Create Renderer Only When It Doesn't Exist (#1315)
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@ -29,11 +29,12 @@ static int query_surface_scale(RenWindow *ren) {
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static void setup_renderer(RenWindow *ren, int w, int h) {
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/* Note that w and h here should always be in pixels and obtained from
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a call to SDL_GL_GetDrawableSize(). */
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if (ren->renderer) {
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SDL_DestroyTexture(ren->texture);
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SDL_DestroyRenderer(ren->renderer);
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if (!ren->renderer) {
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ren->renderer = SDL_CreateRenderer(ren->window, -1, 0);
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}
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if (ren->texture) {
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SDL_DestroyTexture(ren->texture);
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}
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ren->renderer = SDL_CreateRenderer(ren->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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ren->texture = SDL_CreateTexture(ren->renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_STREAMING, w, h);
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ren->surface_scale = query_surface_scale(ren);
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}
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