Add top tab margins (#1479)

adapted from #810 to allow styles to decide upon the top margin of the tab list
This commit is contained in:
Jan 2023-06-09 15:44:20 +02:00 committed by George Sokianos
parent 94b4825754
commit e6c7001b5a
2 changed files with 26 additions and 7 deletions

View File

@ -334,10 +334,17 @@ function Node:get_child_overlapping_point(x, y)
return child:get_child_overlapping_point(x, y)
end
-- returns: total height, text padding, top margin
local function get_tab_y_sizes()
local height = style.font:get_height()
local padding = style.padding.y
local margin = style.margin.tab.top
return height + (padding * 2) + margin, padding, margin
end
function Node:get_scroll_button_rect(index)
local w, pad = get_scroll_button_width()
local h = style.font:get_height() + style.padding.y * 2
local h = get_tab_y_sizes()
local x = self.position.x + (index == 1 and self.size.x - w * 2 or self.size.x - w)
return x, self.position.y, w, h, pad
end
@ -348,8 +355,8 @@ function Node:get_tab_rect(idx)
local x0 = self.position.x
local x1 = x0 + common.clamp(self.tab_width * (idx - 1) - self.tab_shift, 0, maxw)
local x2 = x0 + common.clamp(self.tab_width * idx - self.tab_shift, 0, maxw)
local h = style.font:get_height() + style.padding.y * 2
return x1, self.position.y, x2 - x1, h
local h, pad_y, margin_y = get_tab_y_sizes()
return x1, self.position.y, x2 - x1, h, margin_y
end
@ -540,6 +547,7 @@ function Node:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalo
if is_active then
color = style.text
renderer.draw_rect(x, y, w, h, style.background)
renderer.draw_rect(x, y, w, ds, style.divider)
renderer.draw_rect(x + w, y, ds, h, style.divider)
renderer.draw_rect(x - ds, y, ds, h, style.divider)
end
@ -547,7 +555,8 @@ function Node:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalo
end
function Node:draw_tab(view, is_active, is_hovered, is_close_hovered, x, y, w, h, standalone)
x, y, w, h = self:draw_tab_borders(view, is_active, is_hovered, x, y, w, h, standalone)
local _, padding_y, margin_y = get_tab_y_sizes()
x, y, w, h = self:draw_tab_borders(view, is_active, is_hovered, x, y + margin_y, w, h - margin_y, standalone)
-- Close button
local cx, cw, cpad = close_button_location(x, w)
local show_close_button = ((is_active or is_hovered) and not standalone and config.tab_close_button)
@ -768,7 +777,7 @@ function Node:get_drag_overlay_tab_position(x, y, dragged_node, dragged_index)
tab_index = self:get_visible_tabs_number() + (self.tab_offset - 1 or 0)
end
end
local tab_x, tab_y, tab_w, tab_h = self:get_tab_rect(tab_index)
local tab_x, tab_y, tab_w, tab_h, margin_y = self:get_tab_rect(tab_index)
if x > tab_x + tab_w / 2 and tab_index <= #self.views then
-- use next tab
tab_x = tab_x + tab_w
@ -779,7 +788,7 @@ function Node:get_drag_overlay_tab_position(x, y, dragged_node, dragged_index)
tab_index = tab_index - 1
tab_x = tab_x - tab_w
end
return tab_index, tab_x, tab_y, tab_w, tab_h
return tab_index, tab_x, tab_y + margin_y, tab_w, tab_h - margin_y
end
return Node

View File

@ -1,13 +1,23 @@
local common = require "core.common"
local style = {}
style.padding = { x = common.round(14 * SCALE), y = common.round(7 * SCALE) }
style.divider_size = common.round(1 * SCALE)
style.scrollbar_size = common.round(4 * SCALE)
style.expanded_scrollbar_size = common.round(12 * SCALE)
style.caret_width = common.round(2 * SCALE)
style.tab_width = common.round(170 * SCALE)
style.padding = {
x = common.round(14 * SCALE),
y = common.round(7 * SCALE),
}
style.margin = {
tab = {
top = common.round(-style.divider_size * SCALE)
}
}
-- The function renderer.font.load can accept an option table as a second optional argument.
-- It shoud be like the following:
--