Merge branch 'master' into dev
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commit
dcf8a91db5
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@ -24,6 +24,7 @@ config.animation_rate = 1.0
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config.blink_period = 0.8
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config.blink_period = 0.8
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config.draw_whitespace = false
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config.draw_whitespace = false
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config.borderless = false
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config.borderless = false
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config.tab_close_button = true
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-- Disable plugin loading setting to false the config entry
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-- Disable plugin loading setting to false the config entry
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-- of the same name.
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-- of the same name.
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@ -295,7 +295,7 @@ function Node:tab_hovered_update(px, py)
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if tab_index then
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if tab_index then
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local x, y, w, h = self:get_tab_rect(tab_index)
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local x, y, w, h = self:get_tab_rect(tab_index)
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local cx, cw = close_button_location(x, w)
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local cx, cw = close_button_location(x, w)
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if px >= cx and px < cx + cw and py >= y and py < y + h then
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if px >= cx and px < cx + cw and py >= y and py < y + h and config.tab_close_button then
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self.hovered_close = tab_index
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self.hovered_close = tab_index
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end
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end
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else
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else
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@ -529,7 +529,7 @@ function Node:draw_tabs()
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renderer.draw_rect(x - ds, y, ds, h, style.divider)
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renderer.draw_rect(x - ds, y, ds, h, style.divider)
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end
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end
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local cx, cw, cspace = close_button_location(x, w)
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local cx, cw, cspace = close_button_location(x, w)
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local show_close_button = (view == self.active_view or i == self.hovered_tab)
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local show_close_button = ((view == self.active_view or i == self.hovered_tab) and config.tab_close_button)
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if show_close_button then
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if show_close_button then
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local close_style = self.hovered_close == i and style.text or style.dim
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local close_style = self.hovered_close == i and style.text or style.dim
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common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h)
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common.draw_text(style.icon_font, close_style, "C", nil, cx, y, 0, h)
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@ -32,6 +32,9 @@ local function set_scale(scale)
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local s = scale / current_scale
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local s = scale / current_scale
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current_scale = scale
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current_scale = scale
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-- we set scale_level in case this was called by user
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scale_level = (scale - default_scale) / scale_steps
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if config.scale_mode == "ui" then
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if config.scale_mode == "ui" then
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SCALE = scale
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SCALE = scale
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