Cleanup debug code
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d17fde1b13
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dcf6b06629
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@ -146,28 +146,14 @@ static void glyph_lut_convolution(agg::rendering_buffer ren_buf, agg::lcd_distri
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const int len = (x1 - x0) * subpixel;
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const int height = ren_buf.height();
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for (int y = y0; y < y1; y++) {
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// FIXME: clarify why we do not use height - 1 below.
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agg::int8u *covers = ren_buf.row_ptr(height - 1 - y) + x0 * subpixel;
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memcpy(covers_buf, covers, len);
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#if 0
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if (len >= 24) {
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debug_print_covers("BUF ", covers_buf, 0, len + 2 * subpixel, 0);
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debug_print_covers("BEFORE", covers - subpixel, 0, len + 2 * subpixel, 0);
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}
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#endif
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for (int x = x0 - 1; x < x1 + 1; x++) {
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for (int i = 0; i < subpixel; i++) {
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const int cx = (x - x0) * subpixel + i;
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covers[cx] = lcd_lut.convolution(covers, cx, 0, len - 1);
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}
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}
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#if 0
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if (len >= 24) {
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debug_print_covers("AFTER ", covers - subpixel, 0, len + 2 * subpixel, 0);
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char c;
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scanf("%c", &c);
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}
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#endif
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}
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gli.x0 -= 1;
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gli.x1 += 1;
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@ -203,7 +189,7 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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// When using subpixel font rendering it is needed to leave a padding pixel on the left and on the right.
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// Since each pixel is composed by n subpixel we set below x_start to subpixel_scale instead than zero.
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const int x_start = subpixel_scale;
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int x = x_start, y = pixels_height - 1; // - 20; // -20 is for debug
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int x = x_start, y = pixels_height - 1;
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int res = 0;
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const agg::alpha8 text_color(0xff);
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#ifdef FONT_RENDERER_HEIGHT_HACK
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@ -211,7 +197,7 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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#else
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const int font_height_reduced = font_height;
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#endif
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fprintf(stderr, "FONT HEIGHT %d, ASCENDER: %d DESCENDER: %d\n", font_height, ascender_px, descender_px);
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agg::int8u *cover_swap_buffer = new agg::int8u[pixels_width * subpixel_scale];
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for (int i = 0; i < num_chars; i++) {
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int codepoint = first_char + i;
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if (x + font_height * subpixel_scale > pixels_width * subpixel_scale) {
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@ -225,7 +211,6 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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const int y_baseline = y - pad_y - ascender_px;
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double x_next = x, y_next = y_baseline;
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fprintf(stderr, "GLYPH (%d, %d)\n", x, y_baseline);
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renderer_alpha.render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint, subpixel_scale);
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int x_next_i = (subpixel_scale == 1 ? int(x_next + 1.0) : ceil_to_multiple(x_next + 0.5, subpixel_scale));
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@ -241,14 +226,14 @@ int FontRendererBakeFontBitmap(FontRenderer *font_renderer, int font_height,
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glyph_info.xadvance = (x_next - x) / subpixel_scale;
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if (glyph_info.x1 > glyph_info.x0) {
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agg::int8u *covers_buf = ren_buf.row_ptr(0);
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glyph_lut_convolution(ren_buf, lcd_lut, covers_buf, glyph_info);
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glyph_lut_convolution(ren_buf, lcd_lut, cover_swap_buffer, glyph_info);
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}
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// glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
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glyph_trim_rect(ren_buf, glyph_info, subpixel_scale);
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// When subpixel is activated we need at least two more subpixels on the right.
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// When subpixel is activated we need one padding pixel on the left and on the right.
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x = x_next_i + 2 * subpixel_scale;
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}
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delete [] cover_swap_buffer;
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return res;
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}
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@ -126,6 +126,7 @@ void ren_free_coverage(RenCoverageImage *coverage) {
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free(coverage);
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}
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#ifdef FONT_RENDERER_DEBUG
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void debug_bitmap_draw_rect(RenImage *image, GlyphBitmapInfo *glyph) {
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const int subpixel = 3;
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const int x0 = glyph->x0, x1 = glyph->x1;
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@ -152,6 +153,7 @@ void debug_bitmap_draw_rect(RenImage *image, GlyphBitmapInfo *glyph) {
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c[y * w].b = c[y * w].b >> 1;
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}
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}
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#endif
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static GlyphSet* load_glyphset(RenFont *font, int idx) {
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GlyphSet *set = check_alloc(calloc(1, sizeof(GlyphSet)));
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@ -176,9 +178,9 @@ retry:
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goto retry;
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}
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#ifdef FONT_RENDERER_DEBUG
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static int debug_image_index = 1;
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if (idx == 0) {
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// DEBUG CODE
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RenImage *debug_cov_image = ren_new_image(width * subpixel_scale, height);
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for (int h = 0; h < height; h++) {
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RenColor *d = debug_cov_image->pixels + h * width * subpixel_scale;
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@ -202,6 +204,8 @@ retry:
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ren_free_image(debug_cov_image);
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debug_image_index++;
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}
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#endif
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/* adjust glyph's xadvance */
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for (int i = 0; i < 256; i++) {
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set->glyphs[i].xadvance = floor(set->glyphs[i].xadvance + 0.5);
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