Do not duplicate RootView method in contextmenu
The method RootView:on_mouse_pressed was copied in the contextmenu plugin with a small modification to intercept the mouse clicks of the active view. This approach is problematic because a relatively large portion of code is duplicated. We introduced a function named RootView.on_view_mouse_pressed to let plugins like contextmenu intercepts mouse clicks in the active area without duplicating the function RootView:on_mouse_pressed.
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@ -738,6 +738,12 @@ function RootView:close_all_docviews()
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end
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-- Function to intercept mouse pressed events on the active view.
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-- Do nothing by default.
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function RootView.on_view_mouse_pressed(button, x, y, clicks)
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end
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function RootView:on_mouse_pressed(button, x, y, clicks)
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local div = self.root_node:get_divider_overlapping_point(x, y)
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if div then
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@ -759,9 +765,11 @@ function RootView:on_mouse_pressed(button, x, y, clicks)
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end
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else
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core.set_active_view(node.active_view)
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if not self.on_view_mouse_pressed(button, x, y, clicks) then
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node.active_view:on_mouse_pressed(button, x, y, clicks)
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end
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end
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end
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function RootView:on_mouse_released(...)
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@ -219,43 +219,20 @@ end
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local menu = ContextMenu()
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local root_view_on_mouse_pressed = RootView.on_mouse_pressed
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local root_view_on_mouse_moved = RootView.on_mouse_moved
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local on_view_mouse_pressed = RootView.on_view_mouse_pressed
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local on_mouse_moved = RootView.on_mouse_moved
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local root_view_update = RootView.update
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local root_view_draw = RootView.draw
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function RootView:on_mouse_moved(...)
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if menu:on_mouse_moved(...) then return end
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root_view_on_mouse_moved(self, ...)
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on_mouse_moved(self, ...)
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end
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-- this function is mostly copied from lite-xl's source
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function RootView:on_mouse_pressed(button, x,y, clicks)
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local div = self.root_node:get_divider_overlapping_point(x, y)
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if div then
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self.dragged_divider = div
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return
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end
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local node = self.root_node:get_child_overlapping_point(x, y)
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if node.hovered_scroll_button > 0 then
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node:scroll_tabs(node.hovered_scroll_button)
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return
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end
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local idx = node:get_tab_overlapping_point(x, y)
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if idx then
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if button == "middle" or node.hovered_close == idx then
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node:close_view(self.root_node, node.views[idx])
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else
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self.dragged_node = { node, idx or #node.views }
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node:set_active_view(node.views[idx])
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end
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else
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core.set_active_view(node.active_view)
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-- send to context menu first
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if not menu:on_mouse_pressed(button, x, y, clicks) then
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node.active_view:on_mouse_pressed(button, x, y, clicks)
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end
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end
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function RootView.on_view_mouse_pressed(button, x, y, clicks)
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-- We give the priority to the menu to process mouse pressed events.
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local handled = menu:on_mouse_pressed(button, x, y, clicks)
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return handled or on_view_mouse_pressed(button, x, y, clicks)
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end
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function RootView:update(...)
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