No longer use gamma correction

Text looks more correct without the gamma correction. With gamma correction
text looks too bold in dark mode and too light in light mode. This
behavior is a sign that gamma correction is not the right thing to do.

The problem is seen with gamma at 1.5 used previously but is even worst
if a gamma value of 2.2, the theoretical value, is used.
This commit is contained in:
Francesco Abbate 2020-06-16 14:43:03 +02:00
parent 3c3662b3ba
commit f5ede27e91
3 changed files with 16 additions and 24 deletions

View File

@ -3,7 +3,6 @@
#include "agg_lcd_distribution_lut.h"
#include "agg_pixfmt_rgb.h"
#include "agg_pixfmt_rgba.h"
#include "agg_gamma_lut.h"
#include "font_renderer_alpha.h"
@ -20,31 +19,28 @@ public:
// Conventional LUT values: (1./3., 2./9., 1./9.)
// The values below are fine tuned as in the Elementary Plot library.
FR_Impl(bool hinting, bool kerning, bool subpixel, bool prescale_x, float gamma_value) :
FR_Impl(bool hinting, bool kerning, bool subpixel, bool prescale_x) :
m_renderer(hinting, kerning, subpixel, prescale_x),
m_gamma_lut(double(gamma_value)),
m_lcd_lut(0.448, 0.184, 0.092),
m_subpixel(subpixel)
{ }
font_renderer_alpha& renderer_alpha() { return m_renderer; }
agg::gamma_lut<>& gamma() { return m_gamma_lut; }
agg::lcd_distribution_lut& lcd_distribution_lut() { return m_lcd_lut; }
int subpixel_scale() const { return (m_subpixel ? 3 : 1); }
private:
font_renderer_alpha m_renderer;
agg::gamma_lut<> m_gamma_lut;
agg::lcd_distribution_lut m_lcd_lut;
int m_subpixel;
};
FR_Renderer *FR_Renderer_New(unsigned int flags, float gamma) {
FR_Renderer *FR_Renderer_New(unsigned int flags) {
bool hinting = ((flags & FR_HINTING) != 0);
bool kerning = ((flags & FR_KERNING) != 0);
bool subpixel = ((flags & FR_SUBPIXEL) != 0);
bool prescale_x = ((flags & FR_PRESCALE_X) != 0);
return new FR_Impl(hinting, kerning, subpixel, prescale_x, gamma);
return new FR_Impl(hinting, kerning, subpixel, prescale_x);
}
FR_Bitmap* FR_Bitmap_New(FR_Renderer *font_renderer, int width, int height) {
@ -244,8 +240,7 @@ int FR_Bake_Font_Bitmap(FR_Renderer *font_renderer, int font_height,
}
template <typename Order>
void blend_solid_hspan(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma,
int x, int y, unsigned len,
void blend_solid_hspan(agg::rendering_buffer& rbuf, int x, int y, unsigned len,
const agg::rgba8& c, const agg::int8u* covers)
{
const int pixel_size = 4;
@ -253,10 +248,10 @@ void blend_solid_hspan(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma,
do
{
const unsigned alpha = *covers;
const unsigned r = gamma.dir(p[Order::R]), g = gamma.dir(p[Order::G]), b = gamma.dir(p[Order::B]);
p[Order::R] = gamma.inv((((gamma.dir(c.r) - r) * alpha) >> 8) + r);
p[Order::G] = gamma.inv((((gamma.dir(c.g) - g) * alpha) >> 8) + g);
p[Order::B] = gamma.inv((((gamma.dir(c.b) - b) * alpha) >> 8) + b);
const unsigned r = p[Order::R], g = p[Order::G], b = p[Order::B];
p[Order::R] = (((unsigned(c.r) - r) * alpha) >> 8) + r;
p[Order::G] = (((unsigned(c.g) - g) * alpha) >> 8) + g;
p[Order::B] = (((unsigned(c.b) - b) * alpha) >> 8) + b;
// Leave p[3], the alpha channel value unmodified.
p += 4;
++covers;
@ -265,13 +260,13 @@ void blend_solid_hspan(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma,
}
template <typename Order>
void blend_solid_hspan_subpixel(agg::rendering_buffer& rbuf, agg::gamma_lut<>& gamma, agg::lcd_distribution_lut& lcd_lut,
void blend_solid_hspan_subpixel(agg::rendering_buffer& rbuf, agg::lcd_distribution_lut& lcd_lut,
const int x, const int y, unsigned len,
const agg::rgba8& c,
const agg::int8u* covers)
{
const int pixel_size = 4;
const agg::int8u rgb[3] = { c.r, c.g, c.b };
const unsigned rgb[3] = { c.r, c.g, c.b };
agg::int8u* p = rbuf.row_ptr(y) + x * pixel_size;
// Indexes to adress RGB colors in a BGRA32 format.
@ -281,9 +276,8 @@ void blend_solid_hspan_subpixel(agg::rendering_buffer& rbuf, agg::gamma_lut<>& g
for (int i = 0; i < 3; i++) {
const unsigned cover_value = covers[cx + i];
const unsigned alpha = (cover_value + 1) * (c.a + 1);
const unsigned dst_col = gamma.dir(rgb[i]);
const unsigned src_col = gamma.dir(*(p + pixel_index[i]));
*(p + pixel_index[i]) = gamma.inv((((dst_col - src_col) * alpha) + (src_col << 16)) >> 16);
const unsigned src_col = *(p + pixel_index[i]);
*(p + pixel_index[i]) = (((rgb[i] - src_col) * alpha) + (src_col << 16)) >> 16;
}
// Leave p[3], the alpha channel value unmodified.
p += 4;
@ -293,7 +287,6 @@ void blend_solid_hspan_subpixel(agg::rendering_buffer& rbuf, agg::gamma_lut<>& g
// destination implicitly BGRA32. Source implictly single-byte renderer_alpha coverage with subpixel scale = 3.
// FIXME: consider using something like RenColor* instead of uint8_t * for dst.
void FR_Blend_Glyph(FR_Renderer *font_renderer, FR_Clip_Area *clip, int x, int y, uint8_t *dst, int dst_width, const FR_Bitmap *glyphs_bitmap, const FR_Bitmap_Glyph_Metrics *glyph, FR_Color color) {
agg::gamma_lut<>& gamma = font_renderer->gamma();
agg::lcd_distribution_lut& lcd_lut = font_renderer->lcd_distribution_lut();
const int subpixel_scale = font_renderer->subpixel_scale();
const int pixel_size = 4; // Pixel size for BGRA32 format.
@ -325,9 +318,9 @@ void FR_Blend_Glyph(FR_Renderer *font_renderer, FR_Clip_Area *clip, int x, int y
for (int x = 0, y = 0; y < glyph_height; y++) {
agg::int8u *covers = src + y * src_stride;
if (subpixel_scale == 1) {
blend_solid_hspan<agg::order_bgra>(dst_ren_buf, gamma, x, y, glyph_width, color_a, covers);
blend_solid_hspan<agg::order_bgra>(dst_ren_buf, x, y, glyph_width, color_a, covers);
} else {
blend_solid_hspan_subpixel<agg::order_bgra>(dst_ren_buf, gamma, lcd_lut, x, y, glyph_width * subpixel_scale, color_a, covers);
blend_solid_hspan_subpixel<agg::order_bgra>(dst_ren_buf, lcd_lut, x, y, glyph_width * subpixel_scale, color_a, covers);
}
}
}

View File

@ -32,7 +32,7 @@ typedef struct {
int left, top, right, bottom;
} FR_Clip_Area;
FR_Renderer * FR_Renderer_New(unsigned int flags, float gamma);
FR_Renderer * FR_Renderer_New(unsigned int flags);
void FR_Renderer_Free(FR_Renderer *);
int FR_Load_Font(FR_Renderer *, const char *filename);
FR_Bitmap* FR_Bitmap_New(FR_Renderer *, int width, int height);

View File

@ -148,8 +148,7 @@ RenFont* ren_load_font(const char *filename, float size) {
font = check_alloc(calloc(1, sizeof(RenFont)));
font->size = size;
const float gamma = 1.5;
font->renderer = FR_Renderer_New(FR_HINTING | FR_SUBPIXEL | FR_PRESCALE_X, gamma);
font->renderer = FR_Renderer_New(FR_HINTING | FR_SUBPIXEL | FR_PRESCALE_X);
if (FR_Load_Font(font->renderer, filename)) {
free(font);
return NULL;