Fix `core.redraw` when window is not focused (#1601)
* Execute at least one step when window has no focus This way if `core.redraw` is set, it's respected. * Fully run threads at least once when window has no focus This allows threads that set `core.redraw` (like `projectsearch`) to continue running even after the window loses focus. "Fully" here means that `run_threads` has gone through *all* the "timed out" coroutines at least once.
This commit is contained in:
parent
8fd76d5d5c
commit
ee93c3b08a
|
@ -1423,11 +1423,11 @@ local run_threads = coroutine.wrap(function()
|
|||
|
||||
-- stop running threads if we're about to hit the end of frame
|
||||
if system.get_time() - core.frame_start > max_time then
|
||||
coroutine.yield(0)
|
||||
coroutine.yield(0, false)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.yield(minimal_time_to_wake)
|
||||
coroutine.yield(minimal_time_to_wake, true)
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -1435,10 +1435,15 @@ end)
|
|||
function core.run()
|
||||
local next_step
|
||||
local last_frame_time
|
||||
local run_threads_full = 0
|
||||
while true do
|
||||
core.frame_start = system.get_time()
|
||||
local time_to_wake = run_threads()
|
||||
local time_to_wake, threads_done = run_threads()
|
||||
if threads_done then
|
||||
run_threads_full = run_threads_full + 1
|
||||
end
|
||||
local did_redraw = false
|
||||
local did_step = false
|
||||
local force_draw = core.redraw and last_frame_time and core.frame_start - last_frame_time > (1 / config.fps)
|
||||
if force_draw or not next_step or system.get_time() >= next_step then
|
||||
if core.step() then
|
||||
|
@ -1446,11 +1451,12 @@ function core.run()
|
|||
last_frame_time = core.frame_start
|
||||
end
|
||||
next_step = nil
|
||||
did_step = true
|
||||
end
|
||||
if core.restart_request or core.quit_request then break end
|
||||
|
||||
if not did_redraw then
|
||||
if system.window_has_focus() then
|
||||
if system.window_has_focus() or not did_step or run_threads_full < 2 then
|
||||
local now = system.get_time()
|
||||
if not next_step then -- compute the time until the next blink
|
||||
local t = now - core.blink_start
|
||||
|
@ -1467,6 +1473,7 @@ function core.run()
|
|||
next_step = nil -- perform a step when we're not in focus if get we an event
|
||||
end
|
||||
else -- if we redrew, then make sure we only draw at most FPS/sec
|
||||
run_threads_full = 0
|
||||
local now = system.get_time()
|
||||
local elapsed = now - core.frame_start
|
||||
local next_frame = math.max(0, 1 / config.fps - elapsed)
|
||||
|
|
Loading…
Reference in New Issue