Move single tab drawing to its own function
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@ -513,47 +513,28 @@ function Node:update()
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end
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end
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function Node:draw_tabs()
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local x, y, w, h, scroll_padding = self:get_scroll_button_rect(1)
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function Node:draw_tab(text, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
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local ds = style.divider_size
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local dots_width = style.font:get_width("…")
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core.push_clip_rect(x, y, self.size.x, h)
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renderer.draw_rect(x, y, self.size.x, h, style.background2)
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renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
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if self.tab_offset > 1 then
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local button_style = self.hovered_scroll_button == 1 and style.text or style.dim
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common.draw_text(style.icon_font, button_style, "<", nil, x + scroll_padding, y, 0, h)
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end
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local tabs_number = self:get_visible_tabs_number()
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if #self.views > self.tab_offset + tabs_number - 1 then
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local xrb, yrb, wrb = self:get_scroll_button_rect(2)
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local button_style = self.hovered_scroll_button == 2 and style.text or style.dim
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common.draw_text(style.icon_font, button_style, ">", nil, xrb + scroll_padding, yrb, 0, h)
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end
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for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
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local view = self.views[i]
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local x, y, w, h = self:get_tab_rect(i)
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local text = view:get_name()
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local color = style.dim
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local padding_y = style.padding.y
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renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y * 2, style.dim)
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if view == self.active_view then
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if standalone then
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renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2)
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end
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if is_active then
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color = style.text
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renderer.draw_rect(x, y, w, h, style.background)
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renderer.draw_rect(x + w, y, ds, h, style.divider)
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renderer.draw_rect(x - ds, y, ds, h, style.divider)
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end
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local cx, cw, cspace = close_button_location(x, w)
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local show_close_button = ((view == self.active_view or i == self.hovered_tab) and config.tab_close_button)
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local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
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if show_close_button then
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local close_style = self.hovered_close == i and style.text or style.dim
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local close_style = is_close_hovered and style.text or style.dim
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common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h)
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end
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if i == self.hovered_tab then
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if is_hovered then
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color = style.text
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end
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local padx = style.padding.x
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@ -580,6 +561,34 @@ function Node:draw_tabs()
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core.pop_clip_rect()
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end
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function Node:draw_tabs()
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local x, y, w, h, scroll_padding = self:get_scroll_button_rect(1)
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local ds = style.divider_size
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local dots_width = style.font:get_width("…")
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core.push_clip_rect(x, y, self.size.x, h)
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renderer.draw_rect(x, y, self.size.x, h, style.background2)
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renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
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if self.tab_offset > 1 then
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local button_style = self.hovered_scroll_button == 1 and style.text or style.dim
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common.draw_text(style.icon_font, button_style, "<", nil, x + scroll_padding, y, 0, h)
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end
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local tabs_number = self:get_visible_tabs_number()
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if #self.views > self.tab_offset + tabs_number - 1 then
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local xrb, yrb, wrb = self:get_scroll_button_rect(2)
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local button_style = self.hovered_scroll_button == 2 and style.text or style.dim
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common.draw_text(style.icon_font, button_style, ">", nil, xrb + scroll_padding, yrb, 0, h)
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end
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for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
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local view = self.views[i]
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local x, y, w, h = self:get_tab_rect(i)
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self:draw_tab(view:get_name(), view == self.active_view,
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i == self.hovered_tab, i == self.hovered_close,
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x, y, w, h)
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end
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core.pop_clip_rect()
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end
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