Adjust xadvance computation to use rounding instead of truncate
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@ -146,17 +146,9 @@ retry:
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/* adjust glyph's xadvance */
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for (int i = 0; i < 256; i++) {
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set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance);
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set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance + 0.5);
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}
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#if 0
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/* convert 8bit data to 32bit */
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for (int i = width * height - 1; i >= 0; i--) {
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uint8_t n = *((uint8_t*) set->image->pixels + i);
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set->image->pixels[i] = (RenColor) { .r = 255, .g = 255, .b = 255, .a = n };
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}
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#endif
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return set;
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}
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