Add tab animation and improve hovering update
Always update the tab hovering status using the Node:update method. Previous behavior was to update only on mouse moved events.
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@ -57,7 +57,10 @@ function Node:new(type)
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if self.type == "leaf" then
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self:add_view(EmptyView())
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end
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self.hovered = {x = -1, y = -1 }
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self.hovered_close = 0
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self.tab_margin = style.padding.x
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self.move_towards = View.move_towards
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end
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@ -68,9 +71,8 @@ end
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function Node:on_mouse_moved(x, y, ...)
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self.hovered_tab = self:get_tab_overlapping_point(x, y)
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if self.type == "leaf" then
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self:tab_mouse_moved(x, y)
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self.hovered.x, self.hovered.y = x, y
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self.active_view:on_mouse_moved(x, y, ...)
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else
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self:propagate("on_mouse_moved", x, y, ...)
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@ -250,8 +252,9 @@ local function close_button_location(x, w)
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end
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function Node:tab_mouse_moved(px, py)
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function Node:tab_hovered_update(px, py)
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local tab_index = self:get_tab_overlapping_point(px, py)
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self.hovered_tab = tab_index
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if tab_index then
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local x, y, w, h = self:get_tab_rect(tab_index)
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local cx, cw = close_button_location(x, w)
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@ -278,7 +281,7 @@ end
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function Node:get_tab_rect(idx)
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local tw = math.min(style.tab_width, (self.size.x - style.padding.x) / #self.views)
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local tw = math.min(style.tab_width, (self.size.x - self.tab_margin) / #self.views)
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local x_left = self.position.x + tw * (idx - 1)
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local x1, x2 = math.floor(x_left), math.floor(x_left + tw)
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local h = style.font:get_height() + style.padding.y * 2
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@ -388,6 +391,8 @@ function Node:update()
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for _, view in ipairs(self.views) do
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view:update()
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end
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self:tab_hovered_update(self.hovered.x, self.hovered.y)
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self:move_towards("tab_margin", style.padding.x)
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else
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self.a:update()
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self.b:update()
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@ -635,6 +640,8 @@ function RootView:on_mouse_pressed(button, x, y, clicks)
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local idx = node:get_tab_overlapping_point(x, y)
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if idx then
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if button == "middle" or node.hovered_close == idx then
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local _, _, tw = node:get_tab_rect(idx)
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node.tab_margin = node.tab_margin + tw
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node:close_view(self.root_node, node.views[idx])
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else
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self.dragged_node = idx
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