Fix font's descender rounding to integer
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@ -160,13 +160,11 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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double ascender, descender;
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renderer_alpha.get_font_vmetrics(ascender, descender);
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// FIXME: depending how we approximate ascender - descender could differ from font_height
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const int ascender_px = int( ascender * font_height + 1.0);
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const int descender_px = -int(-descender * font_height + 1.0);
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const int font_height_ext = ascender_px - descender_px;
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const int ascender_px = int(ascender * font_height);
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const int descender_px = ascender_px - font_height;
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const int pad_y = font_height / 10;
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const int y_step = font_height_ext + 2 * pad_y;
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const int y_step = font_height + 2 * pad_y;
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agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut();
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agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width * subpixel_scale, pixels_height, -pixels_width * subpixel_scale * pixel_size);
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