Move single tab drawing to its own function

This commit is contained in:
Guldoman 2021-09-16 23:26:11 +02:00 committed by Francesco Abbate
parent 2ac7c7f09b
commit 86632b68de
1 changed files with 50 additions and 41 deletions

View File

@ -513,47 +513,28 @@ function Node:update()
end
end
function Node:draw_tabs()
local x, y, w, h, scroll_padding = self:get_scroll_button_rect(1)
function Node:draw_tab(text, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
local ds = style.divider_size
local dots_width = style.font:get_width("")
core.push_clip_rect(x, y, self.size.x, h)
renderer.draw_rect(x, y, self.size.x, h, style.background2)
renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
if self.tab_offset > 1 then
local button_style = self.hovered_scroll_button == 1 and style.text or style.dim
common.draw_text(style.icon_font, button_style, "<", nil, x + scroll_padding, y, 0, h)
end
local tabs_number = self:get_visible_tabs_number()
if #self.views > self.tab_offset + tabs_number - 1 then
local xrb, yrb, wrb = self:get_scroll_button_rect(2)
local button_style = self.hovered_scroll_button == 2 and style.text or style.dim
common.draw_text(style.icon_font, button_style, ">", nil, xrb + scroll_padding, yrb, 0, h)
end
for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
local view = self.views[i]
local x, y, w, h = self:get_tab_rect(i)
local text = view:get_name()
local color = style.dim
local padding_y = style.padding.y
renderer.draw_rect(x + w, y + padding_y, ds, h - padding_y * 2, style.dim)
if view == self.active_view then
if standalone then
renderer.draw_rect(x-1, y-1, w+2, h+2, style.background2)
end
if is_active then
color = style.text
renderer.draw_rect(x, y, w, h, style.background)
renderer.draw_rect(x + w, y, ds, h, style.divider)
renderer.draw_rect(x - ds, y, ds, h, style.divider)
end
local cx, cw, cspace = close_button_location(x, w)
local show_close_button = ((view == self.active_view or i == self.hovered_tab) and config.tab_close_button)
local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
if show_close_button then
local close_style = self.hovered_close == i and style.text or style.dim
local close_style = is_close_hovered and style.text or style.dim
common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h)
end
if i == self.hovered_tab then
if is_hovered then
color = style.text
end
local padx = style.padding.x
@ -578,6 +559,34 @@ function Node:draw_tabs()
end
common.draw_text(style.font, color, text, align, x, y, w, h)
core.pop_clip_rect()
end
function Node:draw_tabs()
local x, y, w, h, scroll_padding = self:get_scroll_button_rect(1)
local ds = style.divider_size
local dots_width = style.font:get_width("")
core.push_clip_rect(x, y, self.size.x, h)
renderer.draw_rect(x, y, self.size.x, h, style.background2)
renderer.draw_rect(x, y + h - ds, self.size.x, ds, style.divider)
if self.tab_offset > 1 then
local button_style = self.hovered_scroll_button == 1 and style.text or style.dim
common.draw_text(style.icon_font, button_style, "<", nil, x + scroll_padding, y, 0, h)
end
local tabs_number = self:get_visible_tabs_number()
if #self.views > self.tab_offset + tabs_number - 1 then
local xrb, yrb, wrb = self:get_scroll_button_rect(2)
local button_style = self.hovered_scroll_button == 2 and style.text or style.dim
common.draw_text(style.icon_font, button_style, ">", nil, xrb + scroll_padding, yrb, 0, h)
end
for i = self.tab_offset, self.tab_offset + tabs_number - 1 do
local view = self.views[i]
local x, y, w, h = self:get_tab_rect(i)
self:draw_tab(view:get_name(), view == self.active_view,
i == self.hovered_tab, i == self.hovered_close,
x, y, w, h)
end
core.pop_clip_rect()