if config.borderless then
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system.set_window_bordered(false)
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system.set_window_hit_test()
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end
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core.frame_start = 0
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core.clip_rect_stack = {{ 0,0,0,0 }}
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core.log_items = {}
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@ -430,9 +437,12 @@ function core.init()
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core.command_view = CommandView()
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core.status_view = StatusView()
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core.nag_view = NagView()
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core.title_view = TitleView()
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local cur_node = core.root_view.root_node
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cur_node.is_primary_node = true
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cur_node:split("up", core.title_view, {y = true})
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cur_node = cur_node.b
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cur_node:split("up", core.nag_view, {y = true})
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cur_node = cur_node.b
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cur_node = cur_node:split("down", core.command_view, {y = true})
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@ -828,7 +838,7 @@ local function get_title_filename(view)
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end
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local function compose_window_title(title)
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function core.compose_window_title(title)
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return title == "" and "Lite XL" or title .. " - Lite XL"
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end
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@ -877,7 +887,7 @@ function core.step()
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-- update window title
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local current_title = get_title_filename(core.active_view)
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if current_title ~= core.window_title then
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system.set_window_title(compose_window_title(current_title))
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system.set_window_title(core.compose_window_title(current_title))
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core.window_title = current_title
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end
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@ -0,0 +1,30 @@
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local core = require "core"
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local style = require "core.style"
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local StatusView = require "core.statusview"
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local TitleView = StatusView:extend()
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TitleView.separator = " "
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function TitleView:new()
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TitleView.super.new(self)
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end
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function TitleView:on_mouse_pressed()
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core.set_active_view(core.last_active_view)
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end
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function TitleView:get_items()
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local title = core.compose_window_title(core.window_title)
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return {
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style.text, style.icon_font, "g ", style.font, title,
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}, {
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style.text, style.icon_font, "_", TitleView.separator, "w", TitleView.separator, "W",
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}
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end
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return TitleView
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@ -83,6 +83,24 @@
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"css": "cancel-1",
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"code": 67,
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"src": "fontawesome"
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},
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{
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"uid": "04f022b8bd044d4ccfffd3887ff72088",
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"css": "window-minimize",
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"code": 95,
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"src": "fontawesome"
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},
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{
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"uid": "d0e62145dbf40f30e47b3819b8b43a8f",
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"css": "window-restore",
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"code": 119,
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"src": "fontawesome"
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},
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{
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"uid": "7394501fc0b17cb7bda99538f92e26d6",
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"css": "window-close",
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"code": 87,
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"src": "fontawesome"
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}
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]
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}
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@ -35,6 +35,44 @@ static char* key_name(char *dst, int sym) {
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return dst;
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}
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// FIXME: shouldn't be hard-coded but should depend on TitleView's height
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#define TITLE_BAR_WIDTH 100
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#define RESIZE_BORDER 40
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static SDL_HitTestResult SDLCALL
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hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (pt->y < TITLE_BAR_WIDTH && pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER) {
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return SDL_HITTEST_DRAGGABLE;
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}
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#define REPORT_RESIZE_HIT(name) { \
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return SDL_HITTEST_RESIZE_##name; \
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}
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if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOPLEFT);
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} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOP);
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} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOPRIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(RIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOMRIGHT);
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} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOM);
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} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOMLEFT);
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} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
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REPORT_RESIZE_HIT(LEFT);
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}
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return SDL_HITTEST_NORMAL;
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}
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static int f_poll_event(lua_State *L) {
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char buf[16];
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@ -201,6 +239,23 @@ static int f_set_window_mode(lua_State *L) {
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}
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static int f_set_window_bordered(lua_State *L) {
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int bordered = lua_toboolean(L, 1);
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SDL_SetWindowBordered(window, bordered);
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return 0;
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}
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static int f_set_window_hit_test(lua_State *L) {
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if (SDL_SetWindowHitTest(window, hit_test, NULL) == -1) {
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lua_pushboolean(L, 0);
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} else {
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lua_pushboolean(L, 1);
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}
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return 1;
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}
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static int f_get_window_size(lua_State *L) {
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int x, y, w, h;
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SDL_GetWindowSize(window, &w, &h);
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@ -441,6 +496,8 @@ static const luaL_Reg lib[] = {
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{ "set_cursor", f_set_cursor },
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{ "set_window_title", f_set_window_title },
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{ "set_window_mode", f_set_window_mode },
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{ "set_window_bordered", f_set_window_bordered },
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{ "set_window_hit_test", f_set_window_hit_test },
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{ "get_window_size", f_get_window_size },
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{ "set_window_size", f_set_window_size },
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{ "window_has_focus", f_window_has_focus },
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