From c44a3cd291df660d86d268d31a4660b67d7f22a2 Mon Sep 17 00:00:00 2001 From: Jan Date: Thu, 12 Jan 2023 00:25:06 +0100 Subject: [PATCH] replace uses of SDL_Window with RenWindow (#1319) Since Renwindow contains our instance of SDL_Window we can use this to simplify future logic to create separate window instances --- src/api/system.c | 46 +++++++++++++++++++++++----------------------- src/main.c | 2 +- src/renderer.c | 2 +- 3 files changed, 25 insertions(+), 25 deletions(-) diff --git a/src/api/system.c b/src/api/system.c index 5e55acce..36d9c680 100644 --- a/src/api/system.c +++ b/src/api/system.c @@ -7,6 +7,7 @@ #include #include "api.h" #include "../rencache.h" +#include "../renwindow.h" #ifdef _WIN32 #include #include @@ -36,8 +37,7 @@ #endif #endif -extern SDL_Window *window; - +extern RenWindow window_renderer; static const char* button_name(int button) { switch (button) { @@ -76,7 +76,7 @@ static SDL_HitTestResult SDLCALL hit_test(SDL_Window *window, const SDL_Point *p const int controls_width = hit_info->controls_width; int w, h; - SDL_GetWindowSize(window, &w, &h); + SDL_GetWindowSize(window_renderer.window, &w, &h); if (pt->y < hit_info->title_height && #if RESIZE_FROM_TOP @@ -326,7 +326,7 @@ top: return 3; case SDL_FINGERDOWN: - SDL_GetWindowSize(window, &w, &h); + SDL_GetWindowSize(window_renderer.window, &w, &h); lua_pushstring(L, "touchpressed"); lua_pushinteger(L, (lua_Integer)(e.tfinger.x * w)); @@ -335,7 +335,7 @@ top: return 4; case SDL_FINGERUP: - SDL_GetWindowSize(window, &w, &h); + SDL_GetWindowSize(window_renderer.window, &w, &h); lua_pushstring(L, "touchreleased"); lua_pushinteger(L, (lua_Integer)(e.tfinger.x * w)); @@ -351,7 +351,7 @@ top: e.tfinger.dx += event_plus.tfinger.dx; e.tfinger.dy += event_plus.tfinger.dy; } - SDL_GetWindowSize(window, &w, &h); + SDL_GetWindowSize(window_renderer.window, &w, &h); lua_pushstring(L, "touchmoved"); lua_pushinteger(L, (lua_Integer)(e.tfinger.x * w)); @@ -415,7 +415,7 @@ static int f_set_cursor(lua_State *L) { static int f_set_window_title(lua_State *L) { const char *title = luaL_checkstring(L, 1); - SDL_SetWindowTitle(window, title); + SDL_SetWindowTitle(window_renderer.window, title); return 0; } @@ -425,39 +425,39 @@ enum { WIN_NORMAL, WIN_MINIMIZED, WIN_MAXIMIZED, WIN_FULLSCREEN }; static int f_set_window_mode(lua_State *L) { int n = luaL_checkoption(L, 1, "normal", window_opts); - SDL_SetWindowFullscreen(window, + SDL_SetWindowFullscreen(window_renderer.window, n == WIN_FULLSCREEN ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); - if (n == WIN_NORMAL) { SDL_RestoreWindow(window); } - if (n == WIN_MAXIMIZED) { SDL_MaximizeWindow(window); } - if (n == WIN_MINIMIZED) { SDL_MinimizeWindow(window); } + if (n == WIN_NORMAL) { SDL_RestoreWindow(window_renderer.window); } + if (n == WIN_MAXIMIZED) { SDL_MaximizeWindow(window_renderer.window); } + if (n == WIN_MINIMIZED) { SDL_MinimizeWindow(window_renderer.window); } return 0; } static int f_set_window_bordered(lua_State *L) { int bordered = lua_toboolean(L, 1); - SDL_SetWindowBordered(window, bordered); + SDL_SetWindowBordered(window_renderer.window, bordered); return 0; } static int f_set_window_hit_test(lua_State *L) { if (lua_gettop(L) == 0) { - SDL_SetWindowHitTest(window, NULL, NULL); + SDL_SetWindowHitTest(window_renderer.window, NULL, NULL); return 0; } window_hit_info->title_height = luaL_checknumber(L, 1); window_hit_info->controls_width = luaL_checknumber(L, 2); window_hit_info->resize_border = luaL_checknumber(L, 3); - SDL_SetWindowHitTest(window, hit_test, window_hit_info); + SDL_SetWindowHitTest(window_renderer.window, hit_test, window_hit_info); return 0; } static int f_get_window_size(lua_State *L) { int x, y, w, h; - SDL_GetWindowSize(window, &w, &h); - SDL_GetWindowPosition(window, &x, &y); + SDL_GetWindowSize(window_renderer.window, &w, &h); + SDL_GetWindowPosition(window_renderer.window, &x, &y); lua_pushinteger(L, w); lua_pushinteger(L, h); lua_pushinteger(L, x); @@ -471,22 +471,22 @@ static int f_set_window_size(lua_State *L) { double h = luaL_checknumber(L, 2); double x = luaL_checknumber(L, 3); double y = luaL_checknumber(L, 4); - SDL_SetWindowSize(window, w, h); - SDL_SetWindowPosition(window, x, y); + SDL_SetWindowSize(window_renderer.window, w, h); + SDL_SetWindowPosition(window_renderer.window, x, y); ren_resize_window(); return 0; } static int f_window_has_focus(lua_State *L) { - unsigned flags = SDL_GetWindowFlags(window); + unsigned flags = SDL_GetWindowFlags(window_renderer.window); lua_pushboolean(L, flags & SDL_WINDOW_INPUT_FOCUS); return 1; } static int f_get_window_mode(lua_State *L) { - unsigned flags = SDL_GetWindowFlags(window); + unsigned flags = SDL_GetWindowFlags(window_renderer.window); if (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) { lua_pushstring(L, "fullscreen"); } else if (flags & SDL_WINDOW_MINIMIZED) { @@ -524,8 +524,8 @@ static int f_raise_window(lua_State *L) { to allow the window to be focused. Also on wayland the raise window event may not always be obeyed. */ - SDL_SetWindowInputFocus(window); - SDL_RaiseWindow(window); + SDL_SetWindowInputFocus(window_renderer.window); + SDL_RaiseWindow(window_renderer.window); return 0; } @@ -901,7 +901,7 @@ static int f_fuzzy_match(lua_State *L) { static int f_set_window_opacity(lua_State *L) { double n = luaL_checknumber(L, 1); - int r = SDL_SetWindowOpacity(window, n); + int r = SDL_SetWindowOpacity(window_renderer.window, n); lua_pushboolean(L, r > -1); return 1; } diff --git a/src/main.c b/src/main.c index 19b7d40f..3c08a643 100644 --- a/src/main.c +++ b/src/main.c @@ -18,7 +18,7 @@ #endif -SDL_Window *window; +static SDL_Window *window; static double get_scale(void) { #ifndef __APPLE__ diff --git a/src/renderer.c b/src/renderer.c index 4319f042..2932784a 100644 --- a/src/renderer.c +++ b/src/renderer.c @@ -20,7 +20,7 @@ #define MAX_LOADABLE_GLYPHSETS 1024 #define SUBPIXEL_BITMAPS_CACHED 3 -static RenWindow window_renderer = {0}; +RenWindow window_renderer = {0}; static FT_Library library; // draw_rect_surface is used as a 1x1 surface to simplify ren_draw_rect with blending