Further simplifies logic for active view in close-all command
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@ -596,8 +596,6 @@ end
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function Node:close_all_docviews(keep_active)
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function Node:close_all_docviews(keep_active)
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local node_active_view = self.active_view
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local lost_active_view = false
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if self.type == "leaf" then
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if self.type == "leaf" then
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local i = 1
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local i = 1
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while i <= #self.views do
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while i <= #self.views do
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@ -605,9 +603,6 @@ function Node:close_all_docviews(keep_active)
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if (view:is(DocView) or view:is(LogView)) and not view:is(CommandView) and
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if (view:is(DocView) or view:is(LogView)) and not view:is(CommandView) and
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(not keep_active or view ~= self.active_view) then
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(not keep_active or view ~= self.active_view) then
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table.remove(self.views, i)
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table.remove(self.views, i)
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if view == node_active_view then
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lost_active_view = true
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end
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else
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else
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i = i + 1
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i = i + 1
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end
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end
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@ -619,9 +614,10 @@ function Node:close_all_docviews(keep_active)
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-- top call, the primary node will take the active view anyway.
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-- top call, the primary node will take the active view anyway.
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-- Set the empty view and takes the active view.
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-- Set the empty view and takes the active view.
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self:add_view(EmptyView())
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self:add_view(EmptyView())
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elseif #self.views > 0 and lost_active_view then
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elseif #self.views > 0 then
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-- In practice we never get there but if a view remain we need
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-- In practice we never get there but if it ever happen we need to
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-- to reset the Node's active view.
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-- reset the Node's active view. We do this irrespectively of what the
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-- previous active view was.
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self:set_active_view(self.views[1])
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self:set_active_view(self.views[1])
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end
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end
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else
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else
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