Fixed the gfx memory leak
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parent
1f27d6f923
commit
a788ac871b
13
src/main.c
13
src/main.c
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@ -80,6 +80,14 @@ static void get_exe_filename(char *buf, int sz) {
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}
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static void clearQuit(void)
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{
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rencache_invalidate();
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ren_free_window_resources();
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SDL_Quit();
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}
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static void init_window_icon(void) {
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#ifndef _WIN32
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#include "../icon.inl"
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@ -121,7 +129,7 @@ int main(int argc, char **argv) {
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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SDL_EnableScreenSaver();
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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atexit(SDL_Quit);
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atexit(clearQuit);
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#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* Available since 2.0.8 */
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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@ -158,7 +166,6 @@ init_lua:
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lua_pushnumber(L, get_scale());
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lua_setglobal(L, "SCALE");
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char exename[2048];
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get_exe_filename(exename, sizeof(exename));
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lua_pushstring(L, exename);
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@ -168,7 +175,6 @@ init_lua:
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set_macos_bundle_resources(L);
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enable_momentum_scroll();
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#endif
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const char *init_lite_code = \
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"local core\n"
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"xpcall(function()\n"
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@ -213,7 +219,6 @@ init_lua:
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rencache_invalidate();
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goto init_lua;
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}
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lua_close(L);
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ren_free_window_resources();
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SDL_Quit();
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