WIP: debugging stuff
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@ -147,7 +147,7 @@ static void glyph_lut_convolution(agg::rendering_buffer ren_buf, agg::lcd_distri
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const int height = ren_buf.height();
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const int height = ren_buf.height();
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for (int y = y0; y < y1; y++) {
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for (int y = y0; y < y1; y++) {
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// FIXME: clarify why we do not use height - 1 below.
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// FIXME: clarify why we do not use height - 1 below.
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agg::int8u *covers = ren_buf.row_ptr(height - y) + x0 * subpixel;
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agg::int8u *covers = ren_buf.row_ptr(height - 1 - y) + x0 * subpixel;
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memcpy(covers_buf, covers, len);
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memcpy(covers_buf, covers, len);
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#if 0
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#if 0
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if (len >= 24) {
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if (len >= 24) {
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@ -190,18 +190,20 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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double ascender, descender;
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double ascender, descender;
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renderer_alpha.get_font_vmetrics(ascender, descender);
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renderer_alpha.get_font_vmetrics(ascender, descender);
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const int ascender_px = int(ascender * font_height + 0.5);
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// FIXME: depending how we approximate ascender - descender could differ from font_height
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const int descender_px = int(descender * font_height + 0.5);
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const int ascender_px = int( ascender * font_height + 1.0);
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const int descender_px = -int(-descender * font_height + 1.0);
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const int font_height_ext = ascender_px - descender_px;
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const int pad_y = font_height / 10;
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const int pad_y = font_height / 10;
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const int y_step = font_height + 2 * pad_y;
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const int y_step = font_height_ext + 2 * pad_y;
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agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut();
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agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut();
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agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width * subpixel_scale, pixels_height, -pixels_width * subpixel_scale * pixel_size);
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agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width * subpixel_scale, pixels_height, -pixels_width * subpixel_scale * pixel_size);
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// When using subpixel font rendering it is needed to leave a padding pixel on the left and on the right.
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// When using subpixel font rendering it is needed to leave a padding pixel on the left and on the right.
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// Since each pixel is composed by n subpixel we set below x_start to subpixel_scale instead than zero.
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// Since each pixel is composed by n subpixel we set below x_start to subpixel_scale instead than zero.
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const int x_start = subpixel_scale;
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const int x_start = subpixel_scale;
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int x = x_start, y = pixels_height;
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int x = x_start, y = pixels_height - 1; // - 20; // -20 is for debug
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int res = 0;
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int res = 0;
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const agg::alpha8 text_color(0xff);
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const agg::alpha8 text_color(0xff);
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#ifdef FONT_RENDERER_HEIGHT_HACK
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#ifdef FONT_RENDERER_HEIGHT_HACK
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@ -209,28 +211,30 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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#else
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#else
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const int font_height_reduced = font_height;
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const int font_height_reduced = font_height;
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#endif
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#endif
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fprintf(stderr, "FONT HEIGHT %d, ASCENDER: %d DESCENDER: %d\n", font_height, ascender_px, descender_px);
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for (int i = 0; i < num_chars; i++) {
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for (int i = 0; i < num_chars; i++) {
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int codepoint = first_char + i;
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int codepoint = first_char + i;
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if (x + font_height * subpixel_scale > pixels_width * subpixel_scale) {
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if (x + font_height * subpixel_scale > pixels_width * subpixel_scale) {
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x = x_start;
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x = x_start;
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y -= y_step;
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y -= y_step;
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}
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}
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if (y - font_height - 2 * pad_y < 0) {
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if (y - y_step < 0) {
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res = -1;
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res = -1;
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break;
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break;
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}
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}
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const int y_baseline = y - pad_y - font_height;
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const int y_baseline = y - pad_y - ascender_px;
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double x_next = x, y_next = y_baseline;
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double x_next = x, y_next = y_baseline;
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fprintf(stderr, "GLYPH (%d, %d)\n", x, y_baseline);
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renderer_alpha.render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint, subpixel_scale);
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renderer_alpha.render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint, subpixel_scale);
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int x_next_i = (subpixel_scale == 1 ? int(x_next + 1.0) : ceil_to_multiple(x_next + 0.5, subpixel_scale));
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int x_next_i = (subpixel_scale == 1 ? int(x_next + 1.0) : ceil_to_multiple(x_next + 0.5, subpixel_scale));
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// Below x and x_next_i will always be integer multiples of subpixel_scale.
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// Below x and x_next_i will always be integer multiples of subpixel_scale.
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GlyphBitmapInfo& glyph_info = glyphs[i];
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GlyphBitmapInfo& glyph_info = glyphs[i];
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glyph_info.x0 = x / subpixel_scale;
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glyph_info.x0 = x / subpixel_scale;
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glyph_info.y0 = pixels_height - (y_baseline + ascender_px + pad_y); // FIXME: add -1 ?
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glyph_info.y0 = pixels_height - 1 - (y_baseline + ascender_px + pad_y); // FIXME: add -1 ?
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glyph_info.x1 = x_next_i / subpixel_scale;
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glyph_info.x1 = x_next_i / subpixel_scale;
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glyph_info.y1 = pixels_height - (y_baseline + descender_px - pad_y); // FIXME: add -1 ?
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glyph_info.y1 = pixels_height - 1 - (y_baseline + descender_px - pad_y); // FIXME: add -1 ?
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glyph_info.xoff = 0;
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glyph_info.xoff = 0;
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glyph_info.yoff = -pad_y;
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glyph_info.yoff = -pad_y;
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@ -240,7 +244,7 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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agg::int8u *covers_buf = ren_buf.row_ptr(0);
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agg::int8u *covers_buf = ren_buf.row_ptr(0);
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glyph_lut_convolution(ren_buf, lcd_lut, covers_buf, glyph_info);
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glyph_lut_convolution(ren_buf, lcd_lut, covers_buf, glyph_info);
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}
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}
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glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
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// glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
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// When subpixel is activated we need at least two more subpixels on the right.
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// When subpixel is activated we need at least two more subpixels on the right.
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x = x_next_i + 2 * subpixel_scale;
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x = x_next_i + 2 * subpixel_scale;
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@ -126,6 +126,33 @@ void ren_free_coverage(RenCoverageImage *coverage) {
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free(coverage);
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free(coverage);
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}
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}
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void debug_bitmap_draw_rect(RenImage *image, GlyphBitmapInfo *glyph) {
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const int subpixel = 3;
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const int x0 = glyph->x0, x1 = glyph->x1;
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const int y0 = glyph->y0, y1 = glyph->y1;
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const int w = image->width;
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RenColor *c = image->pixels + y0 * w;
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for (int x = x0 * subpixel; x < x1 * subpixel; x++) {
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c[x].g = c[x].g >> 1;
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c[x].b = c[x].b >> 1;
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}
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c = image->pixels + x1 * subpixel;
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for (int y = y0; y < y1; y++) {
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c[y * w].g = c[y * w].g >> 1;
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c[y * w].b = c[y * w].b >> 1;
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}
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c = image->pixels + y1 * w;
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for (int x = x0 * subpixel; x < x1 * subpixel; x++) {
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c[x].g = c[x].g >> 1;
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c[x].b = c[x].b >> 1;
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}
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c = image->pixels + x0 * subpixel;
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for (int y = y0 + 1; y < y1; y++) {
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c[y * w].g = c[y * w].g >> 1;
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c[y * w].b = c[y * w].b >> 1;
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}
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}
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static GlyphSet* load_glyphset(RenFont *font, int idx) {
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static GlyphSet* load_glyphset(RenFont *font, int idx) {
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GlyphSet *set = check_alloc(calloc(1, sizeof(GlyphSet)));
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GlyphSet *set = check_alloc(calloc(1, sizeof(GlyphSet)));
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@ -149,6 +176,32 @@ retry:
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goto retry;
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goto retry;
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}
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}
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static int debug_image_index = 1;
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if (idx == 0) {
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// DEBUG CODE
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RenImage *debug_cov_image = ren_new_image(width * subpixel_scale, height);
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for (int h = 0; h < height; h++) {
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RenColor *d = debug_cov_image->pixels + h * width * subpixel_scale;
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uint8_t *s = set->coverage->pixels + h * subpixel_scale * width;
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for (int w = 0; w < width * subpixel_scale; w++) {
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uint8_t cover = s[w];
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d[w] = (RenColor) {.b = 0xff - cover, .g = 0xff - cover, .r = 0xff - cover, .a = 0xff};
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}
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}
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for (int i = 0; i < 256; i++) {
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debug_bitmap_draw_rect(debug_cov_image, &set->glyphs[i]);
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}
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom(
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debug_cov_image->pixels,
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width * subpixel_scale, height, 32, width * subpixel_scale * 4,
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SDL_PIXELFORMAT_RGBA32);
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char img_filename[64];
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sprintf(img_filename, "agg-glyphset-%03d.bmp", debug_image_index);
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SDL_SaveBMP(surface, img_filename);
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SDL_FreeSurface(surface);
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ren_free_image(debug_cov_image);
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debug_image_index++;
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}
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/* adjust glyph's xadvance */
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/* adjust glyph's xadvance */
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for (int i = 0; i < 256; i++) {
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for (int i = 0; i < 256; i++) {
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set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance + 0.5);
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set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance + 0.5);
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