Adding final details for toolbarview plugin
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@ -5,54 +5,72 @@ local style = require "core.style"
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local View = require "core.view"
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local icon_h, icon_w = style.icon_big_font:get_height(), style.icon_big_font:get_width("D")
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local spacing = {
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-- FIXME: simplifies as y is not really needed.
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margin = {x = icon_w / 2},
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padding = {x = icon_w / 4},
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}
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local toolbar_spacing = icon_w / 2
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local toolbar_height = icon_h + style.padding.y * 2
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local ToolbarView = View:extend()
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local toolbar_commands = {
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{symbol = "f", command = "core:open-file"},
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{symbol = "f", command = "core:new-doc"},
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{symbol = "D", command = "core:open-file"},
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{symbol = "S", command = "doc:save"},
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{symbol = "L", command = "core:find-file"},
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}
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function ToolbarView:new()
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ToolbarView.super.new(self)
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self.visible = true
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self.init_size = toolbar_height
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end
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function ToolbarView:update()
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-- FIXME: remove size.x variable if not really needed.
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-- self.size.x = (icon_w + spacing.padding.x) * #toolbar_commands - spacing.padding.x + 2 * spacing.margin.x
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self.size.y = style.icon_big_font:get_height() + style.padding.y * 2
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if self.init_size then
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self.size.y = self.init_size
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self.init_size = nil
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elseif self.goto_size then
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if self.goto_size ~= self.size.y then
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self:move_towards(self.size, "y", self.goto_size)
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else
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self.goto_size = nil
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end
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end
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ToolbarView.super.update(self)
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end
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function ToolbarView:toggle_visible()
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self.goto_size = self.visible and 0 or toolbar_height
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self.visible = not self.visible
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end
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function ToolbarView:each_item()
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local ox, oy = self:get_content_offset()
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local index = 0
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local iter = function()
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index = index + 1
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if index <= #toolbar_commands then
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local dx = spacing.margin.x + (icon_w + spacing.padding.x) * (index - 1)
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return toolbar_commands[index], ox + dx, oy, icon_w, icon_h
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local dx = style.padding.x + (icon_w + toolbar_spacing) * (index - 1)
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local dy = style.padding.y
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return toolbar_commands[index], ox + dx, oy + dy, icon_w, icon_h
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end
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end
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return iter
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end
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function ToolbarView:draw()
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self:draw_background(style.background2)
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for item, x, y in self:each_item() do
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local color = item == self.hovered_item and style.text or style.dim
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common.draw_text(style.icon_big_font, color, item.symbol, nil, x, y, 0, self.size.y)
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common.draw_text(style.icon_big_font, color, item.symbol, nil, x, y, 0, icon_h)
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end
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end
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function ToolbarView:on_mouse_pressed(button, x, y, clicks)
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local caught = ToolbarView.super.on_mouse_pressed(self, button, x, y, clicks)
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if caught then return end
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@ -74,15 +92,7 @@ function ToolbarView:on_mouse_moved(px, py, ...)
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end
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end
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-- register commands and keymap
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--[[command.add(nil, {
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["toolbar:toggle"] = function()
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view.visible = not view.visible
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end,
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})
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keymap.add { ["ctrl+\\"] = "treeview:toggle" }
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]]
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-- The toolbarview pane is not plugged here but it is added in the
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-- treeview plugin.
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return ToolbarView
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@ -256,9 +256,21 @@ local view = TreeView()
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local node = core.root_view:get_active_node()
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local treeview_node = node:split("left", view, {x = true}, true)
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-- The toolbarview plugin is special because it is plugged inside
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-- a treeview pane which is itelf provided in a plugin.
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-- We therefore break the usual plugin's logic that would require each
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-- plugin to be independent of each other. In addition it is not the
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-- plugin module that plug itself in the active node but it is plugged here
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-- in the treeview node.
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local toolbar_plugin, ToolbarView = core.try(require, "plugins.toolbarview")
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if toolbar_plugin then
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treeview_node:split("down", ToolbarView(), {y = true})
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if config.toolbarview ~= false and toolbar_plugin then
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local toolbar_view = ToolbarView()
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treeview_node:split("down", toolbar_view, {y = true})
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command.add(nil, {
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["toolbar:toggle"] = function()
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toolbar_view:toggle_visible()
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end,
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})
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end
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