Added in support for foreground and background events. (#1395)
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449f7d66c3
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@ -1338,6 +1338,11 @@ function core.step()
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did_keymap = false
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did_keymap = false
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elseif type == "mousemoved" then
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elseif type == "mousemoved" then
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core.try(core.on_event, type, a, b, c, d)
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core.try(core.on_event, type, a, b, c, d)
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elseif type == "enteringforeground" then
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-- to break our frame refresh in two if we get entering/entered at the same time.
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-- required to avoid flashing and refresh issues on mobile
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core.redraw = true
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break
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else
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else
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local _, res = core.try(core.on_event, type, a, b, c, d)
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local _, res = core.try(core.on_event, type, a, b, c, d)
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did_keymap = res or did_keymap
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did_keymap = res or did_keymap
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@ -358,6 +358,21 @@ top:
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lua_pushinteger(L, (lua_Integer)(e.tfinger.dy * h));
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lua_pushinteger(L, (lua_Integer)(e.tfinger.dy * h));
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lua_pushinteger(L, e.tfinger.fingerId);
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lua_pushinteger(L, e.tfinger.fingerId);
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return 6;
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return 6;
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case SDL_APP_WILLENTERFOREGROUND:
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case SDL_APP_DIDENTERFOREGROUND:
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#ifdef LITE_USE_SDL_RENDERER
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rencache_invalidate();
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#else
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SDL_UpdateWindowSurface(window_renderer.window);
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#endif
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lua_pushstring(L, e.type == SDL_APP_WILLENTERFOREGROUND ? "enteringforeground" : "enteredforeground");
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return 1;
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case SDL_APP_WILLENTERBACKGROUND:
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lua_pushstring(L, "enteringbackground");
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return 1;
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case SDL_APP_DIDENTERBACKGROUND:
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lua_pushstring(L, "enteredbackground");
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return 1;
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default:
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default:
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goto top;
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goto top;
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